Player Matchup

Ullr
Ullr
Hamsterschnatze
Ullr
Level 26
God Stats
2W - 1L
1,766 SR
Queue Stats
54W - 54L
1,491 Elo+
Solo
Cu Chulainn
Cu Chulainn
Hydrowis
Cu Chulainn
Level 29
God Stats
4W - 7L
1,418 SR
Queue Stats
135W - 111L
1,627 Elo+
Solo
Sol
Sol
RightHandIsFine
Sol
Level 23
God Stats
8W - 4L
1,670 SR
Queue Stats
28W - 38L
1,410 Elo+
Solo
Geb
Geb
Ryuukinen
Geb
Level 19
God Stats
6W - 4L
1,618 SR
Queue Stats
75W - 61L
1,504 Elo+
Solo
Fenrir
Fenrir
zuzik00
Fenrir
Level 19
God Stats
5W - 8L
1,235 SR
Queue Stats
68W - 46L
1,461 Elo+
Solo
Team Averages
Level 23
1,542 SR
1,498 Elo+

VS

Team Averages
Level 23
1,610 SR
1,587 Elo+
King Arthur
King Arthur
 
King Arthur
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
BillyLaGrappa
Ah Puch
Level 29
God Stats
13W - 11L
1,656 SR
Queue Stats
129W - 134L
1,565 Elo+
Solo
Pele
Pele
Comebach
Pele
Level 20
God Stats
10W - 13L
1,602 SR
Queue Stats
62W - 64L
1,624 Elo+
Solo
Hachiman
Hachiman
MildowSH
Hachiman
Level 16
God Stats
2W - 2L
1,587 SR
Queue Stats
3W - 2L
1,710 Elo+
Solo
Ares
Ares
R3neg4de24
Ares
Level 22
God Stats
5W - 5L
1,705 SR
Queue Stats
176W - 199L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 2 / 1
5,913
538
2,811
4,738
1,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
Hydrowis
Cu Chulainn
12
1 / 0 / 0
6,625
602
5,900
6,668
3,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 4 / 2
5,390
490
3,106
6,733
1,812
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 0 / 7
5,760
524
2,668
5,009
2,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fenrir
zuzik00
Fenrir
12
4 / 2 / 2
6,700
609
6,075
7,827
2,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 1 / 0
5,733
521
2,880
8,914
5,278
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
10
1 / 2 / 4
5,787
526
6,481
5,168
1,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
12
7 / 2 / 0
6,848
623
5,064
8,161
2,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hachiman
MildowSH
Hachiman
6
0 / 5 / 0
4,014
365
2,655
4,942
2,357
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 1 / 0
4,804
437
2,744
6,579
2,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
11
Kills
8
8
Deaths
11
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
1
0
0
L
Ah Puch
1
2
4
1.5
L
Pele
7
2
0
3.5
W
5
2
1
2.75
W
Cu Chulainn
Hydrowis
Cu Chulainn
1
0
0
1
L
Hachiman
MildowSH
Hachiman
0
5
0
0
L
0
1
0
0
W
1
4
2
0.5
W
0
0
7
3.5
W
Fenrir
zuzik00
Fenrir
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,560
Damage
19,824
30,975
Taken
33,764
12,126
Mitigated
14,692
7,712
Healing
10,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,880
159
0
2,960
8,914
5,278
0
0
8,159
4,331
31,263
L
Ah Puch
6,481
458
0
2,424
5,168
1,670
0
1,728
3,440
30,121
0
L
Pele
5,064
1,518
0
2,950
8,161
2,700
0
2,090
6,071
0
38,022
W
2,811
1,611
0
547
4,738
1,328
603
976
3,666
0
21,028
W
Cu Chulainn
Hydrowis
Cu Chulainn
5,900
1,241
0
2,353
6,668
3,892
0
588
6,080
0
47,698
L
Hachiman
MildowSH
Hachiman
2,655
1,421
0
0
4,942
2,357
34
591
4,351
0
9,261
L
2,744
183
774
1,566
6,579
2,687
0
1,365
5,214
12,465
0
W
3,106
549
238
2,320
6,733
1,812
146
3,867
2,866
22,072
0
W
2,668
255
0
1,232
5,009
2,845
0
2,080
2,788
9,405
0
W
Fenrir
zuzik00
Fenrir
6,075
1,363
0
1,022
7,827
2,249
0
2,016
5,762
0
40,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,388
Gold Earned
27,186
320
Minions Killed
254
0
Camps Cleared
0
1,057,912
Distance Traveled
991,796
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,733
521
88
8
0
222,276
1
L
Ah Puch
5,787
526
53
5
0
197,978
7
L
Pele
6,848
623
82
7
0
229,837
4
W
Ullr
5,913
538
46
4
0
197,036
1
W
Cu Chulainn
6,625
602
112
10
0
227,987
2
L
Hachiman
4,014
365
20
2
0
153,413
2
L
Ares
4,804
437
11
1
0
188,292
3
W
Sol
5,390
490
70
6
0
177,870
2
W
Geb
5,760
524
13
1
0
228,335
3
W
Fenrir
6,700
609
79
7
0
226,684
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role