Player Matchup

Hou Yi
Hou Yi
HDNISIMPAI
Hou Yi
Level 158
God Stats
7W - 3L
1,761 SR
Queue Stats
251W - 133L
1,718 Elo+
Party 1
Vulcan
Vulcan
Nekryptic
Vulcan
Level 123
God Stats
5W - 0L
1,758 SR
Queue Stats
111W - 71L
1,614 Elo+
Party 1
Xing Tian
Xing Tian
itsmeeguy
Xing Tian
Level 84
God Stats
76W - 51L
1,610 SR
Queue Stats
386W - 297L
1,587 Elo+
Party 1
Team Averages
Level 122
1,710 SR
1,640 Elo+

VS

Team Averages
Level 15
1,535 SR
1,459 Elo+
Neith
Neith
Javision
Neith
Level 8
God Stats
3W - 3L
1,554 SR
Queue Stats
3W - 6L
1,385 Elo+
Party 2
Izanami
Izanami
MintFish
Izanami
Level 28
God Stats
1W - 2L
1,496 SR
Queue Stats
17W - 10L
1,576 Elo+
Party 2
Zeus
Zeus
NesdogJr
Zeus
Level 10
God Stats
6W - 6L
1,556 SR
Queue Stats
7W - 8L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
HDNISIMPAI
Hou Yi
14
16 / 1 / 8
9,941
994
14,429
6,020
2,165
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
Nekryptic
Vulcan
13
9 / 0 / 11
8,899
890
9,389
4,270
1,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
itsmeeguy
Xing Tian
10
0 / 2 / 18
7,792
779
2,507
9,400
5,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Javision
Neith
8
0 / 10 / 2
5,726
573
3,647
9,907
3,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
MintFish
Izanami
10
2 / 9 / 1
6,861
686
4,400
10,542
3,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
10
1 / 6 / 1
6,493
649
5,342
9,079
2,415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
7
25
Kills
3
3
Deaths
25
37
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
HDNISIMPAI
Hou Yi
16
1
8
20
L
Neith
Javision
Neith
0
10
2
0.1
L
Izanami
MintFish
Izanami
2
9
1
0.28
W
Vulcan
Nekryptic
Vulcan
9
0
11
14.5
L
Zeus
1
6
1
0.25
W
Xing Tian
itsmeeguy
Xing Tian
0
2
18
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,325
Damage
13,389
19,690
Taken
29,528
9,070
Mitigated
8,722
3,691
Healing
1,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
HDNISIMPAI
Hou Yi
14,429
5,982
0
125
6,020
2,165
1,186
1,817
4,203
0
33,333
L
Neith
Javision
Neith
3,647
1,437
0
517
9,907
3,248
0
4,078
5,695
0
11,645
L
Izanami
MintFish
Izanami
4,400
2,548
0
11
10,542
3,059
0
4,714
5,568
0
12,483
W
Vulcan
Nekryptic
Vulcan
9,389
1,846
0
886
4,270
1,635
604
2,001
2,269
33,048
0
L
Zeus
5,342
432
0
655
9,079
2,415
0
2,634
6,369
20,100
0
W
Xing Tian
itsmeeguy
Xing Tian
2,507
269
0
2,680
9,400
5,270
0
2,155
7,245
9,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,632
Gold Earned
19,080
128
Minions Killed
76
9
Camps Cleared
0
542,727
Distance Traveled
472,969
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,941
994
52
5
3
169,281
2
L
Neith
5,726
573
19
2
0
134,907
0
L
Izanami
6,861
686
20
2
0
168,840
2
W
Vulcan
8,899
890
66
7
5
213,364
0
L
Zeus
6,493
649
37
4
0
169,222
3
W
Xing Tian
7,792
779
10
1
1
160,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role