Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
CarlasOver
Eset
Level 156
God Stats
1W - 0L
1,826 SR
Queue Stats
20W - 29L
1,351 Elo+
Solo
Guan Yu
Guan Yu
VidarOdinson
Guan Yu
Level 35
God Stats
1W - 0L
1,334 SR
Queue Stats
21W - 12L
1,500 Elo+
Solo
Hercules
Hercules
smilemoous
Hercules
Level 133
God Stats
6W - 4L
1,532 SR
Queue Stats
208W - 197L
1,457 Elo+
Party 1
Team Averages
Level 102
1,538 SR
1,462 Elo+

VS

Team Averages
Level 66
1,490 SR
1,485 Elo+
Sylvanus
Sylvanus
Uschi003
Sylvanus
Level 127
God Stats
5W - 4L
1,411 SR
Queue Stats
103W - 78L
1,491 Elo+
Party 3
He Bo
He Bo
Vendetazz-_-
He Bo
Level 39
God Stats
6W - 9L
1,375 SR
Queue Stats
58W - 62L
1,428 Elo+
Party 2
Geb
Geb
bojanar1101
Geb
Level 69
God Stats
20W - 11L
1,565 SR
Queue Stats
218W - 240L
1,438 Elo+
Party 2
Chiron
Chiron
dodostrnad
Chiron
Level 68
God Stats
2W - 1L
1,616 SR
Queue Stats
134W - 97L
1,480 Elo+
Party 2
Fenrir
Fenrir
tamyra
Fenrir
Level 28
God Stats
1W - 1L
1,485 SR
Queue Stats
116W - 83L
1,586 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
12
3 / 1 / 3
7,243
658
6,348
5,388
1,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
 
Erlang Shen
11
3 / 0 / 3
6,566
597
3,438
5,485
2,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
7 / 1 / 4
7,505
682
9,088
5,553
1,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
VidarOdinson
Guan Yu
12
6 / 0 / 2
7,072
643
4,195
7,946
6,987
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hercules
smilemoous
Hercules
8
2 / 3 / 8
5,865
533
3,207
11,042
7,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Uschi003
Sylvanus
10
0 / 4 / 0
5,961
542
5,251
7,619
5,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

8
0 / 7 / 1
4,935
449
3,415
6,705
1,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 2 / 2
5,578
507
3,609
9,312
5,513
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chiron
dodostrnad
Chiron
9
1 / 2 / 2
5,725
520
3,977
7,105
1,648
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
tamyra
Fenrir
10
3 / 6 / 0
6,088
553
2,315
8,377
2,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
21
Kills
5
5
Deaths
21
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
3
1
3
4.5
W
Erlang Shen
 
Erlang Shen
3
0
3
4.5
W
7
1
4
9
L
Sylvanus
Uschi003
Sylvanus
0
4
0
0
L
0
7
1
0.07
W
Guan Yu
VidarOdinson
Guan Yu
6
0
2
7
L
1
2
2
1
L
Chiron
dodostrnad
Chiron
1
2
2
1
W
Hercules
smilemoous
Hercules
2
3
8
2
L
Fenrir
tamyra
Fenrir
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,276
Damage
18,567
35,414
Taken
39,118
20,651
Mitigated
17,081
13,904
Healing
11,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
6,348
2,876
0
2,062
5,388
1,550
1,055
562
4,826
0
47,529
W
Erlang Shen
 
Erlang Shen
3,438
1,983
0
1,994
5,485
2,741
0
1,184
4,273
0
41,683
W
9,088
918
0
1,674
5,553
1,779
380
1,893
3,594
47,007
0
L
Sylvanus
Uschi003
Sylvanus
5,251
1,679
16
2,002
7,619
5,463
0
172
7,447
30,851
8,248
L
3,415
204
0
778
6,705
1,936
0
3,540
3,165
20,710
0
W
Guan Yu
VidarOdinson
Guan Yu
4,195
625
350
3,962
7,946
6,987
0
3,779
4,107
0
39,276
L
3,609
760
1,116
2,909
9,312
5,513
0
2,929
6,383
12,705
0
L
Chiron
dodostrnad
Chiron
3,977
1,766
462
1,677
7,105
1,648
0
0
7,060
0
32,467
W
Hercules
smilemoous
Hercules
3,207
896
0
3,862
11,042
7,594
180
3,785
7,147
0
11,202
L
Fenrir
tamyra
Fenrir
2,315
529
0
2,457
8,377
2,521
0
2,447
5,930
0
26,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,251
Gold Earned
28,287
379
Minions Killed
267
0
Camps Cleared
0
1,136,494
Distance Traveled
1,020,685
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
7,243
658
99
9
0
206,848
3
W
Erlang Shen
6,566
597
81
7
0
270,311
2
W
Eset
7,505
682
94
9
0
213,419
2
L
Sylvanus
5,961
542
85
8
0
184,903
2
L
He Bo
4,935
449
43
4
0
191,292
1
W
Guan Yu
7,072
643
91
8
0
222,415
5
L
Geb
5,578
507
14
1
0
218,698
2
L
Chiron
5,725
520
65
6
0
197,033
1
W
Hercules
5,865
533
14
1
0
223,501
2
L
Fenrir
6,088
553
60
5
0
228,759
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role