Player Matchup

Fenrir
Fenrir
Berged
Fenrir
Level 139
God Stats
3W - 7L
1,547 SR
Queue Stats
223W - 158L
1,616 Elo+
Party 2
Hou Yi
Hou Yi
DCkiller08
Hou Yi
Level 96
God Stats
4W - 5L
1,453 SR
Queue Stats
34W - 31L
1,569 Elo+
Party 2
Baron Samedi
Baron Samedi
Dah Sauce
Baron Samedi
Level 117
God Stats
10W - 6L
1,627 SR
Queue Stats
167W - 127L
1,655 Elo+
Party 2
Team Averages
Level 117
1,542 SR
1,613 Elo+

VS

Team Averages
Level 118
1,523 SR
1,576 Elo+
Nemesis
Nemesis
Atlas_my_Wife
Nemesis
Level 128
God Stats
5W - 8L
1,444 SR
Queue Stats
166W - 134L
1,572 Elo+
Party 1
Zeus
Zeus
Cabruviano
Zeus
Level 114
God Stats
1W - 0L
1,315 SR
Queue Stats
120W - 91L
1,572 Elo+
Party 1
Horus
Horus
matheus2001609
Horus
Level 111
God Stats
1W - 0L
1,811 SR
Queue Stats
51W - 44L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Berged
Fenrir
15
6 / 6 / 12
11,757
735
17,272
22,049
20,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hou Yi
DCkiller08
Hou Yi
16
8 / 7 / 10
12,035
752
12,878
17,330
7,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Dah Sauce
Baron Samedi
17
7 / 4 / 11
12,040
753
26,569
20,605
8,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
15
5 / 9 / 11
11,835
740
12,815
35,151
20,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

17
11 / 5 / 5
13,009
813
28,281
15,592
5,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 7 / 11
11,196
700
10,246
21,666
19,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
44
21
Kills
17
17
Deaths
21
33
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Nemesis
5
9
11
1.17
L
Fenrir
Berged
Fenrir
6
6
12
2
W
11
5
5
2.7
L
Hou Yi
DCkiller08
Hou Yi
8
7
10
1.86
L
Baron Samedi
Dah Sauce
Baron Samedi
7
4
11
3.13
W
1
7
11
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,719
Damage
51,342
59,984
Taken
72,409
35,985
Mitigated
46,672
21,350
Healing
22,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
12,815
2,951
827
14,585
35,151
20,995
672
11,199
22,517
0
21,129
L
Fenrir
Berged
Fenrir
17,272
4,565
0
4,887
22,049
20,148
325
11,193
10,333
375
30,796
W
28,281
8,194
0
2,948
15,592
5,906
1,939
4,982
10,187
71,417
0
L
Hou Yi
DCkiller08
Hou Yi
12,878
5,373
0
3,632
17,330
7,079
0
10,071
6,855
0
39,506
L
Baron Samedi
Dah Sauce
Baron Samedi
26,569
2,060
3,063
9,768
20,605
8,758
366
10,131
9,944
61,440
0
W
10,246
2,833
72
4,390
21,666
19,771
254
9,769
11,149
9,375
23,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,832
Gold Earned
36,040
180
Minions Killed
157
11
Camps Cleared
4
821,311
Distance Traveled
807,285
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,835
740
34
2
2
268,800
1
L
Fenrir
11,757
735
25
2
4
285,710
2
W
Zeus
13,009
813
73
5
1
249,624
0
L
Hou Yi
12,035
752
68
4
3
253,510
1
L
Baron Samedi
12,040
753
87
5
4
282,091
3
W
Horus
11,196
700
50
3
1
288,861
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role