Player Matchup

Bellona
Bellona
Cmaaill
Bellona
Level 28
God Stats
2W - 6L
1,308 SR
Queue Stats
107W - 152L
1,253 Elo+
Party 1
Neith
Neith
KazumaKiryuu8
Neith
Level 28
God Stats
7W - 4L
1,587 SR
Queue Stats
104W - 103L
1,515 Elo+
Solo
Loki
Loki
Mhor89
Loki
Level 7
God Stats
5W - 1L
1,607 SR
Queue Stats
15W - 7L
1,659 Elo+
Solo
Geb
Geb
Squitty_
Geb
Level 29
God Stats
3W - 4L
1,474 SR
Queue Stats
114W - 138L
1,393 Elo+
Party 1
Sol
Sol
spebblels
Sol
Level 27
God Stats
13W - 17L
1,612 SR
Queue Stats
81W - 136L
1,257 Elo+
Party 1
Team Averages
Level 24
1,518 SR
1,415 Elo+

VS

Team Averages
Level 13
1,496 SR
1,440 Elo+
Izanami
Izanami
I-Sylvanas-I
Izanami
Level 26
God Stats
8W - 11L
1,482 SR
Queue Stats
192W - 233L
1,343 Elo+
Solo
Pele
Pele
KittyCarZ
Pele
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,085 Elo+
Solo
Anubis
Anubis
Lucky_Luke1308
Anubis
Level 27
God Stats
1W - 4L
1,500 SR
Queue Stats
57W - 53L
1,445 Elo+
Solo
Yemoja
Yemoja
Nether-Freak
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,679 Elo+
Solo
Fenrir
Fenrir
papek24-11_
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Cmaaill
Bellona
6
3 / 0 / 0
3,716
743
1,451
2,776
1,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
1 / 0 / 1
3,639
728
1,197
1,866
372
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
Mhor89
Loki
6
2 / 0 / 1
3,909
782
1,465
2,664
532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
1 / 0 / 1
3,617
723
453
3,855
994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 1 / 1
3,562
712
222
1,310
416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
I-Sylvanas-I
Izanami
5
0 / 2 / 0
3,058
612
869
2,194
404
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Pele
2
0 / 0 / 0
2,741
548
0
642
94
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 2 / 1
3,225
645
1,195
2,237
653
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
5
0 / 0 / 0
3,255
651
346
1,396
491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
3
0 / 3 / 0
2,752
550
505
2,757
580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
7
Kills
0
1
Deaths
7
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bellona
Cmaaill
Bellona
3
0
0
3
L
Izanami
I-Sylvanas-I
Izanami
0
2
0
0
W
1
0
1
1.5
L
Pele
0
0
0
0
L
0
2
1
0.25
W
Loki
Mhor89
Loki
2
0
1
2.5
L
Yemoja
0
0
0
0
W
1
0
1
1.5
L
Fenrir
0
3
0
0
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,788
Damage
2,915
12,471
Taken
9,226
3,932
Mitigated
2,222
5,299
Healing
1,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Cmaaill
Bellona
1,451
351
0
1,317
2,776
1,618
103
346
2,430
0
9,354
L
Izanami
I-Sylvanas-I
Izanami
869
633
0
160
2,194
404
0
234
1,960
0
11,560
W
1,197
290
0
575
1,866
372
99
238
1,628
0
17,814
L
Pele
0
0
0
256
642
94
0
0
642
0
1,689
L
1,195
117
0
580
2,237
653
162
425
1,812
8,978
0
W
Loki
Mhor89
Loki
1,465
326
0
1,551
2,664
532
0
207
2,457
0
14,308
L
Yemoja
346
132
168
508
1,396
491
0
0
1,396
5,419
0
W
453
88
454
1,286
3,855
994
69
668
3,187
5,912
0
L
Fenrir
505
76
0
180
2,757
580
0
0
2,757
0
3,229
W
222
77
0
116
1,310
416
452
82
1,228
8,884
1,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,443
Gold Earned
15,031
138
Minions Killed
64
0
Camps Cleared
0
522,200
Distance Traveled
390,553
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
3,716
743
21
4
0
107,534
1
L
Izanami
3,058
612
19
4
0
90,654
0
W
Neith
3,639
728
34
7
0
94,115
1
L
Pele
2,741
548
9
2
0
37,088
0
L
Anubis
3,225
645
15
3
0
86,912
1
W
Loki
3,909
782
39
8
0
122,546
2
L
Yemoja
3,255
651
15
3
0
73,795
1
W
Geb
3,617
723
12
2
0
102,709
0
L
Fenrir
2,752
550
6
1
0
102,104
0
W
Sol
3,562
712
32
6
0
95,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role