Player Matchup

Morgan Le Fay
Morgan Le Fay
Jackonda
Morgan Le Fay
Level 18
God Stats
3W - 3L
1,387 SR
Queue Stats
57W - 71L
1,390 Elo+
Solo
Cernunnos
Cernunnos
LENNXRR
Cernunnos
Level 20
God Stats
7W - 5L
1,433 SR
Queue Stats
49W - 43L
1,445 Elo+
Solo
Nemesis
Nemesis
Shadow9568
Nemesis
Level 13
God Stats
2W - 3L
1,274 SR
Queue Stats
9W - 25L
1,160 Elo+
Solo
Cliodhna
Cliodhna
qM0J0
Cliodhna
Level 25
God Stats
1W - 0L
1,713 SR
Queue Stats
6W - 3L
1,451 Elo+
Solo
Fenrir
Fenrir
Абвтур
Fenrir
Level 16
God Stats
2W - 2L
1,401 SR
Queue Stats
14W - 16L
1,320 Elo+
Solo
Team Averages
Level 18
1,442 SR
1,353 Elo+

VS

Team Averages
Level 22
1,414 SR
1,384 Elo+
Cthulhu
Cthulhu
AngeloLagusa53
Cthulhu
Level 7
God Stats
0W - 1L
1,219 SR
Queue Stats
2W - 8L
1,283 Elo+
Solo
Hera
Hera
Echidna62
Hera
Level 27
God Stats
10W - 20L
1,246 SR
Queue Stats
296W - 384L
1,294 Elo+
Solo
Medusa
Medusa
Elixi0
Medusa
Level 28
God Stats
9W - 5L
1,527 SR
Queue Stats
91W - 96L
1,455 Elo+
Party 1
Izanami
Izanami
FXVToxicc
Izanami
Level 26
God Stats
48W - 36L
1,564 SR
Queue Stats
104W - 104L
1,444 Elo+
Solo
Ra
Ra
N3M3S1S557
Ra
Level 22
God Stats
4W - 3L
1,514 SR
Queue Stats
66W - 61L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Jackonda
Morgan Le Fay
20
6 / 6 / 21
15,787
1,128
28,867
23,864
10,003
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
LENNXRR
Cernunnos
20
14 / 6 / 13
17,631
1,259
31,386
19,911
7,898
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
Shadow9568
Nemesis
20
3 / 12 / 17
14,455
1,033
6,882
28,864
13,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cliodhna
qM0J0
Cliodhna
20
7 / 14 / 13
15,355
1,097
13,204
26,841
10,897
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fenrir
20
10 / 5 / 11
15,058
1,076
11,550
21,246
19,419
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

7

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 1
10,519
751
1,458
3,582
1,900
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
20
1 / 10 / 16
13,634
974
7,585
21,855
5,704
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Elixi0
Medusa
20
5 / 13 / 18
14,550
1,039
24,928
25,977
7,870
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
FXVToxicc
Izanami
20
28 / 8 / 11
20,900
1,493
55,170
22,262
7,182
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
9 / 7 / 20
16,838
1,203
25,651
21,711
7,187
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
109
40
Kills
43
43
Deaths
40
75
Assists
66
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Hera
1
10
16
0.9
L
Medusa
Elixi0
Medusa
5
13
18
1.08
L
Izanami
FXVToxicc
Izanami
28
8
11
4.19
W
Morgan Le Fay
Jackonda
Morgan Le Fay
6
6
21
2.75
W
Cernunnos
LENNXRR
Cernunnos
14
6
13
3.42
L
9
7
20
2.71
W
Nemesis
Shadow9568
Nemesis
3
12
17
0.96
W
Cliodhna
qM0J0
Cliodhna
7
14
13
0.96
W
Fenrir
10
5
11
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,889
Damage
114,792
120,726
Taken
95,387
61,724
Mitigated
29,843
10,478
Healing
6,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,458
36
0
0
3,582
1,900
0
1,480
2,102
2,971
0
L
Hera
7,585
1,404
174
452
21,855
5,704
0
4,737
17,118
25,232
0
L
Medusa
Elixi0
Medusa
24,928
12,937
0
48
25,977
7,870
0
9,704
16,273
0
55,320
L
Izanami
FXVToxicc
Izanami
55,170
49,017
0
0
22,262
7,182
0
7,987
14,275
0
83,286
W
Morgan Le Fay
Jackonda
Morgan Le Fay
28,867
4,480
0
3,084
23,864
10,003
0
6,496
17,368
49,692
0
W
Cernunnos
LENNXRR
Cernunnos
31,386
15,400
0
4,863
19,911
7,898
0
6,886
13,025
0
102,269
L
25,651
2,380
1,663
3,747
21,711
7,187
0
5,031
16,680
64,416
0
W
Nemesis
Shadow9568
Nemesis
6,882
1,462
0
2,162
28,864
13,507
0
10,065
18,799
0
24,634
W
Cliodhna
qM0J0
Cliodhna
13,204
475
0
110
26,841
10,897
0
5,241
21,600
0
43,085
W
Fenrir
11,550
813
0
259
21,246
19,419
0
6,006
15,240
72
19,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,286
Gold Earned
76,441
269
Minions Killed
268
14
Camps Cleared
5
1,397,466
Distance Traveled
1,066,033
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,519
751
4
0
0
51,070
0
L
Hera
13,634
974
50
4
0
221,681
0
L
Medusa
14,550
1,039
51
4
1
273,724
0
L
Izanami
20,900
1,493
67
5
2
233,376
0
W
Morgan Le Fay
15,787
1,128
34
2
1
274,013
2
W
Cernunnos
17,631
1,259
139
10
2
236,306
0
L
Ra
16,838
1,203
96
7
2
286,182
0
W
Nemesis
14,455
1,033
28
2
7
301,666
0
W
Cliodhna
15,355
1,097
59
4
2
271,425
0
W
Fenrir
15,058
1,076
9
1
2
314,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role