Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
FiveGCausesCancr
Freya
Level 69
God Stats
0W - 2L
1,377 SR
Queue Stats
195W - 218L
1,361 Elo+
Party 1
Jing Wei
Jing Wei
MiddleBumper
Jing Wei
Level 107
God Stats
1W - 5L
1,249 SR
Queue Stats
642W - 611L
1,492 Elo+
Solo
Ymir
Ymir
REYESINC3
Ymir
Level 44
God Stats
14W - 21L
1,445 SR
Queue Stats
119W - 138L
1,368 Elo+
Party 1
Geb
Geb
i-C-b-S
Geb
Level 31
God Stats
3W - 2L
1,722 SR
Queue Stats
48W - 44L
1,435 Elo+
Solo
Team Averages
Level 63
1,458 SR
1,431 Elo+

VS

Team Averages
Level 61
1,591 SR
1,521 Elo+
Cliodhna
Cliodhna
BakerDoughMaker
Cliodhna
Level 86
God Stats
13W - 14L
1,487 SR
Queue Stats
271W - 268L
1,411 Elo+
Solo
Ah Puch
Ah Puch
Fathertwan
Ah Puch
Level 44
God Stats
11W - 13L
1,339 SR
Queue Stats
131W - 130L
1,406 Elo+
Solo
Cthulhu
Cthulhu
Palplatine
Cthulhu
Level 49
God Stats
3W - 0L
1,857 SR
Queue Stats
121W - 42L
1,709 Elo+
Party 2
Neith
Neith
kabdul7
Neith
Level 31
God Stats
6W - 3L
1,664 SR
Queue Stats
154W - 154L
1,421 Elo+
Solo
Hera
Hera
maltonex55
Hera
Level 96
God Stats
14W - 10L
1,610 SR
Queue Stats
259W - 203L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
1 / 2 / 0
6,617
473
2,222
7,498
1,952
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 6 / 0
7,190
514
4,214
13,009
4,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
MiddleBumper
Jing Wei
14
1 / 1 / 0
8,029
574
3,178
9,121
5,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
11
0 / 5 / 2
6,557
468
3,956
12,101
4,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Geb
10
0 / 2 / 1
6,162
440
2,925
7,891
4,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
13
5 / 2 / 4
7,821
559
5,237
8,957
3,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
Fathertwan
Ah Puch
12
1 / 0 / 6
6,930
495
4,183
5,772
2,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
Palplatine
Cthulhu
16
2 / 0 / 3
8,658
618
9,499
10,509
11,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
kabdul7
Neith
12
2 / 1 / 2
7,229
516
5,297
6,943
2,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
6 / 2 / 6
8,662
619
10,419
4,707
1,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
5
Kills
16
16
Deaths
5
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
2
0
0.5
W
Cliodhna
5
2
4
3.5
W
Ah Puch
Fathertwan
Ah Puch
1
0
6
4
L
3
6
0
0.5
L
Jing Wei
MiddleBumper
Jing Wei
1
1
0
1
W
Cthulhu
Palplatine
Cthulhu
2
0
3
3.5
L
Ymir
0
5
2
0.2
L
Geb
0
2
1
0.25
W
Neith
kabdul7
Neith
2
1
2
3
W
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,495
Damage
34,635
49,620
Taken
36,888
20,143
Mitigated
21,400
14,578
Healing
13,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,222
1,607
0
1,814
7,498
1,952
0
2,019
5,221
0
36,736
W
Cliodhna
5,237
395
0
4,065
8,957
3,094
319
3,377
5,580
0
46,434
W
Ah Puch
Fathertwan
Ah Puch
4,183
447
0
2,361
5,772
2,993
368
2,555
3,217
32,281
0
L
4,214
2,108
0
4,523
13,009
4,107
0
6,897
5,548
28,314
0
L
Jing Wei
MiddleBumper
Jing Wei
3,178
1,697
0
4,541
9,121
5,398
966
4,569
3,516
0
48,321
W
Cthulhu
Palplatine
Cthulhu
9,499
415
0
4,859
10,509
11,360
288
761
9,748
59,183
0
L
Ymir
3,956
805
89
2,660
12,101
4,425
0
5,545
6,131
36,424
0
L
Geb
2,925
310
0
951
7,891
4,261
189
2,416
5,103
23,028
0
W
Neith
kabdul7
Neith
5,297
3,054
0
1,615
6,943
2,299
594
2,091
4,852
0
46,180
W
10,419
1,854
0
625
4,707
1,654
240
2,311
2,396
54,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,555
Gold Earned
39,300
360
Minions Killed
449
0
Camps Cleared
0
1,196,264
Distance Traveled
1,361,469
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,617
473
91
7
0
220,143
1
W
Cliodhna
7,821
559
78
6
0
271,252
0
W
Ah Puch
6,930
495
72
5
0
262,305
4
L
Freya
7,190
514
54
4
0
233,963
5
L
Jing Wei
8,029
574
122
9
0
224,150
5
W
Cthulhu
8,658
618
121
9
0
301,850
4
L
Ymir
6,557
468
66
5
0
243,843
0
L
Geb
6,162
440
27
2
0
274,165
0
W
Neith
7,229
516
80
6
0
244,042
0
W
Hera
8,662
619
98
7
0
282,020
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role