Player Matchup

Achilles
Achilles
Platinum I
 
Achilles
Platinum I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Platinum V
 
Zeus
Platinum V
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold II
ЯΔШR
Anhur
Gold II
Level 154
God Stats
23W - 24L
1,594 SR
Queue Stats
182W - 171L
1,730 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,531 SR
1,577 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 147
1,525 SR
1,745 MMR
Sol
Sol
Diamond V
 
Sol
Diamond V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum III
Mesiahh
Ne Zha
Platinum III
Level 160
God Stats
1W - 1L
1,803 SR
Queue Stats
29W - 23L
2,116 MMR
Solo
Cabrakan
Cabrakan
Gold II
xCannibalMonkey
Cabrakan
Gold II
Level 125
God Stats
3W - 2L
1,272 SR
Queue Stats
68W - 46L
1,618 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
2 / 3 / 3
6,308
701
5,464
12,148
11,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zeus
 
Zeus
9
1 / 7 / 3
5,949
661
6,697
7,279
2,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
ЯΔШR
Anhur
10
2 / 6 / 3
6,522
725
5,350
9,906
2,988
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
OdinThothGilgameshMorgan Le FayPersephone

VS

Bans
Ah Muzen CabGebHou YiAthenaCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
10 / 0 / 6
8,442
938
13,183
7,783
2,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Mesiahh
Ne Zha
12
4 / 0 / 11
7,452
828
7,312
8,700
5,797
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cabrakan
11
2 / 5 / 13
6,863
763
6,636
12,390
13,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
5
Kills
16
16
Deaths
5
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
3
3
1.17
L
Zeus
 
Zeus
1
7
3
0.36
W
Sol
 
Sol
10
0
6
13
W
Ne Zha
Mesiahh
Ne Zha
4
0
11
9.5
W
Cabrakan
2
5
13
1.7
L
Anhur
ЯΔШR
Anhur
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,511
Damage
27,131
29,333
Taken
28,873
16,763
Mitigated
22,364
4,213
Healing
11,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,464
852
0
1,828
12,148
11,487
0
7,500
4,394
0
9,279
L
Zeus
 
Zeus
6,697
1,157
0
1,290
7,279
2,288
0
4,560
2,459
19,643
814
W
Sol
 
Sol
13,183
5,362
0
4,633
7,783
2,829
1,770
1,328
6,218
40,819
4,333
W
Ne Zha
Mesiahh
Ne Zha
7,312
1,502
0
4,738
8,700
5,797
459
1,881
6,418
0
29,879
W
Cabrakan
6,636
355
0
1,860
12,390
13,738
53
3,531
8,587
9,445
0
L
Anhur
ЯΔШR
Anhur
5,350
3,226
0
1,095
9,906
2,988
0
5,820
3,914
0
14,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,779
Gold Earned
22,757
76
Minions Killed
116
1
Camps Cleared
7
450,099
Distance Traveled
538,575
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,308
701
5
1
0
172,438
2
L
Zeus
5,949
661
39
4
0
134,865
2
W
Sol
8,442
938
77
9
4
181,473
2
W
Ne Zha
7,452
828
35
4
2
190,304
0
W
Cabrakan
6,863
763
4
0
1
166,798
2
L
Anhur
6,522
725
32
4
1
142,796
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role