Player Matchup

Zhong Kui
Zhong Kui
DX 160
Zhong Kui
Level 94
God Stats
4W - 8L
1,462 SR
Queue Stats
235W - 285L
1,268 Elo+
Solo
Horus
Horus
Lost_Horizons_
Horus
Level 88
God Stats
17W - 18L
1,518 SR
Queue Stats
1,280W - 1,390L
1,531 Elo+
Solo
Pele
Pele
royalerage37
Pele
Level 108
God Stats
28W - 44L
1,422 SR
Queue Stats
550W - 759L
1,243 Elo+
Solo
Team Averages
Level 97
1,467 SR
1,348 Elo+

VS

Team Averages
Level 71
1,558 SR
1,348 Elo+
Nox
Nox
JK_U_Wanna_Coke
Nox
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,175 Elo+
Solo
Anhur
Anhur
JustaBigDog
Anhur
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
228W - 273L
1,328 Elo+
Solo
Fenrir
Fenrir
weed_smokindian
Fenrir
Level 123
God Stats
5W - 4L
1,674 SR
Queue Stats
123W - 164L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DX 160
Zhong Kui
10
0 / 9 / 4
6,403
640
5,146
11,605
5,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
4 / 4 / 1
7,372
737
5,291
9,530
7,811
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
2 / 8 / 2
7,088
709
4,640
9,927
3,910
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 0 / 10
9,146
915
13,471
6,175
2,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 10
7,158
716
3,020
5,681
1,795
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
10 / 3 / 8
8,964
896
10,252
12,536
7,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
6
Kills
21
21
Deaths
6
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
DX 160
Zhong Kui
0
9
4
0.22
W
10
0
10
15
W
1
3
10
2
L
4
4
1
1.13
L
2
8
2
0.38
W
10
3
8
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,077
Damage
26,743
31,062
Taken
24,392
17,087
Mitigated
11,485
3,391
Healing
5,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
DX 160
Zhong Kui
5,146
1,356
343
657
11,605
5,366
0
5,761
5,563
17,563
0
W
13,471
1,017
0
1,482
6,175
2,291
274
1,817
4,358
32,956
0
W
3,020
1,403
0
0
5,681
1,795
138
2,071
3,610
0
15,903
L
5,291
2,057
668
1,190
9,530
7,811
0
5,139
4,101
2,525
12,137
L
4,640
834
90
443
9,927
3,910
0
2,860
6,630
0
11,016
W
10,252
3,831
0
4,336
12,536
7,399
332
2,569
9,967
0
20,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,863
Gold Earned
25,268
73
Minions Killed
110
3
Camps Cleared
6
479,478
Distance Traveled
521,140
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,403
640
38
4
1
138,386
2
W
Nox
9,146
915
59
6
3
189,188
3
W
Anhur
7,158
716
32
3
1
158,624
0
L
Horus
7,372
737
20
2
1
176,301
3
L
Pele
7,088
709
15
2
1
164,791
2
W
Fenrir
8,964
896
19
2
2
173,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role