Player Matchup

Tyr
Tyr
Rstt1179
Tyr
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
36W - 20L
1,460 Elo+
Solo
Artemis
Artemis
TgtDom
Artemis
Level 15
God Stats
2W - 1L
1,493 SR
Queue Stats
5W - 8L
1,000 Elo+
Solo
Kukulkan
Kukulkan
Wandering Zhou
Kukulkan
Level 25
God Stats
20W - 29L
1,427 SR
Queue Stats
179W - 304L
1,279 Elo+
Party 1
Jing Wei
Jing Wei
chainsawKil13r
Jing Wei
Level 29
God Stats
8W - 12L
1,470 SR
Queue Stats
207W - 358L
1,299 Elo+
Party 1
Olorun
Olorun
tendder
Olorun
Level 20
God Stats
2W - 3L
1,287 SR
Queue Stats
128W - 165L
1,240 Elo+
Solo
Team Averages
Level 21
1,436 SR
1,256 Elo+

VS

Team Averages
Level 15
1,527 SR
1,208 Elo+
Bakasura
Bakasura
ApolloPax
Bakasura
Level 7
God Stats
6W - 6L
1,438 SR
Queue Stats
8W - 18L
1,207 Elo+
Solo
Amaterasu
Amaterasu
SoNWuKonG_SaRu
Amaterasu
Level 26
God Stats
7W - 15L
1,317 SR
Queue Stats
74W - 106L
1,225 Elo+
Solo
Izanami
Izanami
TwitchyTheElf
Izanami
Level 13
God Stats
2W - 2L
1,613 SR
Queue Stats
18W - 35L
1,255 Elo+
Solo
Ymir
Ymir
You_Am_Cool
Ymir
Level 11
God Stats
0W - 1L
1,679 SR
Queue Stats
24W - 25L
1,250 Elo+
Solo
Chang'e
Chang'e
nautilus_hill
Chang'e
Level 16
God Stats
0W - 1L
1,587 SR
Queue Stats
0W - 7L
1,106 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 1 / 12
12,720
1,156
16,910
12,618
12,375
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artemis
TgtDom
Artemis
19
10 / 5 / 15
13,185
1,199
19,914
12,057
5,406
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
18
7 / 0 / 15
11,931
1,085
14,106
2,658
2,354
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jing Wei
18
5 / 2 / 19
11,278
1,025
13,137
10,394
4,198
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
tendder
Olorun
18
4 / 5 / 15
11,066
1,006
7,261
10,480
5,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

294

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ApolloPax
Bakasura
14
0 / 0 / 0
6,910
628
0
0
0
Amaterasu
SoNWuKonG_SaRu
Amaterasu
18
5 / 15 / 7
12,428
1,130
17,000
28,886
19,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
15
0 / 10 / 2
9,158
833
1,333
13,819
5,257
18
6 / 4 / 5
12,515
1,138
13,962
24,362
28,391
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
17
2 / 7 / 5
11,076
1,007
7,086
16,959
6,981
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
32
36
Kills
13
13
Deaths
36
76
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bakasura
ApolloPax
Bakasura
0
0
0
0
W
10
1
12
16
L
Amaterasu
SoNWuKonG_SaRu
Amaterasu
5
15
7
0.57
W
Artemis
TgtDom
Artemis
10
5
15
3.5
L
Izanami
0
10
2
0.1
W
Kukulkan
7
0
15
14.5
L
6
4
5
2.13
W
Jing Wei
5
2
19
7.25
L
Chang'e
2
7
5
0.64
W
Olorun
tendder
Olorun
4
5
15
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,328
Damage
39,381
48,207
Taken
84,026
29,614
Mitigated
60,267
10,051
Healing
7,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
ApolloPax
Bakasura
0
0
0
0
0
0
0
0
0
0
0
W
16,910
7,588
0
2,672
12,618
12,375
0
5,022
7,596
0
34,006
L
Amaterasu
SoNWuKonG_SaRu
Amaterasu
17,000
10,060
0
2,783
28,886
19,638
0
7,698
21,188
0
29,101
W
Artemis
TgtDom
Artemis
19,914
11,624
411
1,233
12,057
5,406
0
5,058
6,999
0
42,018
L
Izanami
1,333
1,316
0
0
13,819
5,257
0
3,188
10,631
0
5,470
W
Kukulkan
14,106
1,144
0
0
2,658
2,354
0
202
2,456
35,286
0
L
13,962
1,636
241
222
24,362
28,391
0
5,934
18,428
35,460
0
W
Jing Wei
13,137
9,015
0
1,226
10,394
4,198
0
5,531
4,863
0
34,659
L
Chang'e
7,086
986
2,040
2,680
16,959
6,981
0
3,874
13,085
36,554
0
W
Olorun
tendder
Olorun
7,261
3,585
1,195
3,314
10,480
5,281
0
5,235
5,245
14,289
1,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,180
Gold Earned
52,087
202
Minions Killed
121
6
Camps Cleared
3
884,771
Distance Traveled
604,928
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,910
628
0
0
0
0
0
W
Tyr
12,720
1,156
33
3
0
213,967
0
L
Amaterasu
12,428
1,130
15
1
0
164,130
0
W
Artemis
13,185
1,199
47
4
3
154,659
0
L
Izanami
9,158
833
4
0
0
102,897
1
W
Kukulkan
11,931
1,085
57
5
1
201,963
0
L
Ymir
12,515
1,138
46
4
2
186,429
0
W
Jing Wei
11,278
1,025
44
4
1
182,757
1
L
Chang'e
11,076
1,007
56
5
1
151,472
0
W
Olorun
11,066
1,006
21
2
1
131,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role