Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Divine_Nosferatu
Skadi
Level 124
God Stats
5W - 4L
1,708 SR
Queue Stats
268W - 268L
1,497 Elo+
Party 2
Apollo
Apollo
MoISt_Malice
Apollo
Level 109
God Stats
5W - 5L
1,662 SR
Queue Stats
282W - 259L
1,516 Elo+
Party 2
Sylvanus
Sylvanus
bloodhoundislife
Sylvanus
Level 24
God Stats
1W - 2L
1,683 SR
Queue Stats
150W - 141L
1,498 Elo+
Party 2
Geb
Geb
rasim412
Geb
Level 81
God Stats
47W - 29L
1,601 SR
Queue Stats
348W - 354L
1,436 Elo+
Party 1
Team Averages
Level 83
1,631 SR
1,489 Elo+

VS

Team Averages
Level 104
1,663 SR
1,567 Elo+
Achilles
Achilles
Capyboy99
Achilles
Level 131
God Stats
13W - 9L
1,674 SR
Queue Stats
396W - 370L
1,545 Elo+
Party 3
Agni
Agni
EyelessFoxy
Agni
Level 122
God Stats
11W - 9L
1,680 SR
Queue Stats
293W - 252L
1,568 Elo+
Party 3
Thanatos
Thanatos
ItzJBusinezZ
Thanatos
Level 137
God Stats
22W - 20L
1,571 SR
Queue Stats
291W - 270L
1,528 Elo+
Party 3
Neith
Neith
Lana-Skyhel
Neith
Level 100
God Stats
4W - 3L
1,588 SR
Queue Stats
87W - 83L
1,411 Elo+
Solo
Geb
Geb
TheSeeMeDraving
Geb
Level 29
God Stats
1W - 0L
1,802 SR
Queue Stats
59W - 13L
1,782 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
1 / 6 / 0
6,222
519
5,286
13,279
4,572
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
2 / 8 / 1
6,288
524
4,507
10,331
3,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
12
2 / 2 / 1
7,000
583
4,443
7,652
1,666
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 3 / 4
6,926
577
7,017
9,986
4,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

8
0 / 2 / 3
5,783
482
2,983
10,419
5,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Capyboy99
Achilles
13
3 / 1 / 2
7,703
642
8,284
9,689
6,516
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

14
11 / 2 / 1
8,342
695
14,192
7,016
2,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
ItzJBusinezZ
Thanatos
13
7 / 3 / 5
7,969
664
6,219
9,901
3,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 0 / 5
6,517
543
3,998
3,070
1,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 2 / 8
6,427
536
5,404
9,566
5,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
8
Kills
21
21
Deaths
8
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
6
0
0.17
W
Achilles
Capyboy99
Achilles
3
1
2
4
L
2
8
1
0.31
W
11
2
1
5.75
W
Thanatos
ItzJBusinezZ
Thanatos
7
3
5
3.17
W
0
0
5
2.5
L
Apollo
2
2
1
1.25
W
0
2
8
2
L
3
3
4
1.67
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,236
Damage
38,097
51,667
Taken
39,242
19,571
Mitigated
18,740
15,056
Healing
19,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
5,286
356
0
5,590
13,279
4,572
0
703
12,518
34,606
0
W
Achilles
Capyboy99
Achilles
8,284
2,346
0
3,873
9,689
6,516
44
5,663
4,026
0
45,168
L
4,507
2,052
0
1,292
10,331
3,766
340
6,596
3,299
0
30,326
W
14,192
1,023
81
2,291
7,016
2,075
484
2,827
4,189
48,116
0
W
Thanatos
ItzJBusinezZ
Thanatos
6,219
2,313
0
9,683
9,901
3,033
0
2,296
7,605
0
41,365
W
3,998
1,405
292
1,505
3,070
1,117
32
806
2,264
0
36,894
L
Apollo
4,443
2,429
0
1,784
7,652
1,666
0
919
6,733
0
47,885
W
5,404
913
0
1,856
9,566
5,999
0
2,992
6,574
18,776
0
L
7,017
2,103
115
3,571
9,986
4,314
0
5,399
4,387
30,216
9,804
L
2,983
260
1,052
1,652
10,419
5,253
0
5,137
5,134
14,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,219
Gold Earned
36,958
320
Minions Killed
393
0
Camps Cleared
0
1,153,453
Distance Traveled
1,264,039
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,222
519
75
6
0
207,564
1
W
Achilles
7,703
642
110
9
0
253,482
2
L
Skadi
6,288
524
51
4
0
205,027
6
W
Agni
8,342
695
97
8
0
256,309
4
W
Thanatos
7,969
664
86
7
0
285,354
1
W
Neith
6,517
543
83
7
0
213,391
2
L
Apollo
7,000
583
100
8
0
240,461
3
W
Geb
6,427
536
17
1
0
255,503
2
L
Sylvanus
6,926
577
72
6
0
244,032
2
L
Geb
5,783
482
22
2
0
256,369
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role