Player Matchup

Sol
Sol
Garzav8
Sol
Level 109
God Stats
9W - 9L
1,516 SR
Queue Stats
266W - 254L
1,492 Elo+
Party 2
Chaac
Chaac
GrubbiestBowl81
Chaac
Level 47
God Stats
0W - 2L
1,558 SR
Queue Stats
70W - 81L
1,505 Elo+
Solo
Tiamat
Tiamat
IamJoeLeader
Tiamat
Level 46
God Stats
2W - 4L
1,381 SR
Queue Stats
260W - 288L
1,412 Elo+
Solo
Bellona
Bellona
Maurods02
Bellona
Level 20
God Stats
10W - 13L
1,434 SR
Queue Stats
30W - 33L
1,477 Elo+
Party 2
Da Ji
Da Ji
milkiebiddies
Da Ji
Level 43
God Stats
3W - 5L
1,409 SR
Queue Stats
98W - 102L
1,402 Elo+
Solo
Team Averages
Level 53
1,460 SR
1,458 Elo+

VS

Team Averages
Level 66
1,598 SR
1,562 Elo+
Athena
Athena
Lord_GrishaVII
Athena
Level 40
God Stats
5W - 7L
1,348 SR
Queue Stats
74W - 105L
1,402 Elo+
Solo
Thanatos
Thanatos
Mr DarkRaven1
Thanatos
Level 42
God Stats
5W - 3L
1,658 SR
Queue Stats
158W - 172L
1,403 Elo+
Solo
Hachiman
Hachiman
Nacoleon
Hachiman
Level 64
God Stats
7W - 4L
1,557 SR
Queue Stats
198W - 136L
1,650 Elo+
Party 1
Thoth
Thoth
momopipipipipi
Thoth
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 6L
1,722 Elo+
Party 1
Tyr
Tyr
whiteant23
Tyr
Level 156
God Stats
5W - 2L
1,927 SR
Queue Stats
806W - 534L
1,634 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
4 / 8 / 1
8,645
455
13,090
15,059
4,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 2 / 4
8,456
445
3,720
13,760
8,487
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
12
0 / 9 / 2
7,745
408
4,647
13,504
6,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Maurods02
Bellona
13
1 / 6 / 1
8,347
439
5,750
13,602
10,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 7 / 3
8,509
448
6,448
14,912
5,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 13
9,482
499
4,984
16,817
16,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
Mr DarkRaven1
Thanatos
15
9 / 2 / 9
10,182
536
10,000
11,963
4,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
Nacoleon
Hachiman
17
6 / 2 / 5
10,721
564
11,131
11,238
3,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
9 / 1 / 5
11,024
580
12,963
8,461
3,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
7 / 0 / 6
11,068
583
11,333
12,716
14,803
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
70
7
Kills
32
32
Deaths
8
11
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Sol
4
8
1
0.56
L
0
2
4
1
L
Tiamat
0
9
2
0.11
W
1
3
13
2.5
L
Bellona
Maurods02
Bellona
1
6
1
0.25
W
Thanatos
Mr DarkRaven1
Thanatos
9
2
9
6.75
W
Hachiman
Nacoleon
Hachiman
6
2
5
4.25
L
2
7
3
0.5
W
9
1
5
11.5
W
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,655
Damage
50,411
70,837
Taken
61,195
35,120
Mitigated
43,016
22,385
Healing
29,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
13,090
2,843
0
4,827
15,059
4,027
0
4,942
10,117
43,890
3,736
L
3,720
576
628
7,793
13,760
8,487
0
1,756
12,004
0
48,776
L
Tiamat
4,647
533
0
1,466
13,504
6,778
221
7,544
5,960
42,828
0
W
4,984
584
567
4,779
16,817
16,966
440
6,582
10,215
24,271
0
L
Bellona
Maurods02
Bellona
5,750
2,315
0
2,916
13,602
10,671
382
4,633
8,969
0
46,401
W
Thanatos
Mr DarkRaven1
Thanatos
10,000
2,275
0
11,277
11,963
4,355
1,037
3,102
8,797
0
48,015
W
Hachiman
Nacoleon
Hachiman
11,131
4,493
0
6,572
11,238
3,795
2,883
1,999
9,239
0
95,115
L
6,448
1,798
0
4,755
14,912
5,157
0
2,820
12,092
0
55,476
W
12,963
394
145
1,129
8,461
3,097
1,960
3,530
4,635
72,942
0
W
11,333
1,322
0
5,241
12,716
14,803
51
1,519
11,125
19,948
51,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,702
Gold Earned
52,477
471
Minions Killed
530
0
Camps Cleared
0
1,741,055
Distance Traveled
1,903,710
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,645
455
89
5
0
333,916
2
L
Chaac
8,456
445
88
5
0
360,635
9
L
Tiamat
7,745
408
90
5
0
303,784
0
W
Athena
9,482
499
49
3
0
399,458
1
L
Bellona
8,347
439
114
6
0
374,922
4
W
Thanatos
10,182
536
83
4
0
371,278
2
W
Hachiman
10,721
564
159
8
0
347,521
5
L
Da Ji
8,509
448
90
5
0
367,798
8
W
Thoth
11,024
580
116
6
0
374,578
5
W
Tyr
11,068
583
123
6
0
410,875
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role