Player Matchup

Ra
Ra
Carlitrus84
Ra
Level 16
God Stats
6W - 2L
1,394 SR
Queue Stats
55W - 62L
1,425 Elo+
Solo
Odin
Odin
Mapen1
Odin
Level 28
God Stats
117W - 84L
1,616 SR
Queue Stats
166W - 145L
1,475 Elo+
Solo
Loki
Loki
MarekNightmare
Loki
Level 27
God Stats
11W - 3L
1,711 SR
Queue Stats
15W - 10L
1,429 Elo+
Solo
Heimdallr
Heimdallr
Sectorer
Heimdallr
Level 23
God Stats
30W - 19L
1,583 SR
Queue Stats
95W - 86L
1,407 Elo+
Solo
Ares
Ares
Utopianfr
Ares
Level 16
God Stats
22W - 13L
1,616 SR
Queue Stats
85W - 87L
1,507 Elo+
Solo
Team Averages
Level 22
1,584 SR
1,449 Elo+

VS

Team Averages
Level 12
1,510 SR
1,354 Elo+
Bakasura
Bakasura
Brightside_bloom
Bakasura
Level 16
God Stats
0W - 2L
1,311 SR
Queue Stats
19W - 18L
1,490 Elo+
Solo
Anubis
Anubis
Cabrakan__
Anubis
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 9L
1,109 Elo+
Solo
Jing Wei
Jing Wei
MASONATER30
Jing Wei
Level 6
God Stats
8W - 15L
1,500 SR
Queue Stats
10W - 23L
1,330 Elo+
Party 1
Geb
Geb
ShADoW FrEDDy40
Geb
Level 5
God Stats
1W - 6L
1,500 SR
Queue Stats
3W - 11L
1,330 Elo+
Party 1
Yemoja
Yemoja
Snowwwhite13
Yemoja
Level 6
God Stats
6W - 2L
1,739 SR
Queue Stats
10W - 6L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 1
9,882
520
4,770
9,157
2,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
Mapen1
Odin
12
0 / 1 / 3
7,577
399
1,652
8,821
6,175
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
4 / 3 / 3
9,682
510
6,022
11,646
3,693
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
Sectorer
Heimdallr
17
8 / 2 / 1
10,326
543
13,203
12,237
4,379
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
13
4 / 0 / 4
9,225
486
5,621
10,086
9,330
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 4 / 0
8,037
423
4,587
7,443
3,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Anubis
Cabrakan__
Anubis
18
6 / 0 / 1
10,930
575
11,897
9,232
4,239
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jing Wei
MASONATER30
Jing Wei
10
0 / 11 / 0
6,510
343
2,508
11,891
3,255
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
0 / 7 / 0
5,954
313
1,048
16,161
9,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Yemoja
13
0 / 1 / 0
7,615
401
4,586
11,260
10,326
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
21
Kills
10
10
Deaths
23
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
4
4
0
1
L
Anubis
Cabrakan__
Anubis
6
0
1
6.5
W
5
4
1
1.38
L
Jing Wei
MASONATER30
Jing Wei
0
11
0
0
W
Odin
Mapen1
Odin
0
1
3
1.5
W
4
3
3
1.83
W
Heimdallr
Sectorer
Heimdallr
8
2
1
4.25
L
0
7
0
0
L
Yemoja
0
1
0
0
W
Ares
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,268
Damage
24,626
51,947
Taken
55,987
26,477
Mitigated
30,449
15,242
Healing
13,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,587
2,987
0
2,761
7,443
3,348
0
1,064
6,379
0
38,513
L
Anubis
Cabrakan__
Anubis
11,897
107
0
7,992
9,232
4,239
0
2,235
6,745
77,663
0
W
4,770
702
0
2,747
9,157
2,900
480
4,414
4,743
68,234
0
L
Jing Wei
MASONATER30
Jing Wei
2,508
1,676
0
0
11,891
3,255
460
1,932
9,956
0
21,272
W
Odin
Mapen1
Odin
1,652
365
0
2,152
8,821
6,175
794
2,723
5,958
0
31,480
W
6,022
2,795
20
4,789
11,646
3,693
2,172
3,579
7,979
0
62,947
W
Heimdallr
Sectorer
Heimdallr
13,203
7,716
0
2,973
12,237
4,379
829
4,048
8,189
0
77,143
L
1,048
59
0
200
16,161
9,281
0
3,183
12,778
16,343
0
L
Yemoja
4,586
416
279
2,347
11,260
10,326
104
1,525
9,735
37,548
0
W
Ares
5,621
221
0
2,561
10,086
9,330
61
3,260
6,528
35,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,692
Gold Earned
39,046
459
Minions Killed
365
0
Camps Cleared
0
1,667,376
Distance Traveled
1,622,576
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,037
423
90
5
0
226,659
0
L
Anubis
10,930
575
145
8
0
331,277
6
W
Ra
9,882
520
120
6
0
368,374
1
L
Jing Wei
6,510
343
39
2
0
396,595
1
W
Odin
7,577
399
52
3
0
264,451
0
W
Loki
9,682
510
125
7
0
355,310
5
W
Heimdallr
10,326
543
120
6
0
340,660
1
L
Geb
5,954
313
20
1
0
311,271
0
L
Yemoja
7,615
401
71
4
0
356,774
0
W
Ares
9,225
486
42
2
0
338,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role