Player Matchup

Artio
Artio
 
Artio
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Eiim主
Izanami
Level 6
God Stats
0W - 2L
1,312 SR
Queue Stats
4W - 3L
1,630 Elo+
Solo
King Arthur
King Arthur
itzHollow
King Arthur
Level 5
God Stats
3W - 6L
1,726 SR
Queue Stats
36W - 30L
1,607 Elo+
Solo
Olorun
Olorun
racingcapo22
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,750 Elo+
Party 1
Fenrir
Fenrir
santi_iwnlcrack
Fenrir
Level 25
God Stats
1W - 2L
1,489 SR
Queue Stats
1W - 3L
1,352 Elo+
Party 1
Team Averages
Level 30
1,505 SR
1,568 Elo+

VS

Team Averages
Level 18
1,460 SR
1,544 Elo+
Ganesha
Ganesha
Aravik
Ganesha
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,679 Elo+
Solo
Izanami
Izanami
BigDaddyLoganUwU
Izanami
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
96W - 90L
1,541 Elo+
Solo
Anubis
Anubis
TheGreatPenio
Anubis
Level 28
God Stats
6W - 6L
1,511 SR
Queue Stats
137W - 147L
1,523 Elo+
Solo
King Arthur
King Arthur
UB11
King Arthur
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,414 Elo+
Solo
Neith
Neith
gebgod
Neith
Level 28
God Stats
4W - 3L
1,290 SR
Queue Stats
216W - 243L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
4 / 9 / 5
10,120
482
9,107
31,162
23,893
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Eiim主
Izanami
15
3 / 10 / 1
9,880
470
9,527
16,801
4,871
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
itzHollow
King Arthur
15
2 / 5 / 3
9,920
472
12,068
22,360
15,148
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
11
2 / 11 / 1
7,643
364
3,811
15,001
4,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
4 / 12 / 3
9,451
450
7,208
20,829
6,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Aravik
Ganesha
16
2 / 4 / 19
11,783
561
5,451
15,465
15,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
22 / 2 / 6
13,504
643
30,508
17,822
5,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
10 / 4 / 10
12,555
598
17,569
16,516
9,023
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
UB11
King Arthur
16
2 / 3 / 3
10,331
492
3,024
11,963
11,749
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
gebgod
Neith
19
9 / 2 / 12
13,002
619
24,095
15,513
7,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
95
15
Kills
45
47
Deaths
15
13
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
4
9
5
0.72
W
Ganesha
Aravik
Ganesha
2
4
19
2.88
W
22
2
6
12.5
L
Izanami
Eiim主
Izanami
3
10
1
0.35
W
10
4
10
3.75
W
King Arthur
UB11
King Arthur
2
3
3
1.17
W
Neith
gebgod
Neith
9
2
12
7.5
L
King Arthur
itzHollow
King Arthur
2
5
3
0.7
L
Olorun
2
11
1
0.23
L
4
12
3
0.46

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,721
Damage
80,647
106,153
Taken
77,279
55,001
Mitigated
49,002
14,824
Healing
27,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
9,107
1,029
158
4,243
31,162
23,893
530
7,720
23,442
38,571
0
W
Ganesha
Aravik
Ganesha
5,451
929
0
1,490
15,465
15,279
575
1,807
12,230
22,547
0
W
30,508
23,204
0
9,864
17,822
5,924
5,883
3,926
13,896
0
120,245
L
Izanami
Eiim主
Izanami
9,527
5,158
0
1,820
16,801
4,871
626
3,005
13,796
0
55,857
W
17,569
2,685
0
10,030
16,516
9,023
1,386
4,147
12,369
89,163
0
W
King Arthur
UB11
King Arthur
3,024
678
0
780
11,963
11,749
140
1,405
10,558
0
34,529
W
Neith
gebgod
Neith
24,095
13,301
0
5,239
15,513
7,027
2,639
3,361
12,152
0
88,970
L
King Arthur
itzHollow
King Arthur
12,068
1,326
243
3,990
22,360
15,148
86
4,461
17,899
7,610
53,821
L
Olorun
3,811
1,336
0
1,066
15,001
4,189
0
5,694
9,307
15,805
2,778
L
7,208
693
0
3,304
20,829
6,900
0
2,140
18,689
0
42,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,014
Gold Earned
61,175
348
Minions Killed
506
0
Camps Cleared
0
1,736,335
Distance Traveled
1,961,836
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
10,120
482
41
2
0
392,290
6
W
Ganesha
11,783
561
12
1
0
411,276
3
W
Izanami
13,504
643
172
8
0
371,211
5
L
Izanami
9,880
470
100
5
0
312,525
1
W
Anubis
12,555
598
108
5
0
369,500
0
W
King Arthur
10,331
492
65
3
0
444,065
6
W
Neith
13,002
619
149
7
0
365,784
2
L
King Arthur
9,920
472
113
5
0
396,316
4
L
Olorun
7,643
364
24
1
0
270,123
0
L
Fenrir
9,451
450
70
3
0
365,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role