Player Matchup

Tiamat
Tiamat
Diamond IV
HmR-Kakashi
Tiamat
Diamond IV
Level 74
God Stats
1W - 0L
1,765 SR
Queue Stats
60W - 41L
2,294 MMR
Party 3
Khepri
Khepri
Diamond V
LiEbEsKiNdD
Khepri
Diamond V
Level 147
God Stats
16W - 13L
1,742 SR
Queue Stats
355W - 358L
2,135 MMR
Party 2
Susano
Susano
Platinum II
ThaNatoS-Tolga
Susano
Platinum II
Level 142
God Stats
3W - 3L
1,762 SR
Queue Stats
29W - 33L
2,253 MMR
Party 3
Mulan
Mulan
Diamond III
Wolfsrudel_5
Mulan
Diamond III
Level 153
God Stats
6W - 5L
1,519 SR
Queue Stats
172W - 154L
2,256 MMR
Solo
Xbalanque
Xbalanque
Diamond II
zlCleptiX
Xbalanque
Diamond II
Level 138
God Stats
71W - 48L
1,629 SR
Queue Stats
205W - 195L
2,342 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 131
1,683 SR
2,256 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 127
1,558 SR
2,107 MMR
Fafnir
Fafnir
Diamond II
 
Fafnir
Diamond II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Diamond II
Idical
Hachiman
Diamond II
Level 84
God Stats
3W - 2L
1,625 SR
Queue Stats
77W - 63L
2,303 MMR
Party 1
Chronos
Chronos
Diamond II
KXC4
Chronos
Diamond II
Level 119
God Stats
2W - 3L
1,589 SR
Queue Stats
148W - 134L
2,273 MMR
Party 1
Ao Kuang
Ao Kuang
Diamond III
ikreemy
Ao Kuang
Diamond III
Level 144
God Stats
2W - 8L
1,396 SR
Queue Stats
329W - 319L
2,238 MMR
Solo
Nike
Nike
Diamond IV
thealejx
Nike
Diamond IV
Level 136
God Stats
3W - 4L
1,679 SR
Queue Stats
347W - 330L
2,220 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
2 / 0 / 5
6,999
538
5,142
4,509
3,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Khepri
11
0 / 0 / 8
6,638
511
3,975
7,058
5,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
7 / 0 / 4
7,899
608
8,947
7,808
3,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

14
1 / 1 / 0
7,696
592
7,484
9,608
6,778
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
zlCleptiX
Xbalanque
14
4 / 1 / 2
7,960
612
6,960
5,514
1,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
GilgameshArtioGeb

VS

Bans
OdinPersephoneCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
0 / 2 / 1
6,415
493
2,839
10,496
8,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
Idical
Hachiman
12
1 / 2 / 0
7,030
541
3,059
7,013
1,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
KXC4
Chronos
10
0 / 4 / 0
6,098
469
4,385
8,672
3,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ao Kuang
ikreemy
Ao Kuang
12
0 / 4 / 1
6,746
519
4,344
9,960
2,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nike
13
1 / 2 / 0
7,417
571
5,931
10,064
6,486
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
14
Kills
2
2
Deaths
14
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
2
1
0.25
W
Tiamat
2
0
5
4.5
L
Hachiman
Idical
Hachiman
1
2
0
0.5
L
Chronos
KXC4
Chronos
0
4
0
0
W
Khepri
0
0
8
4
W
7
0
4
9
W
1
1
0
1
L
Ao Kuang
ikreemy
Ao Kuang
0
4
1
0.13
L
Nike
1
2
0
0.5
W
Xbalanque
zlCleptiX
Xbalanque
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,508
Damage
20,558
34,497
Taken
46,205
20,078
Mitigated
23,104
15,404
Healing
14,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
2,839
782
0
2,340
10,496
8,330
0
3,960
6,330
18,064
0
W
Tiamat
5,142
221
0
2,187
4,509
3,043
192
3,059
1,450
38,248
0
L
Hachiman
Idical
Hachiman
3,059
2,043
0
2,798
7,013
1,800
0
641
6,328
0
46,172
L
Chronos
KXC4
Chronos
4,385
1,392
0
1,965
8,672
3,534
0
2,681
5,773
36,129
3,432
W
Khepri
3,975
883
0
2,019
7,058
5,654
0
3,542
3,516
18,014
0
W
8,947
3,224
0
4,024
7,808
3,055
0
2,446
5,362
0
53,156
W
7,484
545
0
4,796
9,608
6,778
0
2,190
7,418
6,628
49,299
L
Ao Kuang
ikreemy
Ao Kuang
4,344
1,438
0
4,491
9,960
2,954
0
1,329
8,501
42,600
0
L
Nike
5,931
503
0
2,790
10,064
6,486
0
1,016
9,048
8,542
40,084
W
Xbalanque
zlCleptiX
Xbalanque
6,960
1,911
0
2,378
5,514
1,548
1,128
1,110
4,404
0
55,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,192
Gold Earned
33,706
465
Minions Killed
430
0
Camps Cleared
0
1,343,292
Distance Traveled
1,208,943
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,415
493
26
2
0
245,971
1
W
Tiamat
6,999
538
100
8
0
274,203
1
L
Hachiman
7,030
541
106
8
0
234,433
3
L
Chronos
6,098
469
93
7
0
238,544
3
W
Khepri
6,638
511
33
3
0
264,742
6
W
Susano
7,899
608
98
8
0
308,761
2
W
Mulan
7,696
592
126
10
0
236,110
1
L
Ao Kuang
6,746
519
98
8
0
248,143
1
L
Nike
7,417
571
107
8
0
241,852
1
W
Xbalanque
7,960
612
108
8
0
259,476
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role