Player Matchup

Yemoja
Yemoja
BatatinhaMagica
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,164 Elo+
Party 1
Izanami
Izanami
Blin-Ke-Du
Izanami
Level 28
God Stats
14W - 17L
1,447 SR
Queue Stats
91W - 104L
1,467 Elo+
Solo
Sun Wukong
Sun Wukong
Lchingon
Sun Wukong
Level 27
God Stats
4W - 2L
1,485 SR
Queue Stats
68W - 41L
1,585 Elo+
Solo
Bakasura
Bakasura
SrBilada
Bakasura
Level 28
God Stats
3W - 1L
1,676 SR
Queue Stats
35W - 35L
1,426 Elo+
Party 1
Zhong Kui
Zhong Kui
YInfinity2206
Zhong Kui
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 137L
1,468 Elo+
Solo
Team Averages
Level 22
1,522 SR
1,422 Elo+

VS

Team Averages
Level 24
1,356 SR
1,403 Elo+
Ra
Ra
OtavioPaiva2402
Ra
Level 29
God Stats
0W - 2L
1,216 SR
Queue Stats
72W - 73L
1,447 Elo+
Solo
Anhur
Anhur
Soujha
Anhur
Level 28
God Stats
45W - 53L
1,506 SR
Queue Stats
232W - 225L
1,485 Elo+
Solo
Ymir
Ymir
TuTeeMp
Ymir
Level 6
God Stats
1W - 3L
1,393 SR
Queue Stats
1W - 5L
1,275 Elo+
Solo
Hercules
Hercules
alespider2021
Hercules
Level 29
God Stats
6W - 7L
1,311 SR
Queue Stats
77W - 97L
1,390 Elo+
Solo
Mulan
Mulan
bgoatjames
Mulan
Level 28
God Stats
6W - 13L
1,354 SR
Queue Stats
45W - 55L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 23
12,256
533
8,662
11,660
13,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Blin-Ke-Du
Izanami
19
9 / 5 / 7
13,593
591
12,824
14,080
3,503
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
Lchingon
Sun Wukong
20
12 / 0 / 12
14,803
644
25,720
23,839
31,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
SrBilada
Bakasura
18
3 / 6 / 6
12,162
529
8,521
19,867
10,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
YInfinity2206
Zhong Kui
20
9 / 3 / 16
13,799
600
25,419
23,618
17,966
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 8 / 4
10,340
450
15,328
19,509
7,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Soujha
Anhur
15
6 / 7 / 2
10,168
442
16,322
19,705
7,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
TuTeeMp
Ymir
12
0 / 7 / 7
8,082
351
5,156
17,646
8,230
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hercules
alespider2021
Hercules
14
1 / 3 / 1
9,026
392
5,580
24,329
15,303
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mulan
15
4 / 9 / 3
10,059
437
8,316
18,667
9,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
29
34
Kills
12
14
Deaths
34
64
Assists
17
Player
Kills
Deaths
Assists
KDA
W
1
0
23
12.5
W
Izanami
Blin-Ke-Du
Izanami
9
5
7
2.5
W
Sun Wukong
Lchingon
Sun Wukong
12
0
12
18
L
1
8
4
0.38
L
Anhur
Soujha
Anhur
6
7
2
1
W
Bakasura
SrBilada
Bakasura
3
6
6
1
L
Ymir
TuTeeMp
Ymir
0
7
7
0.5
W
Zhong Kui
YInfinity2206
Zhong Kui
9
3
16
5.67
L
Hercules
alespider2021
Hercules
1
3
1
0.5
L
Mulan
4
9
3
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,146
Damage
50,702
93,064
Taken
99,856
75,692
Mitigated
47,899
51,855
Healing
29,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,662
2,615
9,950
4,668
11,660
13,070
1,539
4,025
7,389
19,978
0
W
Izanami
Blin-Ke-Du
Izanami
12,824
8,297
0
3,623
14,080
3,503
9,026
2,506
11,468
0
105,219
W
Sun Wukong
Lchingon
Sun Wukong
25,720
3,088
0
14,271
23,839
31,091
2,212
4,143
19,508
17,252
96,195
L
15,328
1,346
2,007
6,718
19,509
7,663
459
9,378
9,870
73,140
0
L
Anhur
Soujha
Anhur
16,322
7,911
0
5,159
19,705
7,075
922
8,734
10,745
0
67,709
W
Bakasura
SrBilada
Bakasura
8,521
6,103
0
6,332
19,867
10,062
763
4,723
15,046
0
76,678
L
Ymir
TuTeeMp
Ymir
5,156
555
0
772
17,646
8,230
210
8,404
8,839
19,776
0
W
Zhong Kui
YInfinity2206
Zhong Kui
25,419
3,103
328
12,683
23,618
17,966
5,214
7,097
15,989
100,802
0
L
Hercules
alespider2021
Hercules
5,580
1,365
210
10,405
24,329
15,303
0
8,809
14,403
0
30,014
L
Mulan
8,316
1,639
0
4,298
18,667
9,628
0
3,772
14,593
114
64,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,613
Gold Earned
47,675
602
Minions Killed
444
0
Camps Cleared
0
2,312,293
Distance Traveled
1,941,090
15
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
12,256
533
18
1
0
421,592
0
W
Izanami
13,593
591
164
7
0
426,496
5
W
Sun Wukong
14,803
644
173
8
0
549,676
9
L
Ra
10,340
450
135
6
0
407,300
1
L
Anhur
10,168
442
103
4
0
344,726
8
W
Bakasura
12,162
529
113
5
0
486,716
0
L
Ymir
8,082
351
36
2
0
380,939
1
W
Zhong Kui
13,799
600
134
6
0
427,813
1
L
Hercules
9,026
392
70
3
0
440,452
2
L
Mulan
10,059
437
100
4
0
367,673
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role