Player Matchup

Loki
Loki
Drakonkknight
Loki
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 78L
1,483 Elo+
Solo
Sobek
Sobek
Kral_Romeo
Sobek
Level 127
God Stats
0W - 1L
1,289 SR
Queue Stats
87W - 71L
1,568 Elo+
Solo
Ah Puch
Ah Puch
Methamphetameme
Ah Puch
Level 109
God Stats
18W - 10L
1,510 SR
Queue Stats
741W - 749L
1,453 Elo+
Solo
Da Ji
Da Ji
VargGnor
Da Ji
Level 97
God Stats
1W - 3L
1,472 SR
Queue Stats
110W - 99L
1,467 Elo+
Solo
Chang'e
Chang'e
zerkxes07
Chang'e
Level 67
God Stats
4W - 4L
1,590 SR
Queue Stats
498W - 567L
1,478 Elo+
Solo
Team Averages
Level 101
1,472 SR
1,490 Elo+

VS

Team Averages
Level 102
1,426 SR
1,463 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
DerFurzer
Chiron
Level 107
God Stats
1W - 2L
1,199 SR
Queue Stats
202W - 239L
1,450 Elo+
Solo
Sylvanus
Sylvanus
honeyclover
Sylvanus
Level 80
God Stats
1W - 0L
1,246 SR
Queue Stats
15W - 9L
1,446 Elo+
Solo
Jormungandr
Jormungandr
joao12filipe
Jormungandr
Level 109
God Stats
3W - 0L
1,704 SR
Queue Stats
79W - 74L
1,462 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
killerzone11
Morgan Le Fay
Level 126
God Stats
8W - 4L
1,480 SR
Queue Stats
313W - 277L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 7 / 4
8,961
747
9,839
13,798
5,012
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
14
0 / 5 / 8
8,224
685
5,310
17,871
20,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
7 / 4 / 4
10,096
841
20,621
14,736
5,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
VargGnor
Da Ji
12
1 / 8 / 6
7,412
618
3,511
12,381
4,397
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
zerkxes07
Chang'e
13
1 / 7 / 7
7,749
646
7,186
16,674
5,479
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
18
6 / 3 / 19
10,871
906
25,149
11,990
6,488
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chiron
DerFurzer
Chiron
15
1 / 3 / 18
8,980
748
5,078
10,502
4,801
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
honeyclover
Sylvanus
15
3 / 4 / 18
9,377
781
9,356
14,387
18,750
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jormungandr
joao12filipe
Jormungandr
19
9 / 2 / 16
11,626
969
14,730
13,395
15,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Morgan Le Fay
killerzone11
Morgan Le Fay
19
12 / 1 / 15
11,615
968
15,574
8,636
4,106
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
117
13
Kills
31
31
Deaths
13
29
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
6
3
19
5.17
W
Chiron
DerFurzer
Chiron
1
3
18
3.33
L
4
7
4
0.86
L
Sobek
0
5
8
0.8
L
7
4
4
2.25
L
Da Ji
VargGnor
Da Ji
1
8
6
0.5
W
Sylvanus
honeyclover
Sylvanus
3
4
18
3
W
Jormungandr
joao12filipe
Jormungandr
9
2
16
8.5
W
Morgan Le Fay
killerzone11
Morgan Le Fay
12
1
15
19.5
L
Chang'e
zerkxes07
Chang'e
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,467
Damage
69,887
75,460
Taken
58,910
40,395
Mitigated
50,076
25,962
Healing
29,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
25,149
9,915
480
4,166
11,990
6,488
508
6,155
5,835
0
46,715
W
Chiron
DerFurzer
Chiron
5,078
860
3,239
2,637
10,502
4,801
1,835
6,093
4,409
0
12,652
L
9,839
1,511
532
556
13,798
5,012
0
7,138
6,452
0
18,941
L
Sobek
5,310
251
986
4,140
17,871
20,041
0
9,577
8,014
11,192
0
L
20,621
380
692
4,648
14,736
5,466
0
7,046
7,516
38,936
0
L
Da Ji
VargGnor
Da Ji
3,511
611
787
1,641
12,381
4,397
0
5,366
6,817
0
8,544
W
Sylvanus
honeyclover
Sylvanus
9,356
1,890
7,207
5,012
14,387
18,750
232
8,071
6,316
13,035
0
W
Jormungandr
joao12filipe
Jormungandr
14,730
3,047
250
2,480
13,395
15,931
322
6,300
7,095
36,345
0
W
Morgan Le Fay
killerzone11
Morgan Le Fay
15,574
1,546
1,498
2,157
8,636
4,106
2,073
6,498
2,138
29,498
0
L
Chang'e
zerkxes07
Chang'e
7,186
716
6,966
5,014
16,674
5,479
90
9,389
7,001
16,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,442
Gold Earned
52,469
132
Minions Killed
155
0
Camps Cleared
0
1,024,469
Distance Traveled
1,167,903
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,871
906
39
3
0
251,182
1
W
Chiron
8,980
748
20
2
0
252,203
0
L
Loki
8,961
747
29
2
0
229,800
2
L
Sobek
8,224
685
9
1
0
218,199
0
L
Ah Puch
10,096
841
63
5
0
202,829
0
L
Da Ji
7,412
618
7
1
0
174,415
0
W
Sylvanus
9,377
781
8
1
0
238,326
1
W
Jormungandr
11,626
969
45
4
0
232,195
0
W
Morgan Le Fay
11,615
968
43
4
0
193,997
7
L
Chang'e
7,749
646
24
2
0
199,226
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role