Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
MonkeyGOW
Thor
Level 117
God Stats
1W - 2L
1,488 SR
Queue Stats
317W - 338L
1,512 Elo+
Solo
The Morrigan
The Morrigan
Smürfie2
The Morrigan
Level 84
God Stats
7W - 3L
1,746 SR
Queue Stats
698W - 724L
1,511 Elo+
Solo
Zhong Kui
Zhong Kui
funnybunny01
Zhong Kui
Level 100
God Stats
1W - 2L
1,572 SR
Queue Stats
216W - 207L
1,545 Elo+
Solo
Team Averages
Level 107
1,561 SR
1,514 Elo+

VS

Team Averages
Level 129
1,449 SR
1,550 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
ShakeESP
Mulan
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,679 Elo+
Solo
Ra
Ra
ThelLaw
Ra
Level 128
God Stats
13W - 15L
1,510 SR
Queue Stats
480W - 483L
1,476 Elo+
Solo
Charybdis
Charybdis
demon909
Charybdis
Level 150
God Stats
15W - 20L
1,328 SR
Queue Stats
521W - 514L
1,545 Elo+
Solo
Thor
Thor
floris360
Thor
Level 121
God Stats
4W - 3L
1,406 SR
Queue Stats
190W - 159L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
1 / 6 / 2
6,859
490
5,072
11,780
2,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
 
Erlang Shen
8
2 / 7 / 3
6,010
429
5,522
12,871
7,291
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thor
11
3 / 3 / 3
7,181
513
3,673
9,310
2,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

The Morrigan
Smürfie2
The Morrigan
11
2 / 2 / 1
6,969
498
5,712
4,606
1,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zhong Kui
funnybunny01
Zhong Kui
12
6 / 3 / 1
7,802
557
12,494
11,074
6,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
0 / 3 / 3
7,549
539
4,418
9,983
6,668
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mulan
ShakeESP
Mulan
14
13 / 4 / 3
8,807
629
15,414
15,451
10,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 5 / 10
7,143
510
5,527
9,030
3,009
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
demon909
Charybdis
14
4 / 0 / 4
8,351
597
6,344
8,276
2,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thor
14
4 / 2 / 2
8,423
602
5,675
7,385
2,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
43
14
Kills
21
21
Deaths
14
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
6
2
0.33
L
Erlang Shen
 
Erlang Shen
2
7
3
0.5
W
Zhong Kui
 
Zhong Kui
0
3
3
0.5
L
Thor
3
3
3
1.5
W
Mulan
ShakeESP
Mulan
13
4
3
3.63
L
The Morrigan
Smürfie2
The Morrigan
2
2
1
1.25
W
0
5
10
1
W
Charybdis
demon909
Charybdis
4
0
4
6
W
Thor
4
2
2
2.5
L
Zhong Kui
funnybunny01
Zhong Kui
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,473
Damage
37,378
49,641
Taken
50,125
21,693
Mitigated
25,501
12,165
Healing
21,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
5,072
4,161
0
3,977
11,780
2,889
0
554
10,897
0
38,957
L
Erlang Shen
 
Erlang Shen
5,522
2,623
105
1,427
12,871
7,291
0
2,516
10,100
0
19,163
W
Zhong Kui
 
Zhong Kui
4,418
1,051
0
4,908
9,983
6,668
0
4,546
5,393
50,384
0
L
Thor
3,673
661
0
2,984
9,310
2,868
0
1,708
7,343
0
31,711
W
Mulan
ShakeESP
Mulan
15,414
3,023
0
4,361
15,451
10,992
0
4,151
11,002
0
38,952
L
The Morrigan
Smürfie2
The Morrigan
5,712
1,907
0
1,159
4,606
1,653
0
2,619
1,814
32,827
3,958
W
5,527
1,001
1,266
3,404
9,030
3,009
610
5,263
3,505
42,117
0
W
Charybdis
demon909
Charybdis
6,344
2,683
0
4,793
8,276
2,317
384
456
7,796
0
60,380
W
Thor
5,675
1,077
0
2,928
7,385
2,515
472
2,151
5,088
0
55,122
L
Zhong Kui
funnybunny01
Zhong Kui
12,494
1,247
0
2,513
11,074
6,992
50
2,548
8,308
49,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,821
Gold Earned
40,273
351
Minions Killed
461
0
Camps Cleared
0
1,227,634
Distance Traveled
1,320,422
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,859
490
87
6
0
245,159
3
L
Erlang Shen
6,010
429
30
2
0
270,095
4
W
Zhong Kui
7,549
539
113
8
0
248,875
3
L
Thor
7,181
513
70
5
0
283,751
4
W
Mulan
8,807
629
49
4
0
270,504
3
L
The Morrigan
6,969
498
65
5
0
178,662
0
W
Ra
7,143
510
78
6
0
258,325
4
W
Charybdis
8,351
597
110
8
0
266,994
4
W
Thor
8,423
602
111
8
0
275,724
0
L
Zhong Kui
7,802
557
99
7
0
249,967
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role