Player Matchup

Janus
Janus
Asombley
Janus
Level 116
God Stats
13W - 19L
1,381 SR
Queue Stats
837W - 848L
1,529 Elo+
Solo
Tsukuyomi
Tsukuyomi
Doomzlinger
Tsukuyomi
Level 124
God Stats
30W - 18L
1,648 SR
Queue Stats
225W - 215L
1,566 Elo+
Solo
Ares
Ares
Flaggan
Ares
Level 126
God Stats
14W - 7L
1,604 SR
Queue Stats
70W - 46L
1,597 Elo+
Solo
Chang'e
Chang'e
HopSuisse
Chang'e
Level 124
God Stats
2W - 1L
1,258 SR
Queue Stats
226W - 227L
1,545 Elo+
Solo
Cupid
Cupid
Melit
Cupid
Level 128
God Stats
10W - 5L
1,500 SR
Queue Stats
92W - 83L
1,597 Elo+
Solo
Team Averages
Level 124
1,478 SR
1,567 Elo+

VS

Team Averages
Level 75
1,536 SR
1,530 Elo+
Sobek
Sobek
 
Sobek
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
EidoZ
Danzaburou
Level 116
God Stats
5W - 9L
1,509 SR
Queue Stats
217W - 206L
1,521 Elo+
Solo
Tyr
Tyr
PrimoMafioso
Tyr
Level 63
God Stats
7W - 13L
1,437 SR
Queue Stats
448W - 450L
1,558 Elo+
Solo
Zeus
Zeus
XaTTaX96
Zeus
Level 89
God Stats
229W - 119L
1,734 SR
Queue Stats
1,222W - 1,277L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Asombley
Janus
14
1 / 1 / 7
7,599
1,086
8,101
3,605
1,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
Doomzlinger
Tsukuyomi
15
2 / 1 / 9
7,982
1,140
6,594
6,885
2,626
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
Flaggan
Ares
14
3 / 0 / 8
7,879
1,126
4,190
8,737
8,800
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chang'e
HopSuisse
Chang'e
14
3 / 2 / 8
8,298
1,185
4,009
8,319
2,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cupid
Melit
Cupid
14
4 / 1 / 6
8,395
1,199
10,020
5,194
2,000
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

316

VS

Team 2 Tickets

260

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
2 / 4 / 3
8,468
1,210
5,699
13,424
13,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
 
Baron Samedi
13
0 / 4 / 3
7,289
1,041
6,802
7,520
3,073
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
EidoZ
Danzaburou
14
1 / 3 / 3
7,981
1,140
3,448
7,971
3,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
0 / 2 / 1
6,649
950
1,348
4,560
2,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
13
2 / 0 / 2
7,787
1,112
13,545
3,986
1,054
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
17
13
Kills
5
5
Deaths
13
38
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
4
3
0.88
L
Baron Samedi
 
Baron Samedi
0
4
3
0.38
W
Janus
Asombley
Janus
1
1
7
4.5
W
Tsukuyomi
Doomzlinger
Tsukuyomi
2
1
9
6.5
L
Danzaburou
EidoZ
Danzaburou
1
3
3
0.83
W
Ares
Flaggan
Ares
3
0
8
7
W
Chang'e
HopSuisse
Chang'e
3
2
8
3.5
W
Cupid
Melit
Cupid
4
1
6
7
L
0
2
1
0.25
L
Zeus
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,914
Damage
30,842
32,740
Taken
37,461
17,598
Mitigated
22,931
4,075
Healing
5,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
5,699
369
0
2,110
13,424
13,456
0
5,634
7,544
15,724
0
L
Baron Samedi
 
Baron Samedi
6,802
350
487
776
7,520
3,073
0
4,005
3,389
16,595
0
W
Janus
Asombley
Janus
8,101
32
0
73
3,605
1,219
0
3,190
415
25,997
0
W
Tsukuyomi
Doomzlinger
Tsukuyomi
6,594
1,650
0
23
6,885
2,626
0
5,718
1,167
0
17,720
L
Danzaburou
EidoZ
Danzaburou
3,448
1,566
0
1,039
7,971
3,080
0
3,609
4,228
0
32,383
W
Ares
Flaggan
Ares
4,190
127
0
0
8,737
8,800
0
6,754
1,983
6,654
0
W
Chang'e
HopSuisse
Chang'e
4,009
348
1,679
2,300
8,319
2,953
0
6,275
2,044
22,300
0
W
Cupid
Melit
Cupid
10,020
6,229
0
0
5,194
2,000
0
4,109
1,085
0
24,067
L
1,348
98
0
722
4,560
2,268
0
1,734
2,740
0
2,096
L
Zeus
13,545
321
0
0
3,986
1,054
0
708
3,260
29,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,153
Gold Earned
38,174
163
Minions Killed
147
6
Camps Cleared
5
802,540
Distance Traveled
659,474
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,468
1,210
15
2
2
150,666
1
L
Baron Samedi
7,289
1,041
21
3
0
140,742
2
W
Janus
7,599
1,086
59
8
1
164,070
3
W
Tsukuyomi
7,982
1,140
21
3
1
175,627
0
L
Danzaburou
7,981
1,140
72
10
1
133,577
3
W
Ares
7,879
1,126
4
1
0
156,424
1
W
Chang'e
8,298
1,185
43
6
0
156,049
1
W
Cupid
8,395
1,199
36
5
4
150,370
0
L
Tyr
6,649
950
1
0
0
69,070
1
L
Zeus
7,787
1,112
38
5
2
165,419
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role