Player Matchup

Hercules
Hercules
 
Hercules
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
AdamMP
Hades
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 70L
1,514 Elo+
Party 1
Odin
Odin
Ikariss
Odin
Level 88
God Stats
3W - 0L
1,682 SR
Queue Stats
240W - 233L
1,499 Elo+
Solo
Sol
Sol
KaliCleri
Sol
Level 109
God Stats
32W - 28L
1,553 SR
Queue Stats
618W - 672L
1,422 Elo+
Solo
Gilgamesh
Gilgamesh
ZeroDesNuts
Gilgamesh
Level 126
God Stats
20W - 12L
1,686 SR
Queue Stats
228W - 227L
1,480 Elo+
Party 1
Team Averages
Level 112
1,584 SR
1,483 Elo+

VS

Team Averages
Level 104
1,516 SR
1,440 Elo+
Izanami
Izanami
Allucinatio
Izanami
Level 73
God Stats
10W - 9L
1,654 SR
Queue Stats
58W - 54L
1,444 Elo+
Solo
Anubis
Anubis
Jayden1markleYT
Anubis
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,209 Elo+
Party 2
Arachne
Arachne
Racritico
Arachne
Level 86
God Stats
6W - 13L
1,349 SR
Queue Stats
264W - 287L
1,456 Elo+
Solo
Tiamat
Tiamat
tylerisbadhs
Tiamat
Level 159
God Stats
10W - 12L
1,534 SR
Queue Stats
156W - 152L
1,535 Elo+
Party 2
Athena
Athena
xHekami
Athena
Level 99
God Stats
32W - 24L
1,541 SR
Queue Stats
160W - 139L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
0 / 1 / 0
5,436
418
1,971
7,526
2,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hades
AdamMP
Hades
13
3 / 3 / 1
7,523
579
4,587
9,955
4,573
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Odin
Ikariss
Odin
13
1 / 0 / 1
7,629
587
3,742
9,599
5,711
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

10
0 / 6 / 1
6,162
474
4,544
9,482
926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
ZeroDesNuts
Gilgamesh
14
9 / 1 / 2
8,403
646
6,559
8,152
3,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Allucinatio
Izanami
12
6 / 4 / 3
7,554
581
11,251
10,358
3,354
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 5 / 2
5,378
414
4,418
6,260
2,071
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
Racritico
Arachne
12
3 / 1 / 0
7,022
540
2,711
5,967
2,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
11
0 / 2 / 0
6,635
510
5,404
8,375
4,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
xHekami
Athena
11
2 / 1 / 5
7,244
557
2,686
7,890
6,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
21
13
Kills
11
11
Deaths
13
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
1
0
0
W
Hades
AdamMP
Hades
3
3
1
1.17
L
Izanami
Allucinatio
Izanami
6
4
3
1.88
W
Odin
Ikariss
Odin
1
0
1
1.5
L
0
5
2
0.2
W
0
6
1
0.08
L
Arachne
Racritico
Arachne
3
1
0
3
W
Gilgamesh
ZeroDesNuts
Gilgamesh
9
1
2
10
L
Tiamat
0
2
0
0
L
Athena
xHekami
Athena
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,403
Damage
26,470
44,714
Taken
38,850
17,244
Mitigated
18,043
15,932
Healing
15,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
1,971
574
0
3,046
7,526
2,828
0
884
6,642
2,250
19,218
W
Hades
AdamMP
Hades
4,587
539
312
3,625
9,955
4,573
0
5,041
4,914
45,132
0
L
Izanami
Allucinatio
Izanami
11,251
8,381
0
4,509
10,358
3,354
1,251
4,337
6,021
0
52,484
W
Odin
Ikariss
Odin
3,742
743
0
3,083
9,599
5,711
25
4,409
5,190
0
41,098
L
4,418
528
0
1,653
6,260
2,071
168
1,613
4,647
22,430
0
W
4,544
912
0
3,237
9,482
926
1,008
1,001
8,481
32,113
0
L
Arachne
Racritico
Arachne
2,711
2,058
0
2,129
5,967
2,266
0
919
5,048
0
38,129
W
Gilgamesh
ZeroDesNuts
Gilgamesh
6,559
2,422
0
2,629
8,152
3,206
112
1,328
6,824
0
47,103
L
Tiamat
5,404
881
0
5,178
8,375
4,231
66
476
7,899
40,150
0
L
Athena
xHekami
Athena
2,686
912
0
2,112
7,890
6,121
111
2,173
5,717
19,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,153
Gold Earned
33,833
406
Minions Killed
344
0
Camps Cleared
0
1,219,602
Distance Traveled
1,115,921
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,436
418
35
3
0
238,877
3
W
Hades
7,523
579
105
8
0
244,056
6
L
Izanami
7,554
581
100
8
0
199,970
0
W
Odin
7,629
587
125
10
0
231,789
4
L
Anubis
5,378
414
38
3
0
154,196
0
W
Sol
6,162
474
64
5
0
233,274
4
L
Arachne
7,022
540
75
6
0
297,601
1
W
Gilgamesh
8,403
646
77
6
0
271,606
2
L
Tiamat
6,635
510
93
7
0
199,668
2
L
Athena
7,244
557
38
3
0
264,486
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role