Player Matchup

Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Jcolec02
Geb
Level 155
God Stats
60W - 55L
1,644 SR
Queue Stats
441W - 460L
1,553 Elo+
Solo
Discordia
Discordia
Jerenzall
Discordia
Level 69
God Stats
4W - 7L
1,327 SR
Queue Stats
498W - 762L
1,351 Elo+
Solo
Izanami
Izanami
MonkeyAnomaly
Izanami
Level 86
God Stats
1W - 2L
1,630 SR
Queue Stats
42W - 47L
1,514 Elo+
Solo
Sol
Sol
shadow97spawn97
Sol
Level 81
God Stats
21W - 18L
1,498 SR
Queue Stats
116W - 148L
1,348 Elo+
Solo
Team Averages
Level 110
1,520 SR
1,453 Elo+

VS

Team Averages
Level 103
1,524 SR
1,503 Elo+
Geb
Geb
 
Geb
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
KT_33
Ne Zha
Level 146
God Stats
54W - 55L
1,655 SR
Queue Stats
425W - 434L
1,566 Elo+
Solo
Chiron
Chiron
SheLuvMezzy
Chiron
Level 46
God Stats
5W - 1L
1,488 SR
Queue Stats
11W - 9L
1,426 Elo+
Party 1
Chaac
Chaac
The Names Rudy
Chaac
Level 95
God Stats
51W - 55L
1,533 SR
Queue Stats
697W - 754L
1,599 Elo+
Solo
Discordia
Discordia
xGemiosXCVIIIx
Discordia
Level 83
God Stats
2W - 1L
1,446 SR
Queue Stats
72W - 65L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
0 / 0 / 0
8,754
875
6,411
6,763
5,230
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

15
0 / 3 / 0
8,396
840
7,281
11,031
12,402
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
Jerenzall
Discordia
14
0 / 4 / 0
8,234
823
5,051
8,439
2,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
14
0 / 4 / 0
8,121
812
6,197
14,095
4,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 6 / 0
8,149
815
7,262
11,519
3,939
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

214

VS

Team 2 Tickets

287

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
1 / 0 / 14
9,426
943
8,347
8,953
6,854
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
KT_33
Ne Zha
16
5 / 0 / 7
9,686
969
7,661
6,356
2,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
16
3 / 0 / 1
9,036
904
5,431
4,127
1,404
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
2 / 0 / 14
9,754
975
10,710
10,285
11,653
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
xGemiosXCVIIIx
Discordia
16
6 / 0 / 6
10,204
1,020
17,613
5,764
1,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
59
0
Kills
17
17
Deaths
0
0
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
0
0
0
W
Geb
 
Geb
1
0
14
8
L
0
3
0
0
L
Discordia
Jerenzall
Discordia
0
4
0
0
W
Ne Zha
KT_33
Ne Zha
5
0
7
8.5
L
Izanami
0
4
0
0
W
Chiron
3
0
1
3.5
W
2
0
14
9
L
0
6
0
0
W
Discordia
xGemiosXCVIIIx
Discordia
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,202
Damage
49,762
51,847
Taken
35,485
29,330
Mitigated
24,631
7,078
Healing
8,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,411
232
0
3,694
6,763
5,230
0
2,634
4,129
2,084
29,859
W
Geb
 
Geb
8,347
143
0
2,441
8,953
6,854
0
5,531
3,422
30,315
0
L
7,281
149
746
1,049
11,031
12,402
0
6,098
4,933
17,776
0
L
Discordia
Jerenzall
Discordia
5,051
195
0
20
8,439
2,858
0
3,038
5,401
26,161
0
W
Ne Zha
KT_33
Ne Zha
7,661
2,063
0
891
6,356
2,748
0
3,187
3,169
0
23,719
L
Izanami
6,197
3,523
0
425
14,095
4,901
0
7,966
6,129
0
20,359
W
Chiron
5,431
2,242
1,429
753
4,127
1,404
0
2,316
1,811
0
15,817
W
10,710
1,403
0
3,025
10,285
11,653
0
5,736
4,549
687
21,244
L
7,262
1,719
0
1,144
11,519
3,939
0
6,423
5,096
19,715
0
W
Discordia
xGemiosXCVIIIx
Discordia
17,613
689
0
0
5,764
1,972
0
3,172
2,592
35,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,654
Gold Earned
48,106
181
Minions Killed
179
6
Camps Cleared
9
873,068
Distance Traveled
1,008,582
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,754
875
75
8
3
198,076
3
W
Geb
9,426
943
30
3
0
220,772
3
L
Geb
8,396
840
15
2
1
197,083
2
L
Discordia
8,234
823
35
4
0
165,317
1
W
Ne Zha
9,686
969
38
4
6
208,316
1
L
Izanami
8,121
812
31
3
1
171,961
0
W
Chiron
9,036
904
27
3
2
191,239
0
W
Chaac
9,754
975
33
3
0
218,719
0
L
Sol
8,149
815
25
3
1
140,631
0
W
Discordia
10,204
1,020
51
5
1
169,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role