Player Matchup

Ao Kuang
Ao Kuang
Hakan_src
Ao Kuang
Level 121
God Stats
1W - 0L
1,697 SR
Queue Stats
44W - 17L
1,678 Elo+
Party 1
Zeus
Zeus
MineTube2003
Zeus
Level 66
God Stats
1W - 0L
1,607 SR
Queue Stats
18W - 8L
1,639 Elo+
Party 1
Loki
Loki
Swaight
Loki
Level 126
God Stats
2W - 2L
1,541 SR
Queue Stats
18W - 8L
1,666 Elo+
Party 1
Achilles
Achilles
WhiteAgate3535
Achilles
Level 49
God Stats
24W - 30L
1,458 SR
Queue Stats
143W - 159L
1,359 Elo+
Solo
Izanami
Izanami
memohd4k
Izanami
Level 14
God Stats
1W - 0L
1,710 SR
Queue Stats
3W - 0L
1,681 Elo+
Party 1
Team Averages
Level 75
1,603 SR
1,605 Elo+

VS

Team Averages
Level 48
1,400 SR
1,333 Elo+
Sol
Sol
LORD_Scarlet_
Sol
Level 64
God Stats
3W - 5L
1,381 SR
Queue Stats
130W - 228L
1,295 Elo+
Party 2
Ymir
Ymir
Nakime-V
Ymir
Level 29
God Stats
7W - 14L
1,395 SR
Queue Stats
60W - 106L
1,275 Elo+
Party 2
Freya
Freya
OmletickTV2017
Freya
Level 64
God Stats
8W - 5L
1,637 SR
Queue Stats
208W - 282L
1,319 Elo+
Party 2
Cliodhna
Cliodhna
lExelic
Cliodhna
Level 38
God Stats
4W - 8L
1,197 SR
Queue Stats
149W - 156L
1,369 Elo+
Solo
Chronos
Chronos
lambona_vengador
Chronos
Level 44
God Stats
13W - 18L
1,389 SR
Queue Stats
138W - 182L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Hakan_src
Ao Kuang
13
5 / 1 / 4
7,558
581
6,086
8,860
2,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
6 / 1 / 5
8,404
646
12,881
3,947
1,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
Swaight
Loki
13
5 / 4 / 7
7,716
594
7,260
10,155
3,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
12
4 / 0 / 2
7,366
567
6,053
6,785
4,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
memohd4k
Izanami
11
2 / 1 / 1
6,516
501
1,826
3,725
1,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 1
6,331
487
2,476
8,312
2,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
9
0 / 6 / 0
5,690
438
721
11,052
5,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 5 / 1
5,424
417
3,434
9,346
2,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
lExelic
Cliodhna
10
3 / 5 / 0
6,689
515
4,482
10,096
3,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 1 / 2
6,490
499
2,814
7,201
2,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
22
Kills
5
7
Deaths
22
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Hakan_src
Ao Kuang
5
1
4
7
L
2
5
1
0.5
W
6
1
5
8.5
L
Ymir
0
6
0
0
L
0
5
1
0.1
W
Loki
Swaight
Loki
5
4
7
2.13
W
Achilles
4
0
2
5
L
Cliodhna
lExelic
Cliodhna
3
5
0
0.6
L
0
1
2
1
W
Izanami
memohd4k
Izanami
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,106
Damage
13,927
33,472
Taken
46,007
12,863
Mitigated
17,310
11,001
Healing
11,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Hakan_src
Ao Kuang
6,086
1,614
0
4,599
8,860
2,968
1,408
2,009
6,807
37,401
0
L
2,476
386
0
2,142
8,312
2,303
1,254
4,180
4,132
21,846
0
W
12,881
1,055
0
258
3,947
1,086
1,430
632
3,193
62,947
0
L
Ymir
721
116
179
1,758
11,052
5,942
0
1,260
9,792
16,435
0
L
3,434
1,147
0
2,049
9,346
2,980
29
4,288
5,058
16,822
3,171
W
Loki
Swaight
Loki
7,260
2,263
0
2,661
10,155
3,133
0
1,773
8,202
0
47,461
W
Achilles
6,053
1,181
0
3,132
6,785
4,501
0
2,587
4,172
0
37,456
L
Cliodhna
lExelic
Cliodhna
4,482
549
0
3,009
10,096
3,362
0
5,412
4,684
0
34,240
L
2,814
793
0
2,735
7,201
2,723
592
3,827
3,374
26,000
4,003
W
Izanami
memohd4k
Izanami
1,826
992
0
351
3,725
1,175
1,531
1,210
2,475
0
27,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,560
Gold Earned
30,624
393
Minions Killed
252
0
Camps Cleared
0
1,298,554
Distance Traveled
1,111,686
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,558
581
79
6
0
259,130
1
L
Sol
6,331
487
48
4
0
253,583
0
W
Zeus
8,404
646
122
9
0
248,758
4
L
Ymir
5,690
438
30
2
0
209,394
0
L
Freya
5,424
417
44
3
0
216,969
3
W
Loki
7,716
594
89
7
0
280,677
4
W
Achilles
7,366
567
49
4
0
268,500
2
L
Cliodhna
6,689
515
64
5
0
252,586
1
L
Chronos
6,490
499
66
5
0
179,154
1
W
Izanami
6,516
501
54
4
0
241,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role