Player Matchup

Thor
Thor
Diamond I
 
Thor
Diamond I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Platinum III
 
Hercules
Platinum III
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
The Morrigan
The Morrigan
Diamond IV
PistaletovNach
The Morrigan
Diamond IV
Level 125
God Stats
23W - 38L
1,453 SR
Queue Stats
746W - 775L
2,114 MMR
Solo
Ymir
Ymir
Platinum III
TopPickCabrakan
Ymir
Platinum III
Level 43
God Stats
2W - 0L
1,963 SR
Queue Stats
31W - 13L
2,162 MMR
Party 1
Hachiman
Hachiman
Diamond IV
eSoaper
Hachiman
Diamond IV
Level 155
God Stats
3W - 3L
1,602 SR
Queue Stats
324W - 319L
2,164 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 109
1,604 SR
1,888 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 143
1,665 SR
2,026 MMR
Arachne
Arachne
Diamond V
 
Arachne
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond V
Clasher112
Morgan Le Fay
Diamond V
Level 117
God Stats
1W - 1L
1,746 SR
Queue Stats
219W - 228L
2,071 MMR
Solo
Athena
Athena
Diamond V
CrazyMosquito
Athena
Diamond V
Level 135
God Stats
9W - 10L
1,571 SR
Queue Stats
50W - 49L
2,143 MMR
Party 2
Anhur
Anhur
Diamond V
Masjari
Anhur
Diamond V
Level 158
God Stats
7W - 6L
1,673 SR
Queue Stats
107W - 82L
2,302 MMR
Party 2
Osiris
Osiris
Diamond V
raphel2111
Osiris
Diamond V
Level 146
God Stats
0W - 1L
1,837 SR
Queue Stats
44W - 47L
2,116 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
19
9 / 3 / 6
11,176
621
12,190
10,370
4,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
 
Hercules
16
7 / 0 / 11
10,521
585
12,753
18,251
18,970
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

The Morrigan
PistaletovNach
The Morrigan
17
4 / 4 / 8
10,300
572
6,536
7,886
3,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 4 / 8
10,245
569
13,375
20,300
16,651
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hachiman
eSoaper
Hachiman
18
4 / 1 / 5
11,109
617
8,376
10,183
3,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
CliodhnaLokiSolGeb

VS

Bans
OdinKaliTiamatArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
5 / 8 / 3
9,190
511
14,155
19,147
9,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
Clasher112
Morgan Le Fay
13
0 / 5 / 2
8,100
450
7,184
9,214
3,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 3 / 3
7,829
435
6,422
16,121
12,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
Masjari
Anhur
15
2 / 6 / 0
8,832
491
4,100
12,569
2,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
raphel2111
Osiris
16
4 / 4 / 2
9,332
518
10,215
15,895
19,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
22
26
Kills
12
12
Deaths
26
38
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
9
3
6
4
W
Hercules
 
Hercules
7
0
11
12.5
L
Arachne
 
Arachne
5
8
3
0.81
L
Morgan Le Fay
Clasher112
Morgan Le Fay
0
5
2
0.2
L
1
3
3
0.83
L
Anhur
Masjari
Anhur
2
6
0
0.33
W
The Morrigan
PistaletovNach
The Morrigan
4
4
8
2
W
2
4
8
1.5
W
Hachiman
eSoaper
Hachiman
4
1
5
6.5
L
Osiris
raphel2111
Osiris
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,230
Damage
42,076
66,990
Taken
72,946
46,767
Mitigated
47,315
27,834
Healing
17,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
12,190
2,573
0
3,524
10,370
4,043
0
1,101
9,211
0
77,538
W
Hercules
 
Hercules
12,753
5,490
1,472
7,889
18,251
18,970
22
3,391
14,702
0
33,445
L
Arachne
 
Arachne
14,155
8,026
0
6,913
19,147
9,650
216
4,864
14,283
0
66,376
L
Morgan Le Fay
Clasher112
Morgan Le Fay
7,184
348
0
1,086
9,214
3,440
200
1,408
7,806
52,028
0
L
6,422
1,972
0
2,163
16,121
12,343
23
4,344
11,777
28,723
0
L
Anhur
Masjari
Anhur
4,100
2,604
0
3,436
12,569
2,795
0
0
12,569
0
58,963
W
The Morrigan
PistaletovNach
The Morrigan
6,536
1,164
0
1,163
7,886
3,543
0
3,716
3,737
74,237
7,938
W
13,375
3,685
585
7,322
20,300
16,651
0
3,209
17,043
70,492
0
W
Hachiman
eSoaper
Hachiman
8,376
3,537
0
5,879
10,183
3,560
36
1,732
8,391
0
85,412
L
Osiris
raphel2111
Osiris
10,215
3,290
0
4,128
15,895
19,087
72
7,236
8,659
289
52,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,351
Gold Earned
43,283
604
Minions Killed
477
0
Camps Cleared
0
1,763,126
Distance Traveled
1,651,285
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,176
621
124
7
0
381,223
3
W
Hercules
10,521
585
39
2
0
379,077
6
L
Arachne
9,190
511
99
6
0
323,964
2
L
Morgan Le Fay
8,100
450
133
7
0
332,489
8
L
Athena
7,829
435
35
2
0
401,358
4
L
Anhur
8,832
491
114
6
0
276,068
4
W
The Morrigan
10,300
572
151
8
0
341,147
6
W
Ymir
10,245
569
137
8
0
317,428
2
W
Hachiman
11,109
617
153
9
0
344,251
6
L
Osiris
9,332
518
96
5
0
317,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role