Player Matchup

Fenrir
Fenrir
kssw34rt588
Fenrir
Level 47
God Stats
39W - 75L
1,362 SR
Queue Stats
217W - 397L
1,282 Elo+
Solo
Ymir
Ymir
m_maxking
Ymir
Level 6
God Stats
2W - 1L
1,715 SR
Queue Stats
5W - 6L
1,460 Elo+
Party 1
Kukulkan
Kukulkan
missis_kri
Kukulkan
Level 29
God Stats
17W - 20L
1,433 SR
Queue Stats
132W - 196L
1,313 Elo+
Party 1
Team Averages
Level 27
1,504 SR
1,351 Elo+

VS

Team Averages
Level 110
1,533 SR
1,420 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
IXCJ JONESXI
Danzaburou
Level 27
God Stats
5W - 11L
1,382 SR
Queue Stats
10W - 27L
1,153 Elo+
Solo
Zeus
Zeus
TheReaperx120
Zeus
Level 148
God Stats
8W - 3L
1,718 SR
Queue Stats
189W - 156L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
1 / 8 / 2
6,008
601
3,567
12,897
4,663
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
9
0 / 5 / 2
6,452
645
1,288
15,041
12,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
missis_kri
Kukulkan
10
2 / 6 / 0
6,564
656
4,095
9,938
3,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
11 / 0 / 8
9,220
922
13,111
6,724
2,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
IXCJ JONESXI
Danzaburou
9
0 / 2 / 8
6,776
678
4,568
4,624
1,507
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
8 / 1 / 9
8,572
857
16,665
5,147
1,636
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
3
Kills
19
19
Deaths
3
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
11
0
8
15
W
Danzaburou
IXCJ JONESXI
Danzaburou
0
2
8
2
W
8
1
9
12.5
L
Fenrir
1
8
2
0.25
L
Ymir
0
5
2
0.2
L
Kukulkan
missis_kri
Kukulkan
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,950
Damage
34,344
37,876
Taken
16,495
21,558
Mitigated
5,786
4,002
Healing
5,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
13,111
4,327
0
3,671
6,724
2,643
469
1,859
4,865
25,570
0
W
Danzaburou
IXCJ JONESXI
Danzaburou
4,568
2,935
0
950
4,624
1,507
485
2,609
2,015
0
17,287
W
16,665
3,262
45
879
5,147
1,636
380
1,016
4,131
32,069
0
L
Fenrir
3,567
348
205
792
12,897
4,663
0
9,175
3,722
0
8,497
L
Ymir
1,288
223
0
1,537
15,041
12,902
0
11,728
3,313
6,804
0
L
Kukulkan
missis_kri
Kukulkan
4,095
182
326
1,142
9,938
3,993
0
9,075
863
24,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,024
Gold Earned
24,568
74
Minions Killed
104
1
Camps Cleared
4
541,993
Distance Traveled
451,020
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,220
922
30
3
2
183,145
2
W
Danzaburou
6,776
678
36
4
0
117,654
0
W
Zeus
8,572
857
38
4
2
150,221
0
L
Fenrir
6,008
601
7
1
1
191,180
0
L
Ymir
6,452
645
14
1
0
183,184
1
L
Kukulkan
6,564
656
53
5
0
167,629
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role