Player Matchup

Jing Wei
Jing Wei
THEINFAMOUS-LORD
Jing Wei
Level 89
God Stats
4W - 6L
1,871 SR
Queue Stats
362W - 516L
1,387 Elo+
Solo
Chronos
Chronos
XF507-AbdielY28
Chronos
Level 138
God Stats
6W - 5L
1,625 SR
Queue Stats
96W - 74L
1,546 Elo+
Solo
Nike
Nike
farvanator1230
Nike
Level 26
God Stats
1W - 4L
1,299 SR
Queue Stats
40W - 50L
1,351 Elo+
Solo
Team Averages
Level 84
1,598 SR
1,428 Elo+

VS

Team Averages
Level 89
1,392 SR
1,475 Elo+
Charybdis
Charybdis
 
Charybdis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
YonGotti1Shotty
Anubis
Level 87
God Stats
5W - 6L
1,156 SR
Queue Stats
84W - 117L
1,315 Elo+
Solo
Sylvanus
Sylvanus
creeksideboyxx
Sylvanus
Level 59
God Stats
8W - 9L
1,521 SR
Queue Stats
31W - 20L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 3
6,298
630
5,054
6,740
2,089
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 3 / 0
7,341
734
9,522
8,433
2,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 4 / 3
6,148
615
5,235
8,440
5,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
5 / 1 / 3
7,472
747
7,632
8,460
3,068
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
1 / 2 / 5
6,674
667
4,582
7,678
3,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sylvanus
11
2 / 1 / 5
7,382
738
5,709
8,390
5,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
4
Kills
8
8
Deaths
4
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
5
1
3
6.5
L
0
1
3
1.5
L
4
3
0
1.33
W
1
2
5
1.75
W
Sylvanus
2
1
5
4.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,811
Damage
17,923
23,613
Taken
24,528
10,752
Mitigated
11,482
7,321
Healing
7,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
7,632
3,820
0
1,421
8,460
3,068
0
3,429
4,747
0
23,993
L
5,054
3,554
459
2,546
6,740
2,089
0
2,723
4,017
0
21,871
L
9,522
4,109
0
2,381
8,433
2,915
26
3,797
4,636
26,256
3,339
W
4,582
119
0
2,839
7,678
3,324
0
1,986
5,390
21,367
0
W
Sylvanus
5,709
2,359
1,049
2,541
8,390
5,090
0
3,506
4,805
15,051
0
L
5,235
718
168
1,767
8,440
5,748
17
4,111
4,329
0
10,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,787
Gold Earned
21,528
110
Minions Killed
113
6
Camps Cleared
3
528,031
Distance Traveled
509,021
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,472
747
47
5
1
175,160
4
L
Jing Wei
6,298
630
48
5
1
181,446
2
L
Chronos
7,341
734
50
5
5
182,566
2
W
Anubis
6,674
667
40
4
1
172,078
1
W
Sylvanus
7,382
738
26
3
1
161,783
4
L
Nike
6,148
615
12
1
0
164,019
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role