Player Matchup

Xbalanque
Xbalanque
Platinum II
ChuckFina
Xbalanque
Platinum II
Level 127
God Stats
109W - 96L
1,581 SR
Queue Stats
435W - 421L
1,924 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
EgoCheck
Ao Kuang
Gold II
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 10L
1,820 MMR
Solo
Fenrir
Fenrir
Diamond III
Godsεnd
Fenrir
Diamond III
Level 160
God Stats
6W - 2L
1,802 SR
Queue Stats
257W - 212L
2,113 MMR
Solo
Zhong Kui
Zhong Kui
Platinum II
Jgar3129
Zhong Kui
Platinum II
Level 147
God Stats
5W - 3L
1,617 SR
Queue Stats
347W - 336L
1,855 MMR
Solo
Merlin
Merlin
Platinum II
joshthelandlord
Merlin
Platinum II
Level 160
God Stats
7W - 14L
1,569 SR
Queue Stats
141W - 132L
1,936 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 140
1,614 SR
1,930 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 143
1,562 SR
1,759 MMR
Danzaburou
Danzaburou
Diamond III
 
Danzaburou
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond III
Auronos
Sol
Diamond III
Level 160
God Stats
18W - 19L
1,672 SR
Queue Stats
734W - 730L
1,947 MMR
Solo
Geb
Geb
Platinum V
Isaaclml
Geb
Platinum V
Level 145
God Stats
16W - 16L
1,626 SR
Queue Stats
240W - 239L
1,787 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond IV
Sora3499
Tsukuyomi
Diamond IV
Level 148
God Stats
0W - 3L
1,613 SR
Queue Stats
383W - 361L
1,806 MMR
Solo
Chaac
Chaac
Platinum III
xZamia
Chaac
Platinum III
Level 105
God Stats
1W - 4L
1,398 SR
Queue Stats
157W - 159L
1,754 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ChuckFina
Xbalanque
20
4 / 1 / 6
12,659
666
11,597
11,810
4,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
EgoCheck
Ao Kuang
19
12 / 3 / 9
12,491
657
14,003
18,649
12,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
Godsεnd
Fenrir
15
5 / 1 / 13
10,631
560
8,407
18,650
19,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
Jgar3129
Zhong Kui
17
3 / 1 / 7
11,276
593
8,465
19,820
23,220
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
2 / 1 / 15
11,489
605
12,601
9,539
4,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
MulanCamazotzCharybdisCliodhna

VS

Bans
ArtioMorgan Le FayGuan YuTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
0 / 4 / 0
9,763
514
6,670
10,942
4,092
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sol
15
4 / 8 / 1
9,882
520
12,474
14,432
6,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

13
0 / 6 / 3
8,487
447
6,650
19,578
15,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
Sora3499
Tsukuyomi
14
2 / 5 / 3
9,119
480
9,670
14,101
5,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
xZamia
Chaac
15
1 / 3 / 0
9,490
499
11,190
15,418
20,265
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
14
26
Kills
7
7
Deaths
26
50
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
4
0
0
L
Sol
4
8
1
0.56
W
Xbalanque
ChuckFina
Xbalanque
4
1
6
7
W
Ao Kuang
EgoCheck
Ao Kuang
12
3
9
5.5
W
Fenrir
Godsεnd
Fenrir
5
1
13
11.5
L
0
6
3
0.25
W
Zhong Kui
Jgar3129
Zhong Kui
3
1
7
6.5
L
Tsukuyomi
Sora3499
Tsukuyomi
2
5
3
0.7
W
2
1
15
9.5
L
Chaac
xZamia
Chaac
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,073
Damage
46,654
78,468
Taken
74,471
64,367
Mitigated
51,334
35,792
Healing
15,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,670
2,444
0
3,070
10,942
4,092
0
3,820
7,122
0
76,423
L
Sol
12,474
4,209
0
3,288
14,432
6,014
560
8,576
5,856
63,626
5,821
W
Xbalanque
ChuckFina
Xbalanque
11,597
3,961
0
7,075
11,810
4,400
5,605
2,413
9,397
0
118,037
W
Ao Kuang
EgoCheck
Ao Kuang
14,003
2,756
0
11,508
18,649
12,693
282
6,051
12,154
77,096
10,142
W
Fenrir
Godsεnd
Fenrir
8,407
2,149
0
4,642
18,650
19,432
482
5,395
13,255
973
30,137
L
6,650
494
0
1,707
19,578
15,440
0
6,798
12,780
36,212
0
W
Zhong Kui
Jgar3129
Zhong Kui
8,465
1,328
0
10,422
19,820
23,220
1,467
1,693
18,127
72,564
0
L
Tsukuyomi
Sora3499
Tsukuyomi
9,670
2,836
0
3,515
14,101
5,523
0
5,986
8,115
0
60,588
W
12,601
531
0
2,145
9,539
4,622
1,123
4,535
5,004
94,833
0
L
Chaac
xZamia
Chaac
11,190
2,017
0
4,104
15,418
20,265
0
9,482
5,936
1,391
69,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,546
Gold Earned
46,741
679
Minions Killed
608
0
Camps Cleared
0
1,852,253
Distance Traveled
1,797,343
32
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,763
514
181
10
0
358,172
6
L
Sol
9,882
520
148
8
0
308,779
5
W
Xbalanque
12,659
666
202
11
0
343,454
8
W
Ao Kuang
12,491
657
116
6
0
374,502
7
W
Fenrir
10,631
560
38
2
0
398,475
6
L
Geb
8,487
447
36
2
0
367,637
4
W
Zhong Kui
11,276
593
160
8
0
344,447
0
L
Tsukuyomi
9,119
480
106
6
0
406,826
5
W
Merlin
11,489
605
163
9
0
391,375
11
L
Chaac
9,490
499
137
7
0
355,929
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role