Player Matchup

Ymir
Ymir
LoneKir
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,770 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Perykless
Morgan Le Fay
Level 27
God Stats
5W - 3L
1,313 SR
Queue Stats
74W - 58L
1,584 Elo+
Solo
Danzaburou
Danzaburou
SliceYouOpened
Danzaburou
Level 14
God Stats
7W - 8L
1,601 SR
Queue Stats
48W - 44L
1,496 Elo+
Solo
Ah Puch
Ah Puch
TheEmpChingisch
Ah Puch
Level 4
God Stats
1W - 3L
1,706 SR
Queue Stats
5W - 11L
1,530 Elo+
Solo
Olorun
Olorun
olezhka2424
Olorun
Level 6
God Stats
2W - 1L
1,857 SR
Queue Stats
2W - 1L
1,770 Elo+
Party 1
Team Averages
Level 11
1,595 SR
1,630 Elo+

VS

Team Averages
Level 20
1,555 SR
1,578 Elo+
Mulan
Mulan
Ferox2F
Mulan
Level 20
God Stats
8W - 3L
1,500 SR
Queue Stats
117W - 59L
1,627 Elo+
Party 2
Loki
Loki
Flerbau
Loki
Level 18
God Stats
4W - 4L
1,680 SR
Queue Stats
72W - 79L
1,459 Elo+
Solo
Cerberus
Cerberus
IWickerZz
Cerberus
Level 28
God Stats
1W - 2L
1,229 SR
Queue Stats
143W - 116L
1,607 Elo+
Solo
Ra
Ra
darckfrost13
Ra
Level 18
God Stats
3W - 3L
1,469 SR
Queue Stats
49W - 38L
1,614 Elo+
Solo
Sol
Sol
sweat4penta
Sol
Level 18
God Stats
6W - 1L
1,896 SR
Queue Stats
89W - 47L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
LoneKir
Ymir
6
0 / 5 / 1
4,393
439
1,092
7,188
2,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
Perykless
Morgan Le Fay
8
1 / 3 / 0
5,064
506
2,938
5,261
1,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
SliceYouOpened
Danzaburou
10
3 / 2 / 2
6,130
613
3,857
5,300
1,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 1 / 1
4,990
499
3,796
3,524
995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
7
1 / 7 / 0
4,504
450
2,195
5,777
1,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Ferox2F
Mulan
10
3 / 0 / 12
6,786
679
3,650
4,213
2,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
Flerbau
Loki
10
1 / 2 / 5
5,587
559
3,786
5,605
1,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
IWickerZz
Cerberus
11
0 / 0 / 1
6,220
622
1,418
5,224
2,498
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
1 / 3 / 2
5,535
554
1,775
6,700
2,087
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
13 / 1 / 2
7,514
751
9,115
4,886
1,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
6
Kills
18
18
Deaths
6
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Mulan
Ferox2F
Mulan
3
0
12
9
W
Loki
Flerbau
Loki
1
2
5
1.75
W
Cerberus
IWickerZz
Cerberus
0
0
1
0.5
L
Ymir
LoneKir
Ymir
0
5
1
0.1
L
Morgan Le Fay
Perykless
Morgan Le Fay
1
3
0
0.33
L
Danzaburou
SliceYouOpened
Danzaburou
3
2
2
2
L
1
1
1
1.5
W
1
3
2
0.67
L
Olorun
1
7
0
0.14
W
13
1
2
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,878
Damage
19,744
27,050
Taken
26,628
8,499
Mitigated
9,756
5,351
Healing
12,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Ferox2F
Mulan
3,650
611
0
2,652
4,213
2,025
0
2,085
2,006
0
11,270
W
Loki
Flerbau
Loki
3,786
1,140
0
2,245
5,605
1,438
0
902
4,683
0
26,675
W
Cerberus
IWickerZz
Cerberus
1,418
0
0
2,359
5,224
2,498
0
2,092
2,852
34,263
0
L
Ymir
LoneKir
Ymir
1,092
450
0
378
7,188
2,830
0
4,029
3,159
7,170
0
L
Morgan Le Fay
Perykless
Morgan Le Fay
2,938
43
0
1,017
5,261
1,570
197
1,094
4,167
22,689
0
L
Danzaburou
SliceYouOpened
Danzaburou
3,857
2,307
0
2,014
5,300
1,501
75
1,630
3,670
0
32,746
L
3,796
245
0
1,508
3,524
995
643
1,436
2,088
20,044
0
W
1,775
216
193
2,108
6,700
2,087
0
2,116
4,355
26,312
0
L
Olorun
2,195
1,192
117
317
5,777
1,603
16
3,163
2,614
16,541
1,533
W
9,115
4,395
0
3,251
4,886
1,708
1,162
1,861
3,019
42,470
5,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,081
Gold Earned
31,642
224
Minions Killed
331
0
Camps Cleared
0
886,261
Distance Traveled
948,515
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,786
679
16
2
0
190,015
3
W
Loki
5,587
559
60
6
0
219,524
0
W
Cerberus
6,220
622
100
10
0
177,192
5
L
Ymir
4,393
439
15
2
0
179,341
0
L
Morgan Le Fay
5,064
506
52
5
0
171,070
3
L
Danzaburou
6,130
613
74
7
0
187,191
1
L
Ah Puch
4,990
499
41
4
0
170,500
0
W
Ra
5,535
554
67
7
0
182,818
0
L
Olorun
4,504
450
42
4
0
178,159
0
W
Sol
7,514
751
88
9
0
178,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role