Player Matchup

Gilgamesh
Gilgamesh
Marlim0000
Gilgamesh
Level 25
God Stats
0W - 2L
1,309 SR
Queue Stats
10W - 13L
1,380 Elo+
Solo
Bakasura
Bakasura
ShreidRu08
Bakasura
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 30L
1,386 Elo+
Solo
Zeus
Zeus
Stokes892
Zeus
Level 27
God Stats
6W - 10L
1,203 SR
Queue Stats
138W - 148L
1,479 Elo+
Solo
King Arthur
King Arthur
Tarzanguything
King Arthur
Level 29
God Stats
1W - 1L
1,289 SR
Queue Stats
65W - 66L
1,394 Elo+
Solo
Vamana
Vamana
hipo-talamo
Vamana
Level 27
God Stats
25W - 26L
1,480 SR
Queue Stats
33W - 41L
1,323 Elo+
Solo
Team Averages
Level 27
1,356 SR
1,392 Elo+

VS

Team Averages
Level 27
1,672 SR
1,533 Elo+
Medusa
Medusa
Ardillalodon
Medusa
Level 27
God Stats
3W - 0L
1,875 SR
Queue Stats
97W - 74L
1,553 Elo+
Solo
Loki
Loki
LokiTheBrony
Loki
Level 2
God Stats
3W - 4L
1,741 SR
Queue Stats
10W - 9L
1,687 Elo+
Party 1
Sol
Sol
OriginalScouser
Sol
Level 48
God Stats
5W - 5L
1,744 SR
Queue Stats
48W - 35L
1,600 Elo+
Party 1
Achilles
Achilles
aogiri_yoshimura
Achilles
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
157W - 157L
1,412 Elo+
Solo
Yemoja
Yemoja
natsu100drake
Yemoja
Level 28
God Stats
27W - 35L
1,503 SR
Queue Stats
63W - 90L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Marlim0000
Gilgamesh
7
0 / 4 / 0
4,024
402
3,726
7,815
2,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bakasura
ShreidRu08
Bakasura
5
0 / 7 / 0
4,042
404
1,437
7,099
1,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
9
1 / 1 / 0
5,254
525
3,735
2,698
814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Tarzanguything
King Arthur
7
0 / 6 / 0
4,085
409
1,676
6,797
2,669
Vamana
6
0 / 7 / 0
4,005
401
2,389
10,988
3,338
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
10 / 0 / 4
6,809
681
10,923
5,606
2,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
6 / 0 / 2
6,337
634
3,337
4,722
1,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
3 / 1 / 4
6,034
603
5,338
5,997
1,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
5 / 0 / 0
6,429
643
3,554
5,036
1,815
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

7
1 / 0 / 6
4,853
485
2,117
5,545
2,121
Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
41
1
Kills
25
25
Deaths
1
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
10
0
4
12
W
6
0
2
7
L
Gilgamesh
Marlim0000
Gilgamesh
0
4
0
0
W
3
1
4
5
L
Bakasura
ShreidRu08
Bakasura
0
7
0
0
L
Zeus
1
1
0
1
L
King Arthur
Tarzanguything
King Arthur
0
6
0
0
W
5
0
0
5
L
Vamana
0
7
0
0
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,963
Damage
25,269
35,397
Taken
26,906
10,602
Mitigated
9,136
6,195
Healing
12,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
10,923
6,087
14
2,417
5,606
2,133
792
172
5,098
0
33,335
W
3,337
1,094
0
3,054
4,722
1,307
0
554
4,065
0
34,548
L
Gilgamesh
Marlim0000
Gilgamesh
3,726
1,195
82
1,523
7,815
2,413
0
1,033
6,782
0
9,886
W
5,338
1,938
0
2,983
5,997
1,760
1,334
2,979
2,750
33,359
0
L
Bakasura
ShreidRu08
Bakasura
1,437
997
0
965
7,099
1,368
0
453
6,646
0
8,133
L
Zeus
3,735
301
0
401
2,698
814
0
1,506
1,192
25,446
0
L
King Arthur
Tarzanguything
King Arthur
1,676
243
0
0
6,797
2,669
0
0
6,797
0
11,296
W
3,554
1,053
0
345
5,036
1,815
0
0
5,036
0
27,075
L
Vamana
2,389
567
0
3,224
10,988
3,338
130
4,463
6,525
363
13,962
W
2,117
314
326
2,916
5,545
2,121
190
0
5,304
14,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,410
Gold Earned
30,462
137
Minions Killed
283
0
Camps Cleared
0
888,536
Distance Traveled
860,846
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,809
681
57
6
0
163,107
0
W
Loki
6,337
634
81
8
0
196,961
1
L
Gilgamesh
4,024
402
14
1
0
189,070
0
W
Sol
6,034
603
62
6
0
163,398
2
L
Bakasura
4,042
404
24
2
0
148,387
0
L
Zeus
5,254
525
57
6
0
181,185
0
L
King Arthur
4,085
409
25
3
0
180,655
1
W
Achilles
6,429
643
62
6
0
182,740
3
L
Vamana
4,005
401
17
2
0
189,239
0
W
Yemoja
4,853
485
21
2
0
154,640
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role