Player Matchup

Guan Yu
Guan Yu
Dharmaproject88
Guan Yu
Level 149
God Stats
2W - 0L
1,588 SR
Queue Stats
77W - 80L
1,477 Elo+
Solo
Sobek
Sobek
NemoHoes490
Sobek
Level 66
God Stats
1W - 1L
1,242 SR
Queue Stats
26W - 22L
1,482 Elo+
Solo
Eset
Eset
mahan0077
Eset
Level 100
God Stats
5W - 1L
1,707 SR
Queue Stats
219W - 199L
1,438 Elo+
Solo
Xing Tian
Xing Tian
sammichio
Xing Tian
Level 110
God Stats
9W - 11L
1,332 SR
Queue Stats
546W - 580L
1,468 Elo+
Solo
Jing Wei
Jing Wei
thebowner181
Jing Wei
Level 85
God Stats
11W - 8L
1,516 SR
Queue Stats
344W - 307L
1,544 Elo+
Solo
Team Averages
Level 102
1,477 SR
1,482 Elo+

VS

Team Averages
Level 104
1,562 SR
1,469 Elo+
Zeus
Zeus
Benmon
Zeus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 159L
1,479 Elo+
Solo
Terra
Terra
KristofferBRas
Terra
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 203L
1,493 Elo+
Solo
The Morrigan
The Morrigan
LeadHeadLuna
The Morrigan
Level 149
God Stats
2W - 5L
1,404 SR
Queue Stats
83W - 110L
1,408 Elo+
Solo
Hera
Hera
joao12filipe
Hera
Level 109
God Stats
1W - 1L
1,767 SR
Queue Stats
79W - 74L
1,473 Elo+
Solo
Charybdis
Charybdis
zerkxes07
Charybdis
Level 67
God Stats
5W - 3L
1,638 SR
Queue Stats
498W - 567L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 3 / 18
11,793
786
13,638
20,630
35,257
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
6 / 3 / 15
12,515
834
10,753
27,305
40,909
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Eset
19
3 / 1 / 16
11,566
771
10,903
14,369
8,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
sammichio
Xing Tian
18
4 / 2 / 21
11,332
755
11,189
22,592
23,827
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
thebowner181
Jing Wei
18
7 / 2 / 15
11,468
765
14,308
13,893
7,818
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Benmon
Zeus
16
1 / 7 / 5
9,666
644
17,221
12,172
4,530
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
0 / 4 / 8
9,461
631
4,346
19,515
24,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Morrigan
LeadHeadLuna
The Morrigan
15
2 / 4 / 8
9,933
662
10,103
9,313
3,937
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
5 / 7 / 3
11,801
787
19,134
12,862
5,640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Charybdis
zerkxes07
Charybdis
16
2 / 7 / 7
10,347
690
12,756
13,152
5,503
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
41
29
Kills
10
11
Deaths
29
85
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Zeus
Benmon
Zeus
1
7
5
0.5
W
9
3
18
6
L
0
4
8
1
L
The Morrigan
LeadHeadLuna
The Morrigan
2
4
8
1.5
W
6
3
15
4.5
L
5
7
3
0.93
W
Eset
3
1
16
11
W
Xing Tian
sammichio
Xing Tian
4
2
21
7.25
W
Jing Wei
thebowner181
Jing Wei
7
2
15
7.25
L
Charybdis
zerkxes07
Charybdis
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,791
Damage
63,560
98,789
Taken
67,014
116,362
Mitigated
43,769
47,345
Healing
23,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
Benmon
Zeus
17,221
1,692
528
1,085
12,172
4,530
100
7,612
4,560
30,652
0
W
13,638
945
8,463
5,956
20,630
35,257
225
11,091
9,539
3,533
28,180
L
4,346
475
4,352
9,178
19,515
24,159
102
8,039
11,476
8,521
0
L
The Morrigan
LeadHeadLuna
The Morrigan
10,103
1,111
1,627
1,757
9,313
3,937
0
4,542
4,771
15,139
0
W
10,753
1,098
4,970
6,674
27,305
40,909
196
11,667
13,595
22,514
0
L
19,134
3,890
211
1,168
12,862
5,640
583
6,092
6,770
44,838
0
W
Eset
10,903
735
6,328
3,458
14,369
8,551
1,682
8,745
5,624
33,875
0
W
Xing Tian
sammichio
Xing Tian
11,189
778
2,003
1,478
22,592
23,827
583
9,413
13,179
31,197
0
W
Jing Wei
thebowner181
Jing Wei
14,308
11,218
4,808
3,207
13,893
7,818
1,721
11,200
2,693
0
43,506
L
Charybdis
zerkxes07
Charybdis
12,756
4,675
1,404
2,498
13,152
5,503
990
7,333
5,819
0
27,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,674
Gold Earned
51,208
171
Minions Killed
136
0
Camps Cleared
0
1,534,523
Distance Traveled
1,213,891
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,666
644
25
2
0
238,253
1
W
Guan Yu
11,793
786
20
1
0
320,687
1
L
Terra
9,461
631
2
0
0
245,393
3
L
The Morrigan
9,933
662
15
1
0
250,099
1
W
Sobek
12,515
834
14
1
0
301,962
1
L
Hera
11,801
787
64
4
0
225,900
0
W
Eset
11,566
771
45
3
0
303,054
2
W
Xing Tian
11,332
755
34
2
0
306,428
0
W
Jing Wei
11,468
765
58
4
0
302,392
0
L
Charybdis
10,347
690
30
2
0
254,246
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role