Player Matchup

Nu Wa
Nu Wa
DenWetter
Nu Wa
Level 62
God Stats
3W - 2L
1,623 SR
Queue Stats
14W - 13L
1,556 Elo+
Party 1
Artio
Artio
J4MI3UwU
Artio
Level 69
God Stats
31W - 21L
1,404 SR
Queue Stats
239W - 205L
1,556 Elo+
Party 2
Geb
Geb
NotUmair
Geb
Level 143
God Stats
2W - 3L
1,416 SR
Queue Stats
305W - 272L
1,564 Elo+
Party 2
Pele
Pele
SerBober
Pele
Level 63
God Stats
1W - 3L
1,766 SR
Queue Stats
22W - 22L
1,513 Elo+
Party 1
Neith
Neith
VoicelessPython
Neith
Level 104
God Stats
12W - 9L
1,655 SR
Queue Stats
380W - 366L
1,574 Elo+
Solo
Team Averages
Level 88
1,573 SR
1,553 Elo+

VS

Team Averages
Level 133
1,541 SR
1,539 Elo+
Fenrir
Fenrir
Deequill
Fenrir
Level 96
God Stats
11W - 16L
1,498 SR
Queue Stats
212W - 196L
1,524 Elo+
Party 3
Geb
Geb
Giladiator
Geb
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
302W - 284L
1,538 Elo+
Solo
Sun Wukong
Sun Wukong
ToshiroHMK
Sun Wukong
Level 108
God Stats
11W - 14L
1,541 SR
Queue Stats
127W - 112L
1,558 Elo+
Solo
Janus
Janus
UchihaMad
Janus
Level 157
God Stats
43W - 41L
1,537 SR
Queue Stats
313W - 299L
1,503 Elo+
Party 3
Charybdis
Charybdis
demon909
Charybdis
Level 150
God Stats
15W - 20L
1,629 SR
Queue Stats
521W - 514L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DenWetter
Nu Wa
13
2 / 1 / 4
7,903
527
8,263
6,084
1,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
J4MI3UwU
Artio
13
0 / 1 / 3
8,004
534
5,639
10,414
10,361
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 0 / 8
6,526
435
3,790
8,851
4,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pele
14
10 / 1 / 3
8,760
584
10,643
12,690
4,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
2 / 2 / 2
8,377
558
4,778
6,842
1,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Deequill
Fenrir
12
0 / 2 / 1
6,973
465
3,520
10,439
3,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
0 / 6 / 2
6,235
416
4,054
14,130
7,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
ToshiroHMK
Sun Wukong
12
1 / 2 / 0
7,623
508
8,733
12,909
10,628
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
UchihaMad
Janus
13
2 / 2 / 1
7,914
528
5,030
5,741
1,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
demon909
Charybdis
14
2 / 2 / 0
8,365
558
6,549
8,704
2,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
14
Kills
5
5
Deaths
14
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Deequill
Fenrir
0
2
1
0.25
W
Nu Wa
DenWetter
Nu Wa
2
1
4
4
L
0
6
2
0.17
W
Artio
J4MI3UwU
Artio
0
1
3
1.5
W
0
0
8
4
W
Pele
10
1
3
11.5
L
Sun Wukong
ToshiroHMK
Sun Wukong
1
2
0
0.5
L
Janus
UchihaMad
Janus
2
2
1
1.25
W
2
2
2
1.5
L
Charybdis
demon909
Charybdis
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,113
Damage
27,886
44,881
Taken
51,923
22,765
Mitigated
25,040
16,959
Healing
17,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Deequill
Fenrir
3,520
883
0
4,812
10,439
3,299
0
3,530
6,723
0
47,929
W
Nu Wa
DenWetter
Nu Wa
8,263
1,530
0
1,098
6,084
1,469
735
1,081
4,891
50,045
0
L
4,054
326
80
1,847
14,130
7,368
23
4,393
9,519
13,345
0
W
Artio
J4MI3UwU
Artio
5,639
1,004
270
6,254
10,414
10,361
0
47
10,367
47,323
0
W
3,790
555
0
1,542
8,851
4,750
0
3,208
5,525
16,933
0
W
Pele
10,643
3,408
0
4,451
12,690
4,197
39
3,410
9,154
0
54,082
L
Sun Wukong
ToshiroHMK
Sun Wukong
8,733
2,156
148
3,984
12,909
10,628
370
6,117
6,668
47
50,943
L
Janus
UchihaMad
Janus
5,030
59
0
1,738
5,741
1,366
0
1,725
3,878
59,649
0
W
4,778
2,100
0
3,344
6,842
1,988
0
1,096
5,746
0
64,029
L
Charybdis
demon909
Charybdis
6,549
2,409
0
5,003
8,704
2,379
186
1,193
7,443
0
61,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,570
Gold Earned
37,110
450
Minions Killed
474
0
Camps Cleared
0
1,497,395
Distance Traveled
1,425,461
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,973
465
97
6
0
295,953
3
W
Nu Wa
7,903
527
107
7
0
283,086
4
L
Geb
6,235
416
22
1
0
272,330
3
W
Artio
8,004
534
112
7
0
307,246
2
W
Geb
6,526
435
14
1
0
320,822
7
W
Pele
8,760
584
86
6
0
331,388
2
L
Sun Wukong
7,623
508
98
7
0
282,916
0
L
Janus
7,914
528
132
9
0
296,055
7
W
Neith
8,377
558
131
9
0
254,853
6
L
Charybdis
8,365
558
125
8
0
278,207
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role