Player Matchup

Janus
Janus
Dan Dlamond
Janus
Level 125
God Stats
12W - 26L
1,413 SR
Queue Stats
189W - 252L
1,386 Elo+
Solo
Nu Wa
Nu Wa
Deity_Brejuan
Nu Wa
Level 110
God Stats
15W - 16L
1,436 SR
Queue Stats
107W - 149L
1,434 Elo+
Solo
Tyr
Tyr
crobbins91
Tyr
Level 119
God Stats
0W - 4L
1,127 SR
Queue Stats
261W - 284L
1,422 Elo+
Solo
Team Averages
Level 118
1,325 SR
1,414 Elo+

VS

Team Averages
Level 119
1,542 SR
1,427 Elo+
Gilgamesh
Gilgamesh
GmHades
Gilgamesh
Level 155
God Stats
35W - 23L
1,649 SR
Queue Stats
315W - 352L
1,418 Elo+
Party 1
Kukulkan
Kukulkan
PersephoneThıcc
Kukulkan
Level 116
God Stats
3W - 7L
1,328 SR
Queue Stats
300W - 335L
1,420 Elo+
Party 1
Geb
Geb
lolipop-747
Geb
Level 85
God Stats
5W - 3L
1,650 SR
Queue Stats
350W - 367L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 10 / 2
10,757
566
11,199
14,430
5,089
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 7 / 3
11,465
603
11,393
13,692
5,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
2 / 4 / 1
11,025
580
10,042
21,159
28,781
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GmHades
Gilgamesh
3
0 / 0 / 0
8,940
471
0
991
326
20
15 / 3 / 3
14,109
743
25,283
16,032
7,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
6 / 1 / 11
12,836
676
15,588
30,107
24,878
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
4
Kills
21
21
Deaths
4
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
10
2
0.2
L
1
7
3
0.36
W
Gilgamesh
GmHades
Gilgamesh
0
0
0
0
W
15
3
3
5.5
L
2
4
1
0.63
W
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,634
Damage
40,871
49,281
Taken
47,130
38,971
Mitigated
32,684
7,061
Healing
17,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,199
550
341
806
14,430
5,089
644
13,477
953
41,407
0
L
11,393
4,054
319
2,002
13,692
5,101
663
12,220
1,472
35,628
3,173
W
Gilgamesh
GmHades
Gilgamesh
0
0
0
0
991
326
0
991
0
0
0
W
25,283
2,222
0
4,263
16,032
7,480
1,220
8,771
7,261
82,175
0
L
10,042
2,629
0
3,593
21,159
28,781
0
15,537
5,622
0
33,518
W
15,588
1,805
440
12,430
30,107
24,878
772
12,510
17,597
52,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,247
Gold Earned
35,885
163
Minions Killed
212
7
Camps Cleared
6
938,940
Distance Traveled
726,459
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,757
566
52
3
4
297,958
2
L
Nu Wa
11,465
603
66
3
2
268,840
0
W
Gilgamesh
8,940
471
0
0
0
0
0
W
Kukulkan
14,109
743
138
7
2
339,971
1
L
Tyr
11,025
580
45
2
1
372,142
5
W
Geb
12,836
676
74
4
4
386,488
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role