Player Matchup

Artemis
Artemis
Anarchy Smurfy
Artemis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 4L
1,778 Elo+
Party 1
Tyr
Tyr
Lazahro
Tyr
Level 143
God Stats
31W - 10L
1,836 SR
Queue Stats
104W - 48L
1,842 Elo+
Party 1
Zeus
Zeus
Slyferus
Zeus
Level 148
God Stats
10W - 5L
1,708 SR
Queue Stats
449W - 258L
1,824 Elo+
Party 1
Team Averages
Level 103
1,682 SR
1,814 Elo+

VS

Team Averages
Level 61
1,475 SR
1,432 Elo+
Jormungandr
Jormungandr
WANOUUW
Jormungandr
Level 127
God Stats
19W - 29L
1,441 SR
Queue Stats
416W - 406L
1,496 Elo+
Solo
Bastet
Bastet
mazbeats94
Bastet
Level 29
God Stats
26W - 31L
1,473 SR
Queue Stats
86W - 108L
1,400 Elo+
Solo
Scylla
Scylla
yuki1969090
Scylla
Level 28
God Stats
21W - 36L
1,510 SR
Queue Stats
126W - 168L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 4
7,879
788
9,171
5,529
2,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tyr
12
5 / 2 / 8
8,113
811
7,301
13,095
10,255
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zeus
12
4 / 2 / 5
7,589
759
11,142
4,911
1,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
WANOUUW
Jormungandr
10
1 / 4 / 2
6,710
671
7,667
11,999
7,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bastet
mazbeats94
Bastet
9
1 / 5 / 2
6,621
662
4,266
8,048
2,250
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
11
3 / 5 / 1
7,102
710
2,512
9,854
3,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
14
Kills
5
5
Deaths
14
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
1
4
7
W
Tyr
5
2
8
4.5
W
Zeus
4
2
5
3.25
L
Jormungandr
WANOUUW
Jormungandr
1
4
2
0.5
L
Bastet
mazbeats94
Bastet
1
5
2
0.4
L
Scylla
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,614
Damage
14,445
23,535
Taken
29,901
14,302
Mitigated
12,507
8,485
Healing
3,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,171
5,259
0
855
5,529
2,338
812
2,277
3,252
0
30,965
W
Tyr
7,301
1,426
0
7,515
13,095
10,255
382
4,703
8,392
0
17,047
W
Zeus
11,142
1,811
0
115
4,911
1,709
312
3,577
1,334
33,120
0
L
Jormungandr
WANOUUW
Jormungandr
7,667
2,275
0
738
11,999
7,252
0
5,147
6,852
17,755
0
L
Bastet
mazbeats94
Bastet
4,266
1,651
386
1,347
8,048
2,250
0
2,317
5,731
0
6,565
L
Scylla
2,512
208
0
1,163
9,854
3,005
0
3,701
6,153
18,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,581
Gold Earned
20,433
140
Minions Killed
77
8
Camps Cleared
1
536,693
Distance Traveled
472,152
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,879
788
61
6
5
160,918
4
W
Tyr
8,113
811
23
2
0
198,927
2
W
Zeus
7,589
759
56
6
3
176,848
4
L
Jormungandr
6,710
671
25
3
0
161,179
1
L
Bastet
6,621
662
8
1
0
147,315
1
L
Scylla
7,102
710
44
4
1
163,658
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role