Player Matchup

Cerberus
Cerberus
JETmanJACOB
Cerberus
Level 60
God Stats
15W - 12L
1,520 SR
Queue Stats
112W - 134L
1,350 Elo+
Party 1
Jing Wei
Jing Wei
Silentlylouddd
Jing Wei
Level 129
God Stats
1W - 0L
1,263 SR
Queue Stats
121W - 94L
1,488 Elo+
Party 1
Odin
Odin
justdudley94
Odin
Level 114
God Stats
7W - 4L
1,577 SR
Queue Stats
189W - 158L
1,438 Elo+
Party 1
Team Averages
Level 101
1,453 SR
1,425 Elo+

VS

Team Averages
Level 69
1,724 SR
1,444 Elo+
Cliodhna
Cliodhna
Drose_2010-
Cliodhna
Level 80
God Stats
0W - 2L
1,819 SR
Queue Stats
123W - 135L
1,466 Elo+
Solo
Sun Wukong
Sun Wukong
LokirTheLost443
Sun Wukong
Level 121
God Stats
1W - 1L
1,507 SR
Queue Stats
235W - 259L
1,451 Elo+
Solo
Kukulkan
Kukulkan
MunchlaxMakara
Kukulkan
Level 7
God Stats
3W - 2L
1,848 SR
Queue Stats
6W - 10L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JETmanJACOB
Cerberus
18
9 / 2 / 14
13,927
733
15,076
19,354
22,853
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
16
5 / 7 / 14
12,598
663
17,278
16,996
6,234
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
12 / 2 / 12
14,466
761
22,465
24,463
18,698
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Drose_2010-
Cliodhna
16
6 / 9 / 1
12,458
656
9,722
18,243
7,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Sun Wukong
LokirTheLost443
Sun Wukong
14
3 / 11 / 5
12,366
651
19,606
28,702
27,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
16
2 / 6 / 3
12,303
648
13,199
16,441
5,413
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
20
26
Kills
11
11
Deaths
26
40
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Drose_2010-
Cliodhna
6
9
1
0.72
W
Cerberus
JETmanJACOB
Cerberus
9
2
14
8
L
Sun Wukong
LokirTheLost443
Sun Wukong
3
11
5
0.5
L
Kukulkan
2
6
3
0.58
W
Jing Wei
5
7
14
1.71
W
12
2
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,819
Damage
42,527
60,813
Taken
63,386
47,785
Mitigated
39,874
18,885
Healing
5,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Drose_2010-
Cliodhna
9,722
949
0
1,447
18,243
7,139
0
5,586
12,657
0
31,053
W
Cerberus
JETmanJACOB
Cerberus
15,076
1,570
1,779
7,464
19,354
22,853
383
5,762
12,917
36,060
0
L
Sun Wukong
LokirTheLost443
Sun Wukong
19,606
3,654
148
3,991
28,702
27,322
0
9,508
19,194
0
33,856
L
Kukulkan
13,199
1,191
0
0
16,441
5,413
0
6,171
10,270
53,314
0
W
Jing Wei
17,278
15,383
453
1,978
16,996
6,234
1,536
1,953
14,353
0
52,126
W
22,465
2,765
382
6,829
24,463
18,698
734
6,124
17,898
15,896
45,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,991
Gold Earned
37,127
196
Minions Killed
164
10
Camps Cleared
5
1,042,906
Distance Traveled
911,861
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
12,458
656
29
2
4
310,304
0
W
Cerberus
13,927
733
56
3
4
348,489
2
L
Sun Wukong
12,366
651
20
1
1
321,903
2
L
Kukulkan
12,303
648
115
6
0
279,654
0
W
Jing Wei
12,598
663
66
3
2
316,073
8
W
Odin
14,466
761
74
4
4
378,344
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role