Player Matchup

Fenrir
Fenrir
Amadoiscool
Fenrir
Level 29
God Stats
14W - 6L
1,671 SR
Queue Stats
124W - 130L
1,448 Elo+
Solo
Baron Samedi
Baron Samedi
GDaguey
Baron Samedi
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,092 Elo+
Solo
Amaterasu
Amaterasu
Goheezy5573
Amaterasu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,411 Elo+
Solo
Anhur
Anhur
LordTempa
Anhur
Level 26
God Stats
8W - 7L
1,617 SR
Queue Stats
62W - 38L
1,603 Elo+
Solo
Geb
Geb
TheDudeReaper
Geb
Level 17
God Stats
5W - 1L
1,500 SR
Queue Stats
25W - 11L
1,615 Elo+
Solo
Team Averages
Level 20
1,558 SR
1,434 Elo+

VS

Team Averages
Level 28
1,626 SR
1,467 Elo+
Cliodhna
Cliodhna
KaptinMunchies
Cliodhna
Level 28
God Stats
2W - 1L
1,832 SR
Queue Stats
67W - 81L
1,443 Elo+
Solo
Thoth
Thoth
Raosistemas
Thoth
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
Razorusi
Izanami
Level 7
God Stats
3W - 8L
1,493 SR
Queue Stats
6W - 9L
1,477 Elo+
Party 1
Hera
Hera
SundaySauce
Hera
Level 85
God Stats
4W - 4L
1,804 SR
Queue Stats
198W - 193L
1,530 Elo+
Party 1
Sobek
Sobek
juancamilo_mazo
Sobek
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
5 / 1 / 3
7,215
555
4,470
9,438
3,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
GDaguey
Baron Samedi
11
7 / 2 / 3
7,028
541
7,881
4,980
1,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amaterasu
Goheezy5573
Amaterasu
11
1 / 0 / 2
6,467
497
1,223
3,422
1,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
LordTempa
Anhur
14
12 / 4 / 1
8,344
642
12,960
9,353
3,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 9
6,838
526
4,392
5,605
3,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
11
3 / 2 / 1
7,088
545
5,136
9,547
2,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 7 / 0
4,827
371
884
6,303
1,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Izanami
Razorusi
Izanami
9
1 / 7 / 2
5,872
452
2,949
8,808
1,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 6 / 1
6,716
517
5,427
10,195
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 4 / 0
4,939
380
813
7,394
3,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
26
Kills
7
7
Deaths
26
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
5
1
3
6.5
W
Baron Samedi
GDaguey
Baron Samedi
7
2
3
4.25
W
Amaterasu
Goheezy5573
Amaterasu
1
0
2
2
L
Cliodhna
3
2
1
1.75
W
Anhur
LordTempa
Anhur
12
4
1
3.13
L
0
7
0
0
L
Izanami
Razorusi
Izanami
1
7
2
0.29
L
3
6
1
0.58
W
1
0
9
5.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,926
Damage
15,209
32,798
Taken
42,247
14,126
Mitigated
11,072
9,606
Healing
6,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
4,470
1,009
0
3,426
9,438
3,177
539
1,142
8,296
0
38,037
W
Baron Samedi
GDaguey
Baron Samedi
7,881
1,551
294
1,357
4,980
1,702
1,391
1,126
3,854
28,574
0
W
Amaterasu
Goheezy5573
Amaterasu
1,223
520
0
914
3,422
1,950
347
369
3,053
0
26,040
L
Cliodhna
5,136
503
0
3,184
9,547
2,643
104
2,477
6,940
0
40,899
W
Anhur
LordTempa
Anhur
12,960
7,672
0
1,848
9,353
3,308
82
4,065
5,288
0
52,014
L
884
179
0
454
6,303
1,639
0
3,391
2,768
8,408
0
L
Izanami
Razorusi
Izanami
2,949
2,161
0
795
8,808
1,212
0
1,045
7,719
0
26,063
L
5,427
1,362
0
1,955
10,195
1,866
0
1,010
9,111
34,027
0
W
4,392
683
0
1,767
5,605
3,989
163
422
5,183
20,275
0
L
813
215
0
579
7,394
3,712
0
3,695
3,378
5,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,892
Gold Earned
29,442
304
Minions Killed
227
0
Camps Cleared
0
1,248,819
Distance Traveled
1,101,644
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,215
555
78
6
0
266,777
4
W
Baron Samedi
7,028
541
47
4
0
244,827
1
W
Amaterasu
6,467
497
61
5
0
254,348
0
L
Cliodhna
7,088
545
77
6
0
299,771
4
W
Anhur
8,344
642
87
7
0
218,876
0
L
Thoth
4,827
371
17
1
0
204,589
2
L
Izanami
5,872
452
48
4
0
216,316
0
L
Hera
6,716
517
74
6
0
230,461
1
W
Geb
6,838
526
31
2
0
263,991
1
L
Sobek
4,939
380
11
1
0
150,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role