Player Matchup

Set
Set
BigMarshh
Set
Level 10
God Stats
2W - 1L
1,803 SR
Queue Stats
2W - 6L
1,202 Elo+
Party 1
Ao Kuang
Ao Kuang
BiggDoms
Ao Kuang
Level 16
God Stats
0W - 4L
1,323 SR
Queue Stats
26W - 44L
1,228 Elo+
Party 1
Awilix
Awilix
LegionBench
Awilix
Level 47
God Stats
3W - 5L
1,469 SR
Queue Stats
120W - 117L
1,439 Elo+
Party 2
Ares
Ares
Prynt3rz
Ares
Level 14
God Stats
17W - 15L
1,607 SR
Queue Stats
21W - 19L
1,476 Elo+
Party 2
Ymir
Ymir
freshblackboii
Ymir
Level 17
God Stats
12W - 8L
1,724 SR
Queue Stats
33W - 52L
1,247 Elo+
Party 1
Team Averages
Level 21
1,585 SR
1,318 Elo+

VS

Team Averages
Level 22
1,500 SR
1,414 Elo+
Khepri
Khepri
HF_ZOPILOTE
Khepri
Level 28
God Stats
44W - 38L
1,500 SR
Queue Stats
346W - 320L
1,477 Elo+
Party 3
Bakasura
Bakasura
Iztazihuatl-Mexi
Bakasura
Level 29
God Stats
5W - 4L
1,433 SR
Queue Stats
73W - 79L
1,328 Elo+
Party 3
Chaac
Chaac
MambOFabuloso
Chaac
Level 23
God Stats
12W - 10L
1,617 SR
Queue Stats
50W - 44L
1,404 Elo+
Solo
Izanami
Izanami
SCAngeltato
Izanami
Level 1
God Stats
3W - 1L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Sol
Sol
imbadsrry
Sol
Level 28
God Stats
75W - 86L
1,449 SR
Queue Stats
120W - 132L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 10 / 0
7,016
351
3,727
9,971
2,701
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

Ao Kuang
BiggDoms
Ao Kuang
10
0 / 7 / 1
6,717
336
2,751
14,342
4,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Awilix
13
5 / 2 / 3
8,884
444
10,328
14,874
4,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
14
3 / 2 / 4
9,283
464
8,623
18,594
18,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 10 / 2
7,519
376
6,018
18,947
18,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
0 / 5 / 8
8,972
449
5,017
15,733
15,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

19
7 / 2 / 4
11,487
574
8,159
17,400
7,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
13 / 1 / 8
11,364
568
21,790
14,575
9,506
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Izanami
SCAngeltato
Izanami
6
2 / 1 / 0
7,255
363
3,658
2,057
675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
8 / 1 / 4
11,951
598
15,056
13,849
5,445
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
54
10
Kills
30
31
Deaths
10
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
10
0
0.1
L
Ao Kuang
BiggDoms
Ao Kuang
0
7
1
0.07
W
Khepri
0
5
8
0.8
W
7
2
4
4.5
L
Awilix
5
2
3
3.25
W
13
1
8
17
L
Ares
3
2
4
2.5
W
Izanami
SCAngeltato
Izanami
2
1
0
2
L
1
10
2
0.2
W
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,447
Damage
53,680
76,728
Taken
63,614
48,669
Mitigated
38,968
9,719
Healing
26,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,727
1,511
0
0
9,971
2,701
342
2,052
7,755
0
24,250
L
Ao Kuang
BiggDoms
Ao Kuang
2,751
662
57
2,252
14,342
4,237
0
5,360
8,852
26,201
0
W
Khepri
5,017
829
0
1,106
15,733
15,561
252
8,127
7,606
26,411
0
W
8,159
6,717
0
10,012
17,400
7,781
2,285
2,048
15,352
0
70,730
L
Awilix
10,328
4,098
0
3,280
14,874
4,868
0
3,141
11,515
0
41,201
W
21,790
1,957
0
7,230
14,575
9,506
2,215
3,690
10,885
0
71,900
L
Ares
8,623
493
0
3,307
18,594
18,562
0
5,412
13,102
35,793
0
W
Izanami
SCAngeltato
Izanami
3,658
2,169
0
248
2,057
675
431
298
1,759
0
18,556
L
6,018
2,168
0
823
18,947
18,301
156
4,108
14,718
33,600
0
W
15,056
5,871
0
7,904
13,849
5,445
6,495
3,229
10,620
87,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,419
Gold Earned
51,029
224
Minions Killed
495
0
Camps Cleared
0
1,718,835
Distance Traveled
1,598,242
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,016
351
35
2
0
284,444
0
L
Ao Kuang
6,717
336
42
2
0
304,007
0
W
Khepri
8,972
449
42
2
0
354,987
2
W
Bakasura
11,487
574
141
7
0
465,696
0
L
Awilix
8,884
444
58
3
0
459,637
0
W
Chaac
11,364
568
110
6
0
387,381
1
L
Ares
9,283
464
42
2
0
374,361
1
W
Izanami
7,255
363
38
2
0
98,276
1
L
Ymir
7,519
376
47
2
0
296,386
0
W
Sol
11,951
598
164
8
0
291,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role