Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
AceInc
Athena
Level 109
God Stats
1W - 2L
1,464 SR
Queue Stats
59W - 57L
1,501 Elo+
Solo
Thoth
Thoth
Dr Kabukiman
Thoth
Level 87
God Stats
2W - 3L
1,596 SR
Queue Stats
74W - 80L
1,554 Elo+
Solo
Guan Yu
Guan Yu
TidusNoctis
Guan Yu
Level 107
God Stats
1W - 3L
1,517 SR
Queue Stats
111W - 115L
1,494 Elo+
Solo
Ao Kuang
Ao Kuang
licomello9
Ao Kuang
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 28L
1,477 Elo+
Solo
Team Averages
Level 107
1,515 SR
1,505 Elo+

VS

Team Averages
Level 122
1,434 SR
1,514 Elo+
Nemesis
Nemesis
 
Nemesis
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Apseros
Janus
Level 127
God Stats
1W - 2L
1,258 SR
Queue Stats
21W - 23L
1,479 Elo+
Solo
Anhur
Anhur
CrimsonClown
Anhur
Level 159
God Stats
5W - 5L
1,343 SR
Queue Stats
286W - 302L
1,541 Elo+
Party 1
Sylvanus
Sylvanus
FoxyMaid
Sylvanus
Level 53
God Stats
1W - 0L
1,377 SR
Queue Stats
24W - 29L
1,478 Elo+
Party 1
Artio
Artio
Vindictiv3Diva
Artio
Level 156
God Stats
8W - 1L
1,693 SR
Queue Stats
369W - 370L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
4 / 4 / 4
9,464
789
19,163
18,234
14,322
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Athena
AceInc
Athena
10
0 / 4 / 5
7,229
602
2,222
11,764
10,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
3 / 4 / 4
8,353
696
17,398
8,424
3,121
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
TidusNoctis
Guan Yu
15
4 / 4 / 6
8,596
716
12,080
17,317
17,381
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
licomello9
Ao Kuang
11
1 / 8 / 2
7,129
594
5,233
14,247
5,669
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
5 / 3 / 14
9,728
811
11,392
13,103
7,488
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
Apseros
Janus
16
5 / 2 / 14
9,834
820
14,966
10,895
5,119
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
6 / 3 / 13
10,199
850
15,331
10,836
4,837
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
FoxyMaid
Sylvanus
17
5 / 2 / 16
10,855
905
9,116
18,696
19,478
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
3 / 3 / 16
10,142
845
9,035
19,304
23,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
97
12
Kills
24
24
Deaths
13
21
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
4
4
4
1.5
W
Nemesis
 
Nemesis
5
3
14
4
L
Athena
AceInc
Athena
0
4
5
0.63
W
Janus
Apseros
Janus
5
2
14
6
W
6
3
13
4.17
L
3
4
4
1.25
W
Sylvanus
FoxyMaid
Sylvanus
5
2
16
6.5
L
Guan Yu
TidusNoctis
Guan Yu
4
4
6
1.75
W
3
3
16
3.67
L
Ao Kuang
licomello9
Ao Kuang
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,096
Damage
59,840
69,986
Taken
72,834
51,172
Mitigated
60,739
28,293
Healing
42,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
19,163
684
2,728
4,425
18,234
14,322
0
7,814
10,420
42,717
0
W
Nemesis
 
Nemesis
11,392
3,611
1,714
3,201
13,103
7,488
254
8,123
4,758
0
17,496
L
Athena
AceInc
Athena
2,222
311
474
1,326
11,764
10,679
0
6,308
5,456
2,981
0
W
Janus
Apseros
Janus
14,966
1,822
2,306
2,912
10,895
5,119
888
7,226
3,520
40,363
0
W
15,331
6,030
1,593
1,683
10,836
4,837
1,756
6,618
3,993
0
30,795
L
17,398
1,753
542
969
8,424
3,121
0
4,632
3,792
30,251
0
W
Sylvanus
FoxyMaid
Sylvanus
9,116
1,235
10,762
7,063
18,696
19,478
1,045
11,575
6,760
14,515
0
L
Guan Yu
TidusNoctis
Guan Yu
12,080
2,596
7,477
6,797
17,317
17,381
0
6,729
10,588
0
15,849
W
9,035
916
4,465
6,958
19,304
23,817
366
10,474
8,470
16,251
0
L
Ao Kuang
licomello9
Ao Kuang
5,233
1,177
1,056
2,499
14,247
5,669
0
7,634
6,613
6,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,771
Gold Earned
50,758
100
Minions Killed
116
0
Camps Cleared
0
1,024,088
Distance Traveled
1,135,648
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,464
789
52
4
0
213,900
1
W
Nemesis
9,728
811
9
1
0
236,092
0
L
Athena
7,229
602
1
0
0
175,979
0
W
Janus
9,834
820
52
4
0
223,306
0
W
Anhur
10,199
850
23
2
0
217,902
0
L
Thoth
8,353
696
34
3
0
207,637
0
W
Sylvanus
10,855
905
16
1
0
224,049
0
L
Guan Yu
8,596
716
9
1
0
224,606
0
W
Artio
10,142
845
16
1
0
234,299
0
L
Ao Kuang
7,129
594
4
0
0
201,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role