Player Matchup

Cabrakan
Cabrakan
DonChimbo28
Cabrakan
Level 86
God Stats
4W - 15L
1,114 SR
Queue Stats
332W - 372L
1,482 Elo+
Party 1
Artio
Artio
Mac_Guincho
Artio
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 29L
1,336 Elo+
Party 1
Chang'e
Chang'e
crobbins91
Chang'e
Level 119
God Stats
26W - 23L
1,490 SR
Queue Stats
261W - 284L
1,423 Elo+
Solo
Team Averages
Level 96
1,368 SR
1,414 Elo+

VS

Team Averages
Level 98
1,503 SR
1,401 Elo+
Cthulhu
Cthulhu
M-cubed92
Cthulhu
Level 123
God Stats
63W - 81L
1,463 SR
Queue Stats
362W - 412L
1,405 Elo+
Party 2
Baron Samedi
Baron Samedi
Rubea
Baron Samedi
Level 30
God Stats
2W - 2L
1,478 SR
Queue Stats
28W - 44L
1,339 Elo+
Solo
Set
Set
badguybala
Set
Level 141
God Stats
27W - 24L
1,567 SR
Queue Stats
818W - 880L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DonChimbo28
Cabrakan
15
2 / 6 / 4
11,839
564
14,840
24,822
22,219
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 8 / 4
11,288
538
7,379
27,436
38,379
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chang'e
crobbins91
Chang'e
17
4 / 2 / 3
12,941
616
12,741
20,074
9,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
M-cubed92
Cthulhu
17
3 / 1 / 12
14,094
671
18,535
21,137
32,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
Rubea
Baron Samedi
17
5 / 3 / 10
13,610
648
23,628
11,047
5,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
8 / 3 / 7
13,769
656
20,418
17,275
12,611
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
7
Kills
16
16
Deaths
7
11
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
DonChimbo28
Cabrakan
2
6
4
0.67
W
Cthulhu
M-cubed92
Cthulhu
3
1
12
9
L
1
8
4
0.38
W
Baron Samedi
Rubea
Baron Samedi
5
3
10
3.33
W
8
3
7
3.83
L
Chang'e
crobbins91
Chang'e
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,960
Damage
62,581
72,332
Taken
49,459
69,651
Mitigated
50,426
20,987
Healing
13,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
DonChimbo28
Cabrakan
14,840
1,412
0
978
24,822
22,219
0
14,820
9,524
44,172
0
W
Cthulhu
M-cubed92
Cthulhu
18,535
1,650
808
3,593
21,137
32,140
682
15,991
5,146
50,197
0
L
7,379
734
1,620
4,602
27,436
38,379
0
15,764
10,800
29,924
0
W
Baron Samedi
Rubea
Baron Samedi
23,628
974
3,391
3,335
11,047
5,675
1,080
9,271
1,776
55,551
0
W
20,418
6,189
0
2,749
17,275
12,611
457
10,418
6,857
0
70,261
L
Chang'e
crobbins91
Chang'e
12,741
481
5,229
8,558
20,074
9,053
0
10,481
9,221
62,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,068
Gold Earned
41,473
220
Minions Killed
238
9
Camps Cleared
9
1,098,285
Distance Traveled
1,133,018
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
11,839
564
74
4
2
341,482
0
W
Cthulhu
14,094
671
65
3
0
364,703
3
L
Artio
11,288
538
36
2
1
341,271
4
W
Baron Samedi
13,610
648
87
4
3
355,725
1
W
Set
13,769
656
86
4
6
412,590
5
L
Chang'e
12,941
616
110
5
6
415,532
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role