Player Matchup

Fenrir
Fenrir
Diamond I
ActiveShqipe
Fenrir
Diamond I
Level 156
God Stats
3W - 6L
1,511 SR
Queue Stats
35W - 32L
2,241 MMR
Solo
Scylla
Scylla
Diamond III
Fitchyy
Scylla
Diamond III
Level 149
God Stats
19W - 13L
1,765 SR
Queue Stats
158W - 144L
2,308 MMR
Solo
Bacchus
Bacchus
Platinum IV
MYWONE2255
Bacchus
Platinum IV
Level 85
God Stats
1W - 0L
2,115 SR
Queue Stats
26W - 10L
2,146 MMR
Solo
Cerberus
Cerberus
Diamond IV
No x Handz
Cerberus
Diamond IV
Level 135
God Stats
17W - 12L
1,736 SR
Queue Stats
312W - 307L
2,173 MMR
Solo
Hou Yi
Hou Yi
Diamond IV
manimaker2009
Hou Yi
Diamond IV
Level 160
God Stats
20W - 21L
1,562 SR
Queue Stats
809W - 789L
2,150 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 137
1,738 SR
2,203 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 113
1,548 SR
2,291 MMR
Cabrakan
Cabrakan
Diamond I
ESP Vallecas ES
Cabrakan
Diamond I
Level 141
God Stats
1W - 4L
1,657 SR
Queue Stats
187W - 185L
2,501 MMR
Party 1
Hera
Hera
Diamond I
Fran 085223
Hera
Diamond I
Level 67
God Stats
31W - 33L
1,645 SR
Queue Stats
212W - 196L
2,542 MMR
Party 1
Heimdallr
Heimdallr
Diamond IV
Swifty3511
Heimdallr
Diamond IV
Level 148
God Stats
0W - 3L
1,309 SR
Queue Stats
199W - 204L
2,121 MMR
Solo
Hercules
Hercules
Platinum I
WRXX_Toxic
Hercules
Platinum I
Level 103
God Stats
0W - 2L
1,420 SR
Queue Stats
110W - 97L
2,040 MMR
Party 2
Kali
Kali
Diamond III
synth-pox
Kali
Diamond III
Level 108
God Stats
18W - 10L
1,710 SR
Queue Stats
218W - 208L
2,253 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
7 / 1 / 5
9,920
620
10,411
14,014
5,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
Fitchyy
Scylla
15
6 / 0 / 7
9,343
584
8,071
6,183
2,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
MYWONE2255
Bacchus
13
3 / 1 / 10
8,838
552
7,017
12,363
12,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cerberus
No x Handz
Cerberus
16
4 / 0 / 4
10,020
626
10,828
12,942
16,465
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
3 / 1 / 2
9,231
577
7,173
9,592
3,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
CliodhnaOdinArtio

VS

Bans
SolGebAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
11
2 / 5 / 0
7,361
460
6,625
15,171
14,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
0 / 4 / 1
7,874
492
9,107
9,340
3,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Swifty3511
Heimdallr
12
1 / 4 / 1
7,654
478
3,648
8,969
2,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
WRXX_Toxic
Hercules
11
0 / 4 / 0
7,053
441
3,459
12,712
10,552
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kali
13
0 / 6 / 0
7,635
477
5,865
14,900
7,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
23
Kills
3
3
Deaths
23
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
7
1
5
9.5
L
Cabrakan
2
5
0
0.4
W
Scylla
Fitchyy
Scylla
6
0
7
9.5
L
0
4
1
0.13
W
Bacchus
MYWONE2255
Bacchus
3
1
10
8
W
Cerberus
No x Handz
Cerberus
4
0
4
6
L
Heimdallr
Swifty3511
Heimdallr
1
4
1
0.38
L
Hercules
WRXX_Toxic
Hercules
0
4
0
0
W
3
1
2
4
L
Kali
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,500
Damage
28,704
55,094
Taken
61,092
40,221
Mitigated
38,551
23,179
Healing
15,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
10,411
3,569
0
6,355
14,014
5,877
229
2,914
11,074
0
80,689
L
Cabrakan
6,625
1,272
0
1,741
15,171
14,763
0
6,997
7,957
20,967
0
W
Scylla
Fitchyy
Scylla
8,071
479
81
2,072
6,183
2,020
489
2,566
3,541
57,374
0
L
9,107
2,595
63
1,381
9,340
3,045
46
4,339
4,774
66,865
0
W
Bacchus
MYWONE2255
Bacchus
7,017
1,300
846
3,230
12,363
12,578
0
5,255
6,972
27,097
0
W
Cerberus
No x Handz
Cerberus
10,828
708
0
6,289
12,942
16,465
0
2,503
10,411
65,195
0
L
Heimdallr
Swifty3511
Heimdallr
3,648
1,327
0
2,350
8,969
2,870
0
2,623
6,260
0
46,042
L
Hercules
WRXX_Toxic
Hercules
3,459
863
0
4,737
12,712
10,552
0
9,166
3,502
0
34,339
W
7,173
2,711
0
4,306
9,592
3,281
2,003
2,427
7,123
0
64,093
L
Kali
5,865
2,744
0
4,927
14,900
7,321
149
2,312
12,526
0
48,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,352
Gold Earned
37,577
568
Minions Killed
440
0
Camps Cleared
0
1,683,478
Distance Traveled
1,445,483
29
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,920
620
120
8
0
379,885
4
L
Cabrakan
7,361
460
26
2
0
291,261
4
W
Scylla
9,343
584
101
6
0
340,208
8
L
Hera
7,874
492
132
8
0
302,165
2
W
Bacchus
8,838
552
37
2
0
351,875
10
W
Cerberus
10,020
626
193
12
0
308,505
1
L
Heimdallr
7,654
478
94
6
0
237,718
2
L
Hercules
7,053
441
85
5
0
267,599
1
W
Hou Yi
9,231
577
117
7
0
303,005
6
L
Kali
7,635
477
103
6
0
346,740
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role