Player Matchup

Neith
Neith
Obsidian Gem739
Neith
Level 2
God Stats
2W - 0L
1,780 SR
Queue Stats
4W - 2L
1,764 Elo+
Solo
Tiamat
Tiamat
Zsom202
Tiamat
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 17L
1,497 Elo+
Solo
Yemoja
Yemoja
godinho_murillo
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,706 Elo+
Solo
Bastet
Bastet
m1zzt1nk
Bastet
Level 7
God Stats
3W - 2L
1,555 SR
Queue Stats
12W - 10L
1,642 Elo+
Solo
Scylla
Scylla
qP Kecho
Scylla
Level 28
God Stats
13W - 8L
1,554 SR
Queue Stats
73W - 61L
1,481 Elo+
Solo
Team Averages
Level 10
1,578 SR
1,618 Elo+

VS

Team Averages
Level 10
1,613 SR
1,540 Elo+
Neith
Neith
JupiterKING420
Neith
Level 15
God Stats
10W - 7L
1,607 SR
Queue Stats
20W - 22L
1,502 Elo+
Solo
Nu Wa
Nu Wa
Loki Reborne
Nu Wa
Level 8
God Stats
5W - 3L
1,682 SR
Queue Stats
35W - 16L
1,691 Elo+
Solo
Ullr
Ullr
MilestonePeak
Ullr
Level 18
God Stats
16W - 24L
1,563 SR
Queue Stats
67W - 88L
1,463 Elo+
Solo
Arachne
Arachne
Specious5704
Arachne
Level 7
God Stats
0W - 1L
1,714 SR
Queue Stats
8W - 5L
1,415 Elo+
Solo
Susano
Susano
mood3445-s26
Susano
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
11 / 1 / 1
7,212
656
7,471
5,284
1,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tiamat
Zsom202
Tiamat
11
4 / 0 / 1
6,445
586
2,549
4,991
4,546
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 6
5,360
487
1,035
6,169
2,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
m1zzt1nk
Bastet
11
9 / 0 / 3
6,903
628
4,359
6,147
1,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
qP Kecho
Scylla
10
0 / 0 / 9
5,979
544
3,343
4,181
1,103
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
5,326
484
2,061
4,349
1,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 3 / 0
5,448
495
3,613
4,957
1,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 4 / 0
4,777
434
2,270
5,973
2,317
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Arachne
Specious5704
Arachne
8
3 / 6 / 0
5,174
470
4,750
8,573
2,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Susano
5
0 / 9 / 0
4,086
371
2,327
7,024
1,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
24
Kills
3
3
Deaths
25
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
0
3
0
0
L
0
4
0
0
W
11
1
1
11.5
L
Arachne
Specious5704
Arachne
3
6
0
0.5
W
Tiamat
Zsom202
Tiamat
4
0
1
4.5
W
0
2
6
1.5
W
Bastet
m1zzt1nk
Bastet
9
0
3
10.5
L
Susano
0
9
0
0
W
Scylla
qP Kecho
Scylla
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,757
Damage
15,021
26,772
Taken
30,876
11,908
Mitigated
8,918
11,077
Healing
4,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,061
1,028
0
868
4,349
1,617
0
984
3,365
0
27,238
L
3,613
335
0
311
4,957
1,176
0
968
3,841
32,975
0
L
2,270
1,838
0
142
5,973
2,317
0
1,627
4,346
0
20,091
W
7,471
3,701
0
2,496
5,284
1,898
174
807
4,477
0
37,147
L
Arachne
Specious5704
Arachne
4,750
3,219
0
2,671
8,573
2,448
0
1,815
6,640
0
18,952
W
Tiamat
Zsom202
Tiamat
2,549
311
0
3,037
4,991
4,546
486
393
4,598
31,293
0
W
1,035
379
667
854
6,169
2,580
253
308
5,861
7,705
0
W
Bastet
m1zzt1nk
Bastet
4,359
1,457
0
3,370
6,147
1,781
614
753
5,394
0
30,253
L
Susano
2,327
935
0
270
7,024
1,360
87
1,219
5,757
0
7,714
W
Scylla
qP Kecho
Scylla
3,343
229
0
653
4,181
1,103
888
1,352
2,829
26,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,899
Gold Earned
24,811
274
Minions Killed
223
0
Camps Cleared
0
975,134
Distance Traveled
953,133
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,326
484
55
5
0
177,318
0
L
Nu Wa
5,448
495
61
6
0
184,152
3
L
Ullr
4,777
434
47
4
0
184,321
0
W
Neith
7,212
656
85
8
0
187,017
3
L
Arachne
5,174
470
43
4
0
206,875
0
W
Tiamat
6,445
586
54
5
0
179,664
1
W
Yemoja
5,360
487
22
2
0
154,782
3
W
Bastet
6,903
628
67
6
0
250,623
2
L
Susano
4,086
371
17
2
0
200,467
1
W
Scylla
5,979
544
46
4
0
203,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role