Player Matchup

Neith
Neith
AdamsMumIsFit
Neith
Level 30
God Stats
5W - 6L
1,481 SR
Queue Stats
123W - 113L
1,564 Elo+
Solo
Set
Set
Astrologicism
Set
Level 24
God Stats
1W - 1L
1,234 SR
Queue Stats
45W - 41L
1,529 Elo+
Solo
Kukulkan
Kukulkan
MutenRoshi0815
Kukulkan
Level 26
God Stats
12W - 5L
1,641 SR
Queue Stats
78W - 74L
1,511 Elo+
Party 1
Horus
Horus
TheSaltybird
Horus
Level 29
God Stats
26W - 16L
1,663 SR
Queue Stats
108W - 102L
1,447 Elo+
Solo
Ah Puch
Ah Puch
oOThunderPandaOo
Ah Puch
Level 28
God Stats
19W - 10L
1,635 SR
Queue Stats
71W - 72L
1,505 Elo+
Party 1
Team Averages
Level 27
1,531 SR
1,511 Elo+

VS

Team Averages
Level 23
1,580 SR
1,529 Elo+
Zeus
Zeus
DArtagnan115
Zeus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
273W - 259L
1,545 Elo+
Party 2
Ymir
Ymir
ManzanitaManzano
Ymir
Level 29
God Stats
11W - 6L
1,690 SR
Queue Stats
217W - 228L
1,571 Elo+
Solo
Achilles
Achilles
Sadogui
Achilles
Level 15
God Stats
5W - 4L
1,594 SR
Queue Stats
23W - 24L
1,430 Elo+
Solo
Sobek
Sobek
blackzeus-2000
Sobek
Level 10
God Stats
8W - 4L
1,710 SR
Queue Stats
11W - 7L
1,580 Elo+
Party 2
Danzaburou
Danzaburou
pacorrocreative
Danzaburou
Level 17
God Stats
21W - 31L
1,406 SR
Queue Stats
148W - 175L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
9 / 1 / 3
6,646
665
10,716
5,103
2,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
3 / 2 / 2
5,676
568
1,504
4,470
1,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
9
1 / 2 / 0
5,451
545
3,028
4,291
1,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
2 / 3 / 6
5,437
544
2,690
6,755
3,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
0 / 0 / 3
5,279
528
1,231
1,438
389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 3 / 0
6,010
601
4,201
3,818
1,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
1 / 1 / 3
5,397
540
1,690
4,057
1,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Sadogui
Achilles
8
1 / 2 / 1
5,371
537
3,260
5,619
3,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
1 / 6 / 1
4,335
434
1,147
9,713
4,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
pacorrocreative
Danzaburou
7
0 / 3 / 2
4,555
456
3,275
4,933
1,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
15
Kills
8
8
Deaths
15
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
9
1
3
10.5
W
3
2
2
2
L
5
3
0
1.67
L
1
1
3
2.5
W
Kukulkan
1
2
0
0.5
L
Achilles
Sadogui
Achilles
1
2
1
0.75
W
2
3
6
1.67
L
1
6
1
0.25
W
0
0
3
1.5
L
Danzaburou
pacorrocreative
Danzaburou
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,169
Damage
13,573
22,057
Taken
28,140
8,995
Mitigated
11,805
7,284
Healing
5,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,716
5,098
0
1,606
5,103
2,044
528
1,381
3,676
0
38,090
W
1,504
627
0
1,769
4,470
1,502
0
1,611
2,769
0
20,037
L
4,201
416
0
208
3,818
1,045
0
427
3,341
31,464
0
L
1,690
349
0
832
4,057
1,847
0
948
3,059
22,790
2,843
W
Kukulkan
3,028
578
0
877
4,291
1,218
258
578
3,713
25,298
0
L
Achilles
Sadogui
Achilles
3,260
1,231
0
1,603
5,619
3,404
0
2,138
3,481
0
17,584
W
2,690
1,170
896
1,898
6,755
3,842
190
2,604
4,085
0
4,588
L
1,147
62
0
1,817
9,713
4,310
0
388
9,281
5,704
0
W
1,231
0
0
238
1,438
389
170
614
776
25,513
0
L
Danzaburou
pacorrocreative
Danzaburou
3,275
2,170
0
689
4,933
1,199
0
214
4,719
0
19,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,489
Gold Earned
25,668
242
Minions Killed
220
0
Camps Cleared
0
952,635
Distance Traveled
868,671
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,646
665
62
6
0
172,077
0
W
Set
5,676
568
50
5
0
206,930
3
L
Zeus
6,010
601
73
7
0
150,292
2
L
Ymir
5,397
540
58
6
0
191,865
3
W
Kukulkan
5,451
545
63
6
0
179,055
3
L
Achilles
5,371
537
53
5
0
189,050
1
W
Horus
5,437
544
6
1
0
195,670
4
L
Sobek
4,335
434
4
0
0
173,510
0
W
Ah Puch
5,279
528
61
6
0
198,903
6
L
Danzaburou
4,555
456
32
3
0
163,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role