Player Matchup

Ymir
Ymir
Boricua_queen23
Ymir
Level 8
God Stats
0W - 1L
1,326 SR
Queue Stats
10W - 11L
1,447 Elo+
Solo
Achilles
Achilles
Joemamaz
Achilles
Level 13
God Stats
9W - 17L
1,195 SR
Queue Stats
15W - 20L
1,538 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Native_thugg818
Ah Muzen Cab
Level 27
God Stats
19W - 22L
1,730 SR
Queue Stats
88W - 108L
1,522 Elo+
Solo
Raijin
Raijin
SOS_Massaro
Raijin
Level 18
God Stats
1W - 1L
1,632 SR
Queue Stats
40W - 32L
1,560 Elo+
Solo
Thoth
Thoth
tee_retreci
Thoth
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,707 Elo+
Solo
Team Averages
Level 14
1,476 SR
1,555 Elo+

VS

Team Averages
Level 21
1,647 SR
1,654 Elo+
Ne Zha
Ne Zha
Bad Erlang Shen
Ne Zha
Level 29
God Stats
4W - 0L
2,015 SR
Queue Stats
104W - 19L
1,943 Elo+
Solo
Hercules
Hercules
FiercestTax2989
Hercules
Level 19
God Stats
1W - 0L
1,738 SR
Queue Stats
52W - 29L
1,703 Elo+
Solo
Bastet
Bastet
FiveCrawdad9043
Bastet
Level 21
God Stats
12W - 15L
1,510 SR
Queue Stats
38W - 37L
1,572 Elo+
Solo
Ra
Ra
cEniGmAs
Ra
Level 24
God Stats
1W - 3L
1,218 SR
Queue Stats
49W - 47L
1,473 Elo+
Solo
Loki
Loki
krabbypattie
Loki
Level 11
God Stats
2W - 1L
1,754 SR
Queue Stats
51W - 35L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 1
4,354
435
1,611
5,506
1,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Achilles
Joemamaz
Achilles
9
3 / 5 / 0
5,557
556
3,734
7,681
4,288
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Ah Muzen Cab
Native_thugg818
Ah Muzen Cab
12
1 / 0 / 0
6,040
604
2,354
4,903
1,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Raijin
7
0 / 3 / 0
4,461
446
1,276
5,147
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

3
0 / 10 / 0
3,525
353
483
5,418
777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 6
6,388
639
8,104
6,389
1,934
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hercules
11
4 / 0 / 1
6,407
641
3,585
4,775
2,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
4 / 1 / 1
5,792
579
4,271
5,491
1,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
4 / 1 / 2
5,945
595
2,138
3,600
1,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
4 / 0 / 2
5,942
594
2,858
4,917
1,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
4
Kills
21
21
Deaths
4
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
2
6
4
L
0
3
1
0.17
W
Hercules
4
0
1
4.5
W
4
1
1
4.5
L
Achilles
Joemamaz
Achilles
3
5
0
0.6
L
Ah Muzen Cab
Native_thugg818
Ah Muzen Cab
1
0
0
1
L
Raijin
0
3
0
0
W
4
1
2
5
W
4
0
2
5
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,458
Damage
20,956
28,655
Taken
25,172
10,031
Mitigated
7,876
7,162
Healing
11,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,104
2,521
0
2,202
6,389
1,934
60
1,187
5,202
0
34,969
L
1,611
272
0
815
5,506
1,798
0
0
5,506
10,624
0
W
Hercules
3,585
967
0
2,267
4,775
2,044
0
942
3,631
0
27,091
W
4,271
550
0
3,211
5,491
1,628
0
103
5,388
0
28,528
L
Achilles
Joemamaz
Achilles
3,734
1,150
0
1,699
7,681
4,288
0
0
7,681
0
14,084
L
Ah Muzen Cab
Native_thugg818
Ah Muzen Cab
2,354
1,058
0
4,128
4,903
1,852
0
623
4,280
0
40,142
L
Raijin
1,276
79
0
520
5,147
1,316
0
444
4,703
13,250
0
W
2,138
453
201
607
3,600
1,053
417
387
3,153
31,814
0
W
2,858
461
0
2,837
4,917
1,217
0
489
4,428
0
32,051
L
483
399
0
0
5,418
777
0
1,071
4,347
3,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,937
Gold Earned
30,474
166
Minions Killed
347
0
Camps Cleared
0
906,204
Distance Traveled
1,057,424
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,388
639
66
7
0
195,283
1
L
Ymir
4,354
435
19
2
0
134,531
2
W
Hercules
6,407
641
66
7
0
209,342
3
W
Bastet
5,792
579
72
7
0
241,531
1
L
Achilles
5,557
556
23
2
0
187,614
2
L
Ah Muzen Cab
6,040
604
86
9
0
225,368
2
L
Raijin
4,461
446
34
3
0
190,450
2
W
Ra
5,945
595
72
7
0
199,936
1
W
Loki
5,942
594
71
7
0
211,332
3
L
Thoth
3,525
353
4
0
0
168,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role