Player Matchup

Nemesis
Nemesis
CyngB
Nemesis
Level 5
God Stats
0W - 1L
1,708 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Cernunnos
Cernunnos
KEKVIN5464
Cernunnos
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 41L
1,184 Elo+
Party 1
Achilles
Achilles
KingShark304
Achilles
Level 27
God Stats
6W - 9L
1,356 SR
Queue Stats
55W - 79L
1,326 Elo+
Solo
Chernobog
Chernobog
WEO_M0N0KUMA
Chernobog
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 35L
1,184 Elo+
Party 1
Nu Wa
Nu Wa
天缘白夜
Nu Wa
Level 26
God Stats
62W - 54L
1,573 SR
Queue Stats
97W - 90L
1,504 Elo+
Solo
Team Averages
Level 17
1,527 SR
1,340 Elo+

VS

Team Averages
Level 16
1,535 SR
1,301 Elo+
Fenrir
Fenrir
BOJESTVENNO
Fenrir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 34L
1,166 Elo+
Party 2
Nu Wa
Nu Wa
GeKuro
Nu Wa
Level 15
God Stats
2W - 1L
1,731 SR
Queue Stats
200W - 218L
1,320 Elo+
Solo
Gilgamesh
Gilgamesh
Lophol
Gilgamesh
Level 15
God Stats
9W - 6L
1,444 SR
Queue Stats
30W - 46L
1,210 Elo+
Party 2
Arachne
Arachne
Swagggginacia
Arachne
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 68L
1,617 Elo+
Solo
Bacchus
Bacchus
crabeno
Bacchus
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 32L
1,191 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CyngB
Nemesis
20
6 / 10 / 11
15,345
959
25,096
32,373
13,954
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
KEKVIN5464
Cernunnos
20
4 / 13 / 10
14,264
892
13,403
26,846
10,264
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
KingShark304
Achilles
20
1 / 1 / 10
13,321
833
8,350
24,388
31,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chernobog
WEO_M0N0KUMA
Chernobog
20
4 / 3 / 17
15,898
994
18,831
19,061
7,911
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
8 / 2 / 10
16,200
1,013
34,845
15,604
5,496
Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

0

VS

Team 2 Tickets

121

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
3 / 7 / 15
13,817
864
22,673
25,459
16,834
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
GeKuro
Nu Wa
20
4 / 5 / 11
14,291
893
28,065
15,825
4,180
Archmage's Gem

Archmage's Gem

+85
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Lophol
Gilgamesh
20
9 / 3 / 15
16,528
1,033
22,501
25,310
21,305
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
20
10 / 4 / 14
16,019
1,001
20,162
16,589
6,805
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
crabeno
Bacchus
20
3 / 4 / 19
16,261
1,016
19,328
27,365
46,317
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
103
23
Kills
29
29
Deaths
23
58
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
7
15
1.5
L
Nemesis
CyngB
Nemesis
6
10
11
1.15
W
Nu Wa
GeKuro
Nu Wa
4
5
11
1.9
L
Cernunnos
KEKVIN5464
Cernunnos
4
13
10
0.69
L
Achilles
KingShark304
Achilles
1
1
10
6
W
Gilgamesh
Lophol
Gilgamesh
9
3
15
5.5
W
Arachne
10
4
14
4.25
L
Chernobog
WEO_M0N0KUMA
Chernobog
4
3
17
4.17
W
Bacchus
crabeno
Bacchus
3
4
19
3.13
L
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,525
Damage
112,729
118,272
Taken
110,548
69,240
Mitigated
95,441
10,052
Healing
13,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
22,673
6,328
0
2,480
25,459
16,834
0
8,298
17,035
0
39,070
L
Nemesis
CyngB
Nemesis
25,096
10,714
0
3,581
32,373
13,954
0
15,314
16,565
0
63,397
W
Nu Wa
GeKuro
Nu Wa
28,065
4,673
153
1,327
15,825
4,180
0
5,210
10,569
64,285
0
L
Cernunnos
KEKVIN5464
Cernunnos
13,403
6,576
0
2,562
26,846
10,264
0
9,846
16,668
0
33,937
L
Achilles
KingShark304
Achilles
8,350
1,511
0
607
24,388
31,615
0
8,994
14,868
0
16,590
W
Gilgamesh
Lophol
Gilgamesh
22,501
3,536
2,308
2,200
25,310
21,305
0
7,880
16,913
17,382
38,443
W
Arachne
20,162
15,351
0
3,449
16,589
6,805
0
5,282
11,200
0
44,215
L
Chernobog
WEO_M0N0KUMA
Chernobog
18,831
13,508
0
2,233
19,061
7,911
0
9,337
9,494
0
55,723
W
Bacchus
crabeno
Bacchus
19,328
2,142
0
1,556
27,365
46,317
0
8,175
18,845
54,771
0
L
34,845
11,126
0
1,069
15,604
5,496
0
6,841
8,435
78,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,028
Gold Earned
76,916
324
Minions Killed
292
10
Camps Cleared
4
1,509,470
Distance Traveled
1,650,265
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,817
864
34
2
1
325,165
2
L
Nemesis
15,345
959
69
4
6
353,083
1
W
Nu Wa
14,291
893
63
4
1
277,096
0
L
Cernunnos
14,264
892
39
2
3
225,019
0
L
Achilles
13,321
833
23
1
0
345,523
0
W
Gilgamesh
16,528
1,033
42
3
2
384,531
1
W
Arachne
16,019
1,001
71
4
0
342,384
1
L
Chernobog
15,898
994
80
5
0
292,312
0
W
Bacchus
16,261
1,016
82
5
0
321,089
1
L
Nu Wa
16,200
1,013
113
7
1
293,533
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role