Player Matchup

Hachiman
Hachiman
Gold V
 
Hachiman
Gold V
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Silver III
Kungo2k
Thoth
Silver III
Level 75
God Stats
2W - 2L
1,450 SR
Queue Stats
34W - 51L
1,414 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
Wilrat
Gilgamesh
Gold V
Level 160
God Stats
11W - 9L
1,623 SR
Queue Stats
286W - 332L
1,397 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,524 SR
1,437 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,703 SR
1,564 MMR
Sobek
Sobek
Gold III
 
Sobek
Gold III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold V
HyperLove
Medusa
Gold V
Level 160
God Stats
7W - 1L
1,903 SR
Queue Stats
17W - 3L
1,632 MMR
Party 1
Scylla
Scylla
Bronze III
Tehtonicwar
Scylla
Bronze III
Level 107
God Stats
1W - 0L
1,705 SR
Queue Stats
2W - 0L
1,558 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
0 / 3 / 1
5,857
586
4,066
7,733
2,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
Kungo2k
Thoth
9
0 / 7 / 1
6,097
610
2,851
8,631
1,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
Wilrat
Gilgamesh
10
2 / 4 / 0
6,885
689
3,165
12,834
6,988
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
FenrirBacchusTerraPersephoneMorgan Le Fay

VS

Bans
Baron SamediGebHou YiAthenaUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
1 / 1 / 12
7,865
787
5,297
10,205
9,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
HyperLove
Medusa
13
12 / 1 / 2
8,894
889
11,575
6,781
2,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
12
1 / 0 / 10
7,593
759
7,865
3,325
1,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
2
Kills
14
14
Deaths
2
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
3
1
0.17
W
Sobek
 
Sobek
1
1
12
7
W
Medusa
HyperLove
Medusa
12
1
2
13
L
Thoth
Kungo2k
Thoth
0
7
1
0.07
W
Scylla
1
0
10
6
L
Gilgamesh
Wilrat
Gilgamesh
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,082
Damage
24,737
29,198
Taken
20,311
10,940
Mitigated
13,121
3,370
Healing
7,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,066
2,027
0
853
7,733
2,059
0
3,299
4,302
0
19,887
W
Sobek
 
Sobek
5,297
267
0
3,722
10,205
9,173
191
1,525
8,680
14,645
0
W
Medusa
HyperLove
Medusa
11,575
4,934
0
2,164
6,781
2,933
1,625
649
6,132
0
32,877
L
Thoth
Kungo2k
Thoth
2,851
65
0
945
8,631
1,893
0
4,126
4,365
21,080
0
W
Scylla
7,865
1,448
0
1,454
3,325
1,015
829
1,007
2,318
35,212
0
L
Gilgamesh
Wilrat
Gilgamesh
3,165
333
45
1,527
12,834
6,988
0
5,538
7,080
0
8,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,839
Gold Earned
24,352
90
Minions Killed
128
2
Camps Cleared
7
508,605
Distance Traveled
574,477
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,857
586
26
3
1
161,580
1
W
Sobek
7,865
787
23
2
1
196,573
7
W
Medusa
8,894
889
46
5
4
194,523
2
L
Thoth
6,097
610
53
5
1
158,662
1
W
Scylla
7,593
759
59
6
2
183,381
3
L
Gilgamesh
6,885
689
11
1
0
188,363
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role