Player Matchup

Ra
Ra
Undeadmaul69
Ra
Level 65
God Stats
8W - 11L
1,440 SR
Queue Stats
491W - 527L
1,433 Elo+
Solo
Apollo
Apollo
Vini13Oficial
Apollo
Level 126
God Stats
1W - 0L
1,595 SR
Queue Stats
18W - 5L
1,654 Elo+
Party 1
Terra
Terra
WeirdifulJ
Terra
Level 52
God Stats
1W - 2L
1,317 SR
Queue Stats
222W - 305L
1,318 Elo+
Solo
Chaac
Chaac
XoF Vitelas
Chaac
Level 129
God Stats
22W - 13L
1,682 SR
Queue Stats
78W - 75L
1,576 Elo+
Party 1
Anubis
Anubis
darkprince12115
Anubis
Level 86
God Stats
80W - 59L
1,451 SR
Queue Stats
600W - 627L
1,468 Elo+
Solo
Team Averages
Level 92
1,497 SR
1,490 Elo+

VS

Team Averages
Level 70
1,475 SR
1,408 Elo+
Neith
Neith
CodeBlu71
Neith
Level 160
God Stats
419W - 389L
1,528 SR
Queue Stats
1,136W - 1,173L
1,429 Elo+
Solo
Mercury
Mercury
hondoalo
Mercury
Level 67
God Stats
4W - 7L
1,401 SR
Queue Stats
104W - 89L
1,485 Elo+
Solo
Gilgamesh
Gilgamesh
iTxLucky_
Gilgamesh
Level 62
God Stats
4W - 6L
1,520 SR
Queue Stats
16W - 33L
1,341 Elo+
Party 2
Chronos
Chronos
rewopa4_wNpZ
Chronos
Level 40
God Stats
2W - 3L
1,518 SR
Queue Stats
65W - 62L
1,433 Elo+
Solo
Bacchus
Bacchus
streven511
Bacchus
Level 22
God Stats
13W - 23L
1,411 SR
Queue Stats
18W - 36L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 15
12,837
1,070
17,207
16,637
6,746
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
11 / 3 / 18
13,506
1,126
28,701
17,965
8,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
19
1 / 4 / 21
12,061
1,005
8,038
18,112
25,007
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
14 / 4 / 14
14,664
1,222
28,580
24,579
16,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
4 / 1 / 1
10,472
873
4,044
1,972
951
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Team 1 Tickets

221

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CodeBlu71
Neith
18
2 / 6 / 9
11,313
943
17,476
16,886
5,998
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
hondoalo
Mercury
18
8 / 8 / 6
13,649
1,137
14,823
20,922
7,537
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gilgamesh
iTxLucky_
Gilgamesh
18
0 / 8 / 7
10,487
874
13,124
19,296
12,587
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Chronos
rewopa4_wNpZ
Chronos
19
5 / 7 / 10
12,803
1,067
18,621
17,310
5,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bacchus
streven511
Bacchus
17
0 / 7 / 10
10,327
861
8,196
20,288
22,097
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
57
36
Kills
15
15
Deaths
36
69
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Neith
CodeBlu71
Neith
2
6
9
1.08
W
6
3
15
4.5
W
11
3
18
6.67
W
Terra
1
4
21
2.88
W
14
4
14
5.25
W
4
1
1
4.5
L
Mercury
hondoalo
Mercury
8
8
6
1.38
L
Gilgamesh
iTxLucky_
Gilgamesh
0
8
7
0.44
L
Chronos
rewopa4_wNpZ
Chronos
5
7
10
1.43
L
Bacchus
streven511
Bacchus
0
7
10
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,570
Damage
72,240
79,265
Taken
94,702
57,527
Mitigated
53,708
31,238
Healing
8,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
CodeBlu71
Neith
17,476
8,069
371
2,631
16,886
5,998
0
4,721
12,165
0
38,991
W
17,207
861
4,385
4,901
16,637
6,746
0
4,345
12,117
48,663
0
W
28,701
20,637
353
2,855
17,965
8,046
0
6,927
10,823
0
44,058
W
Terra
8,038
1,636
5,598
4,280
18,112
25,007
0
6,996
10,902
25,186
0
W
28,580
6,666
0
8,637
24,579
16,777
0
6,879
17,485
0
48,526
W
4,044
46
71
158
1,972
951
0
813
1,121
12,204
0
L
Mercury
hondoalo
Mercury
14,823
8,435
0
1,180
20,922
7,537
0
5,908
15,014
0
27,142
L
Gilgamesh
iTxLucky_
Gilgamesh
13,124
1,884
0
146
19,296
12,587
0
8,098
11,198
0
33,819
L
Chronos
rewopa4_wNpZ
Chronos
18,621
6,165
0
3,050
17,310
5,489
0
3,996
13,314
49,270
0
L
Bacchus
streven511
Bacchus
8,196
335
0
1,178
20,288
22,097
0
6,566
13,722
14,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,540
Gold Earned
58,579
208
Minions Killed
190
6
Camps Cleared
4
908,046
Distance Traveled
1,053,222
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,313
943
39
3
0
200,110
0
W
Ra
12,837
1,070
76
6
1
214,724
2
W
Apollo
13,506
1,126
32
3
0
199,650
0
W
Terra
12,061
1,005
35
3
2
180,907
0
W
Chaac
14,664
1,222
40
3
2
237,853
1
W
Anubis
10,472
873
25
2
1
74,912
0
L
Mercury
13,649
1,137
36
3
2
264,006
1
L
Gilgamesh
10,487
874
38
3
2
174,134
0
L
Chronos
12,803
1,067
63
5
0
223,048
0
L
Bacchus
10,327
861
14
1
0
191,924
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role