Player Matchup

Ymir
Ymir
Jotace-12
Ymir
Level 43
God Stats
19W - 20L
1,535 SR
Queue Stats
83W - 98L
1,440 Elo+
Party 2
Izanami
Izanami
Sobek_Exiled
Izanami
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 250L
1,371 Elo+
Solo
Discordia
Discordia
TideHunter1
Discordia
Level 24
God Stats
1W - 2L
1,553 SR
Queue Stats
47W - 57L
1,388 Elo+
Party 1
Olorun
Olorun
jag_jorge
Olorun
Level 77
God Stats
11W - 17L
1,344 SR
Queue Stats
168W - 187L
1,446 Elo+
Party 2
Bastet
Bastet
lExelic
Bastet
Level 39
God Stats
7W - 10L
1,514 SR
Queue Stats
149W - 156L
1,360 Elo+
Party 1
Team Averages
Level 46
1,489 SR
1,401 Elo+

VS

Team Averages
Level 79
1,585 SR
1,478 Elo+
Nu Wa
Nu Wa
Aliin97
Nu Wa
Level 126
God Stats
6W - 4L
1,713 SR
Queue Stats
74W - 64L
1,504 Elo+
Solo
Neith
Neith
CRISTOF20
Neith
Level 32
God Stats
15W - 12L
1,503 SR
Queue Stats
158W - 171L
1,502 Elo+
Solo
Cliodhna
Cliodhna
Nioxmo
Cliodhna
Level 86
God Stats
21W - 13L
1,651 SR
Queue Stats
235W - 219L
1,548 Elo+
Solo
Sol
Sol
chrono_phobia
Sol
Level 69
God Stats
88W - 74L
1,408 SR
Queue Stats
240W - 260L
1,370 Elo+
Solo
Odin
Odin
zekoalabear
Odin
Level 83
God Stats
3W - 2L
1,650 SR
Queue Stats
205W - 187L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 5 / 3
6,453
461
3,300
13,707
9,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
Sobek_Exiled
Izanami
13
5 / 5 / 0
7,437
531
7,388
10,135
3,068
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
TideHunter1
Discordia
10
0 / 2 / 2
6,029
431
3,141
4,876
1,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
jag_jorge
Olorun
13
1 / 4 / 0
7,323
523
4,988
8,069
3,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Bastet
lExelic
Bastet
12
1 / 4 / 1
7,384
527
4,850
12,116
3,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Aliin97
Nu Wa
15
5 / 0 / 6
8,975
641
9,881
6,228
1,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
CRISTOF20
Neith
12
2 / 2 / 6
7,132
509
5,286
6,773
1,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cliodhna
Nioxmo
Cliodhna
13
8 / 2 / 5
8,496
607
8,323
7,058
2,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 3 / 4
6,900
493
6,684
9,046
2,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
4 / 1 / 1
8,595
614
6,268
10,771
7,310
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
7
Kills
20
20
Deaths
8
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Aliin97
Nu Wa
5
0
6
8
W
Neith
CRISTOF20
Neith
2
2
6
2.5
L
Ymir
0
5
3
0.3
W
Cliodhna
Nioxmo
Cliodhna
8
2
5
5.25
L
Izanami
Sobek_Exiled
Izanami
5
5
0
1
L
Discordia
TideHunter1
Discordia
0
2
2
0.5
W
1
3
4
1
L
Olorun
jag_jorge
Olorun
1
4
0
0.25
L
Bastet
lExelic
Bastet
1
4
1
0.38
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,667
Damage
36,442
48,903
Taken
39,876
21,494
Mitigated
16,080
8,459
Healing
12,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Aliin97
Nu Wa
9,881
1,273
0
1,955
6,228
1,891
1,020
1,696
4,104
60,983
0
W
Neith
CRISTOF20
Neith
5,286
2,493
0
1,903
6,773
1,931
960
1,357
5,416
0
31,907
L
Ymir
3,300
698
0
1,053
13,707
9,890
87
5,571
7,977
19,388
0
W
Cliodhna
Nioxmo
Cliodhna
8,323
805
0
3,130
7,058
2,054
305
1,096
5,954
0
34,888
L
Izanami
Sobek_Exiled
Izanami
7,388
5,203
0
1,104
10,135
3,068
849
4,747
5,241
0
51,355
L
Discordia
TideHunter1
Discordia
3,141
118
0
125
4,876
1,166
0
2,027
2,665
23,749
0
W
6,684
1,166
0
3,597
9,046
2,894
188
2,131
6,865
41,517
5,718
L
Olorun
jag_jorge
Olorun
4,988
2,482
77
1,569
8,069
3,818
0
966
6,967
39,617
4,780
L
Bastet
lExelic
Bastet
4,850
2,114
0
4,531
12,116
3,552
0
2,162
9,796
0
43,815
W
6,268
1,876
0
2,265
10,771
7,310
472
4,409
6,308
0
50,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,626
Gold Earned
40,098
324
Minions Killed
434
0
Camps Cleared
0
1,289,485
Distance Traveled
1,334,796
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,975
641
109
8
0
274,049
0
W
Neith
7,132
509
68
5
0
240,754
4
L
Ymir
6,453
461
22
2
0
251,506
1
W
Cliodhna
8,496
607
60
4
0
276,106
0
L
Izanami
7,437
531
97
7
0
233,653
2
L
Discordia
6,029
431
40
3
0
286,505
5
W
Sol
6,900
493
78
6
0
256,329
3
L
Olorun
7,323
523
83
6
0
239,262
2
L
Bastet
7,384
527
82
6
0
278,559
1
W
Odin
8,595
614
119
9
0
287,558
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role