Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
FranHuley
Chiron
Level 158
God Stats
22W - 6L
1,923 SR
Queue Stats
572W - 221L
1,881 Elo+
Party 2
Vulcan
Vulcan
samuel69omg
Vulcan
Level 158
God Stats
12W - 3L
1,764 SR
Queue Stats
511W - 213L
1,859 Elo+
Party 2
Team Averages
Level 128
1,729 SR
1,747 Elo+

VS

Team Averages
Level 96
1,533 SR
1,606 Elo+
Cu Chulainn
Cu Chulainn
DemonicHealer
Cu Chulainn
Level 156
God Stats
11W - 9L
1,629 SR
Queue Stats
1,002W - 512L
1,651 Elo+
Party 1
Anhur
Anhur
Jigsaw96
Anhur
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,624 Elo+
Party 1
Sol
Sol
XIIIapples
Sol
Level 118
God Stats
4W - 7L
1,469 SR
Queue Stats
39W - 40L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 4 / 16
8,358
697
5,422
11,515
11,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chiron
FranHuley
Chiron
15
13 / 0 / 6
10,001
833
18,238
11,478
5,046
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
13
5 / 0 / 10
8,960
747
13,269
9,066
4,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DemonicHealer
Cu Chulainn
11
3 / 5 / 1
7,792
649
13,348
20,308
8,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
Jigsaw96
Anhur
10
0 / 9 / 2
6,932
578
3,115
11,784
3,016
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 5 / 2
7,229
602
9,988
9,092
2,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
19
Kills
4
4
Deaths
19
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
4
16
2.25
L
Cu Chulainn
DemonicHealer
Cu Chulainn
3
5
1
0.7
W
Chiron
FranHuley
Chiron
13
0
6
16
L
Anhur
Jigsaw96
Anhur
0
9
2
0.11
L
1
5
2
0.4
W
Vulcan
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,929
Damage
26,451
32,059
Taken
41,184
21,591
Mitigated
13,734
15,863
Healing
10,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,422
1,249
3,456
3,646
11,515
11,757
0
4,879
6,258
8,155
1,217
L
Cu Chulainn
DemonicHealer
Cu Chulainn
13,348
820
0
6,509
20,308
8,233
0
8,797
10,959
0
32,983
W
Chiron
FranHuley
Chiron
18,238
8,509
1,041
2,797
11,478
5,046
1,350
2,558
8,700
0
42,962
L
Anhur
Jigsaw96
Anhur
3,115
1,123
0
1,351
11,784
3,016
0
4,785
6,729
0
15,137
L
9,988
3,346
0
2,551
9,092
2,485
0
3,892
4,933
23,957
2,730
W
Vulcan
13,269
4,085
106
4,817
9,066
4,788
69
2,001
6,637
41,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,319
Gold Earned
21,953
134
Minions Killed
133
7
Camps Cleared
3
682,540
Distance Traveled
636,101
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,358
697
17
1
1
197,692
3
L
Cu Chulainn
7,792
649
37
3
1
242,836
2
W
Chiron
10,001
833
53
4
3
230,993
2
L
Anhur
6,932
578
33
3
0
178,130
0
L
Sol
7,229
602
63
5
2
215,135
3
W
Vulcan
8,960
747
64
5
3
253,855
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role