Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DescribeWord
Merlin
Level 139
God Stats
13W - 13L
1,565 SR
Queue Stats
205W - 228L
1,478 Elo+
Party 1
Tyr
Tyr
FunghiCroops
Tyr
Level 109
God Stats
4W - 1L
1,567 SR
Queue Stats
4W - 8L
1,300 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Mectons
Tsukuyomi
Level 156
God Stats
4W - 2L
1,543 SR
Queue Stats
69W - 89L
1,432 Elo+
Party 2
Neith
Neith
WinninStin
Neith
Level 20
God Stats
42W - 31L
1,598 SR
Queue Stats
46W - 41L
1,453 Elo+
Party 1
Team Averages
Level 117
1,555 SR
1,433 Elo+

VS

Team Averages
Level 71
1,538 SR
1,468 Elo+
Janus
Janus
 
Janus
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Crxtto
Horus
Level 86
God Stats
8W - 5L
1,769 SR
Queue Stats
155W - 138L
1,537 Elo+
Solo
Geb
Geb
Eight33nVissions
Geb
Level 29
God Stats
28W - 33L
1,281 SR
Queue Stats
111W - 147L
1,378 Elo+
Solo
Sol
Sol
XBrookeX
Sol
Level 66
God Stats
23W - 19L
1,545 SR
Queue Stats
38W - 38L
1,483 Elo+
Solo
Jing Wei
Jing Wei
jrdnruiz2
Jing Wei
Level 129
God Stats
2W - 4L
1,593 SR
Queue Stats
252W - 276L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
1 / 1 / 6
8,361
760
7,216
10,172
10,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
15
3 / 1 / 3
8,395
763
9,569
3,263
1,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 1 / 5
7,402
673
3,603
8,135
6,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tsukuyomi
Mectons
Tsukuyomi
15
2 / 2 / 5
8,192
745
7,329
7,997
2,640
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
15
3 / 0 / 3
8,702
791
5,043
4,293
1,466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 5 / 1
7,745
704
5,626
9,768
3,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Crxtto
Horus
14
1 / 0 / 3
7,931
721
3,800
8,341
5,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 2 / 1
7,386
671
3,695
9,495
6,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
0 / 2 / 3
7,108
646
7,069
8,219
3,204
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jing Wei
jrdnruiz2
Jing Wei
12
0 / 0 / 2
6,371
579
2,450
3,934
1,480
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
9
Kills
5
5
Deaths
9
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
6
4
L
Janus
 
Janus
3
5
1
0.7
L
Horus
Crxtto
Horus
1
0
3
2.5
W
Merlin
3
1
3
4.5
L
1
2
1
0.75
W
0
1
5
2.5
W
Tsukuyomi
Mectons
Tsukuyomi
2
2
5
2.25
W
Neith
3
0
3
4.5
L
0
2
3
0.75
L
Jing Wei
jrdnruiz2
Jing Wei
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,760
Damage
22,640
33,860
Taken
39,757
23,115
Mitigated
20,946
10,829
Healing
14,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,216
708
510
3,885
10,172
10,671
292
4,927
5,245
19,918
0
L
Janus
 
Janus
5,626
299
106
1,183
9,768
3,881
0
5,376
4,142
23,022
0
L
Horus
Crxtto
Horus
3,800
1,181
2,820
3,840
8,341
5,828
0
3,883
4,131
0
8,852
W
Merlin
9,569
325
0
902
3,263
1,392
655
1,512
1,751
37,530
0
L
3,695
144
0
3,354
9,495
6,553
0
2,365
6,864
16,713
0
W
3,603
99
0
3,399
8,135
6,946
0
4,140
3,995
0
19,641
W
Tsukuyomi
Mectons
Tsukuyomi
7,329
1,486
0
1,562
7,997
2,640
57
4,384
3,613
0
32,928
W
Neith
5,043
1,770
0
571
4,293
1,466
3,666
2,584
1,709
0
24,690
L
7,069
2,213
0
2,698
8,219
3,204
0
2,497
5,561
28,771
0
L
Jing Wei
jrdnruiz2
Jing Wei
2,450
1,863
0
309
3,934
1,480
0
1,844
1,961
0
16,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,052
Gold Earned
36,541
287
Minions Killed
187
13
Camps Cleared
4
1,094,813
Distance Traveled
916,819
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,361
760
26
2
1
227,855
1
L
Janus
7,745
704
53
5
0
182,483
1
L
Horus
7,931
721
14
1
0
193,062
1
W
Merlin
8,395
763
79
7
3
208,499
3
L
Geb
7,386
671
15
1
0
184,149
3
W
Tyr
7,402
673
42
4
3
228,650
4
W
Tsukuyomi
8,192
745
65
6
5
227,329
3
W
Neith
8,702
791
75
7
1
202,480
0
L
Sol
7,108
646
69
6
3
170,912
1
L
Jing Wei
6,371
579
36
3
1
186,213
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role