Player Matchup

Tiamat
Tiamat
IMP Brother9392
Tiamat
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 84L
1,434 Elo+
Party 1
King Arthur
King Arthur
JORGEE11
King Arthur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 87L
1,361 Elo+
Solo
Hou Yi
Hou Yi
ze da SOLDA
Hou Yi
Level 129
God Stats
1W - 1L
1,732 SR
Queue Stats
76W - 95L
1,428 Elo+
Party 1
Team Averages
Level 84
1,577 SR
1,407 Elo+

VS

Team Averages
Level 77
1,597 SR
1,457 Elo+
Sol
Sol
Arquero_br
Sol
Level 96
God Stats
5W - 5L
1,674 SR
Queue Stats
19W - 15L
1,518 Elo+
Solo
Cernunnos
Cernunnos
GabrielBr1107
Cernunnos
Level 101
God Stats
2W - 0L
1,504 SR
Queue Stats
131W - 148L
1,447 Elo+
Solo
Cabrakan
Cabrakan
LostCezz
Cabrakan
Level 35
God Stats
2W - 2L
1,612 SR
Queue Stats
15W - 21L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
5,940
660
4,333
10,938
4,447
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
JORGEE11
King Arthur
9
2 / 8 / 1
6,691
743
2,905
13,618
9,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hou Yi
10
2 / 4 / 2
7,414
824
5,007
7,442
2,286
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
11 / 3 / 6
8,926
992
14,103
9,530
3,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
GabrielBr1107
Cernunnos
12
5 / 0 / 9
7,847
872
6,658
5,430
2,091
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
LostCezz
Cabrakan
12
2 / 2 / 16
8,259
918
5,878
10,925
9,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
49
4
Kills
18
18
Deaths
5
5
Assists
31
Player
Kills
Deaths
Assists
KDA
W
11
3
6
4.67
W
Cernunnos
GabrielBr1107
Cernunnos
5
0
9
9.5
L
0
6
2
0.17
L
King Arthur
JORGEE11
King Arthur
2
8
1
0.31
W
Cabrakan
LostCezz
Cabrakan
2
2
16
5
L
Hou Yi
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,245
Damage
26,639
31,998
Taken
25,885
15,905
Mitigated
14,928
5,265
Healing
8,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,103
6,146
0
3,556
9,530
3,784
1,586
1,802
7,728
44,849
4,298
W
Cernunnos
GabrielBr1107
Cernunnos
6,658
3,097
0
951
5,430
2,091
858
2,010
3,384
0
29,718
L
4,333
313
0
1,548
10,938
4,447
0
5,340
5,598
16,363
0
L
King Arthur
JORGEE11
King Arthur
2,905
144
50
2,774
13,618
9,172
0
8,461
5,157
0
6,686
W
Cabrakan
LostCezz
Cabrakan
5,878
940
568
3,844
10,925
9,053
125
954
9,425
10,820
0
L
Hou Yi
5,007
1,505
0
893
7,442
2,286
0
4,938
2,504
0
16,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,045
Gold Earned
25,032
55
Minions Killed
129
1
Camps Cleared
8
424,404
Distance Traveled
497,468
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,926
992
67
7
7
159,830
2
W
Cernunnos
7,847
872
43
5
1
177,151
2
L
Tiamat
5,940
660
25
3
0
155,986
0
L
King Arthur
6,691
743
5
1
0
150,974
3
W
Cabrakan
8,259
918
19
2
0
160,487
4
L
Hou Yi
7,414
824
25
3
1
117,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role