Player Matchup

Tsukuyomi
Tsukuyomi
IkBenChatman
Tsukuyomi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,249 Elo+
Solo
Thoth
Thoth
MassiveCóck
Thoth
Level 7
God Stats
22W - 7L
1,691 SR
Queue Stats
140W - 40L
1,721 Elo+
Party 1
Bastet
Bastet
Nyrei
Bastet
Level 147
God Stats
18W - 9L
1,611 SR
Queue Stats
748W - 508L
1,721 Elo+
Party 1
Cthulhu
Cthulhu
SkarKid
Cthulhu
Level 27
God Stats
3W - 2L
1,615 SR
Queue Stats
107W - 111L
1,538 Elo+
Solo
Apollo
Apollo
malkicodasilki
Apollo
Level 28
God Stats
5W - 4L
1,777 SR
Queue Stats
65W - 48L
1,605 Elo+
Solo
Team Averages
Level 45
1,639 SR
1,567 Elo+

VS

Team Averages
Level 14
1,502 SR
1,579 Elo+
Anubis
Anubis
 
Anubis
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
DrunkAztec
Yemoja
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,443 Elo+
Solo
Bakasura
Bakasura
Ranminir
Bakasura
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,785 Elo+
Solo
Danzaburou
Danzaburou
Solo0rTr0ll
Danzaburou
Level 14
God Stats
1W - 2L
1,509 SR
Queue Stats
45W - 39L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
IkBenChatman
Tsukuyomi
15
7 / 1 / 3
8,645
665
7,166
8,809
2,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
7 / 0 / 5
8,467
651
7,754
4,108
1,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
Nyrei
Bastet
15
9 / 0 / 3
9,776
752
10,604
6,978
3,097
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
SkarKid
Cthulhu
10
1 / 0 / 3
6,118
471
2,318
6,309
2,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 0 / 2
8,650
665
3,292
7,477
2,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
1 / 6 / 0
6,292
484
3,124
7,303
2,731
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kali
 
Kali
11
0 / 7 / 1
6,081
468
3,641
11,000
4,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Yemoja
DrunkAztec
Yemoja
9
0 / 3 / 1
5,925
456
1,481
8,183
4,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
Ranminir
Bakasura
9
0 / 6 / 0
5,705
439
2,933
10,078
3,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Solo0rTr0ll
Danzaburou
10
0 / 4 / 0
5,916
455
3,982
8,375
2,167
Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
26
Kills
1
1
Deaths
26
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
6
0
0.17
L
Kali
 
Kali
0
7
1
0.07
L
Yemoja
DrunkAztec
Yemoja
0
3
1
0.17
W
Tsukuyomi
IkBenChatman
Tsukuyomi
7
1
3
8.5
W
7
0
5
9.5
W
Bastet
Nyrei
Bastet
9
0
3
10.5
L
Bakasura
Ranminir
Bakasura
0
6
0
0
W
Cthulhu
SkarKid
Cthulhu
1
0
3
2.5
L
Danzaburou
Solo0rTr0ll
Danzaburou
0
4
0
0
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,134
Damage
15,161
33,681
Taken
44,939
12,402
Mitigated
17,342
13,755
Healing
9,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,124
136
0
1,556
7,303
2,731
0
1,336
5,823
26,818
0
L
Kali
 
Kali
3,641
1,438
0
2,322
11,000
4,121
0
1,748
9,046
0
38,705
L
Yemoja
DrunkAztec
Yemoja
1,481
290
224
1,014
8,183
4,885
0
2,213
5,575
13,893
0
W
Tsukuyomi
IkBenChatman
Tsukuyomi
7,166
1,677
0
3,637
8,809
2,849
0
1,333
7,476
0
57,279
W
7,754
436
0
2,147
4,108
1,074
407
1,077
3,021
49,569
0
W
Bastet
Nyrei
Bastet
10,604
1,659
0
2,860
6,978
3,097
394
592
6,347
0
60,868
L
Bakasura
Ranminir
Bakasura
2,933
2,069
0
2,505
10,078
3,438
0
817
9,197
0
25,278
W
Cthulhu
SkarKid
Cthulhu
2,318
32
113
1,571
6,309
2,756
0
1,318
4,991
15,411
0
L
Danzaburou
Solo0rTr0ll
Danzaburou
3,982
1,222
0
1,766
8,375
2,167
0
2,850
5,226
0
40,950
W
3,292
2,335
0
3,427
7,477
2,626
660
285
7,192
0
67,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,656
Gold Earned
29,919
516
Minions Killed
311
0
Camps Cleared
0
1,401,339
Distance Traveled
1,183,419
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,292
484
62
5
0
194,558
2
L
Kali
6,081
468
71
5
0
262,639
6
L
Yemoja
5,925
456
25
2
0
243,865
1
W
Tsukuyomi
8,645
665
105
8
0
296,568
6
W
Thoth
8,467
651
100
8
0
277,678
2
W
Bastet
9,776
752
138
11
0
298,019
3
L
Bakasura
5,705
439
67
5
0
258,148
0
W
Cthulhu
6,118
471
29
2
0
278,799
3
L
Danzaburou
5,916
455
86
7
0
224,209
3
W
Apollo
8,650
665
144
11
0
250,275
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role