Player Matchup

Nu Wa
Nu Wa
LHXx
Nu Wa
Level 6
God Stats
0W - 1L
1,274 SR
Queue Stats
6W - 11L
1,367 Elo+
Solo
Merlin
Merlin
TheFreshGoose
Merlin
Level 15
God Stats
3W - 3L
1,593 SR
Queue Stats
87W - 77L
1,593 Elo+
Solo
Chiron
Chiron
ZerKraN
Chiron
Level 16
God Stats
0W - 1L
1,703 SR
Queue Stats
2W - 3L
1,461 Elo+
Solo
Susano
Susano
gebgod
Susano
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 243L
1,561 Elo+
Solo
Kukulkan
Kukulkan
juampygamer123
Kukulkan
Level 10
God Stats
1W - 5L
1,589 SR
Queue Stats
97W - 120L
1,549 Elo+
Solo
Team Averages
Level 15
1,532 SR
1,506 Elo+

VS

Team Averages
Level 23
1,559 SR
1,594 Elo+
Skadi
Skadi
BadBunny69420
Skadi
Level 21
God Stats
3W - 8L
1,415 SR
Queue Stats
57W - 42L
1,453 Elo+
Solo
Baron Samedi
Baron Samedi
BoyBullet
Baron Samedi
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 25L
1,434 Elo+
Party 2
Achilles
Achilles
F0rgge
Achilles
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 34L
1,647 Elo+
Party 1
Ymir
Ymir
Mandrakium
Ymir
Level 24
God Stats
8W - 1L
1,952 SR
Queue Stats
19W - 10L
1,988 Elo+
Party 1
Susano
Susano
UnknownAlpha1001
Susano
Level 17
God Stats
19W - 14L
1,430 SR
Queue Stats
112W - 120L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
LHXx
Nu Wa
14
2 / 8 / 2
8,847
466
6,073
9,028
2,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 6 / 1
8,943
471
6,123
10,850
3,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chiron
ZerKraN
Chiron
11
1 / 9 / 1
7,053
371
3,616
12,243
3,498
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
gebgod
Susano
7
3 / 1 / 0
6,414
338
3,076
3,333
843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Kukulkan
15
2 / 7 / 2
9,335
491
4,976
12,130
4,665
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 5
9,455
498
3,317
7,541
2,599
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
BoyBullet
Baron Samedi
16
1 / 3 / 3
10,059
529
4,972
10,766
4,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
F0rgge
Achilles
17
3 / 2 / 4
10,274
541
6,214
13,597
15,274
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
12 / 0 / 6
11,952
629
7,265
14,961
17,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
14 / 3 / 6
12,436
655
15,721
17,846
7,638
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
10
Kills
31
31
Deaths
10
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
1
2
5
1.75
W
Baron Samedi
BoyBullet
Baron Samedi
1
3
3
0.83
W
Achilles
F0rgge
Achilles
3
2
4
2.5
L
Nu Wa
LHXx
Nu Wa
2
8
2
0.38
W
12
0
6
15
L
2
6
1
0.42
W
14
3
6
5.67
L
Chiron
ZerKraN
Chiron
1
9
1
0.17
L
Susano
gebgod
Susano
3
1
0
3
L
Kukulkan
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,864
Damage
37,489
47,584
Taken
64,711
14,563
Mitigated
47,479
5,506
Healing
22,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,317
1,749
0
1,678
7,541
2,599
3,594
3,307
4,234
0
57,322
W
Baron Samedi
BoyBullet
Baron Samedi
4,972
605
361
2,915
10,766
4,923
1,884
5,131
5,338
62,316
0
W
Achilles
F0rgge
Achilles
6,214
1,466
0
5,532
13,597
15,274
1,224
5,236
8,361
2,780
48,661
L
Nu Wa
LHXx
Nu Wa
6,073
1,527
0
151
9,028
2,196
0
3,235
5,753
29,229
0
W
7,265
838
0
4,760
14,961
17,045
1,125
3,630
11,240
37,206
0
L
6,123
430
0
872
10,850
3,361
614
5,078
5,536
54,398
0
W
15,721
4,163
0
6,996
17,846
7,638
0
5,137
12,653
0
97,680
L
Chiron
ZerKraN
Chiron
3,616
1,205
166
1,345
12,243
3,498
0
2,614
9,573
0
31,749
L
Susano
gebgod
Susano
3,076
839
0
1,018
3,333
843
0
233
3,090
0
13,775
L
Kukulkan
4,976
807
97
1,857
12,130
4,665
0
735
11,395
51,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,592
Gold Earned
54,176
368
Minions Killed
513
0
Camps Cleared
0
1,265,758
Distance Traveled
1,678,358
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,455
498
98
5
0
336,513
3
W
Baron Samedi
10,059
529
117
6
0
322,518
1
W
Achilles
10,274
541
92
5
0
301,159
1
L
Nu Wa
8,847
466
60
3
0
286,984
5
W
Ymir
11,952
629
37
2
0
331,695
11
L
Merlin
8,943
471
117
6
0
278,050
0
W
Susano
12,436
655
169
9
0
386,473
5
L
Chiron
7,053
371
57
3
0
296,239
1
L
Susano
6,414
338
34
2
0
117,028
2
L
Kukulkan
9,335
491
100
5
0
287,457
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role